Sat, 28 May 2011 23:40:42 +0200 |
koda |
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
|
file |
diff |
annotate
|
Tue, 03 May 2011 23:16:47 +0200 |
koda |
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
|
file |
diff |
annotate
|
Wed, 27 Apr 2011 11:11:45 -0400 |
nemo |
update iphone too
|
file |
diff |
annotate
|
Tue, 26 Apr 2011 02:36:40 +0200 |
koda |
remove unusued voices also for ios
|
file |
diff |
annotate
|
Mon, 25 Apr 2011 02:25:25 +0200 |
koda |
small trailing changes
|
file |
diff |
annotate
|
Mon, 25 Apr 2011 01:46:54 +0200 |
koda |
aaand let's add freetype as well while we are at it
|
file |
diff |
annotate
|
Sun, 24 Apr 2011 23:13:45 +0200 |
koda |
add ios project files for lua sources
|
file |
diff |
annotate
|
Sun, 24 Apr 2011 22:57:57 +0200 |
koda |
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
|
file |
diff |
annotate
|
Thu, 21 Apr 2011 08:22:34 +0200 |
koda |
small tweak to autogenerate the config.inc file in the ios project
|
file |
diff |
annotate
|
Wed, 20 Apr 2011 05:26:47 +0200 |
koda |
and now for something completely different, overlay refactoring!
|
file |
diff |
annotate
|
Sun, 17 Apr 2011 20:52:56 +0200 |
koda |
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
|
file |
diff |
annotate
|
Sun, 13 Mar 2011 03:43:18 +0100 |
koda |
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
|
file |
diff |
annotate
|
Sat, 19 Feb 2011 04:04:29 +0100 |
koda |
fix silly validation and signature
Hedgewars-iOS-1.2.3
|
file |
diff |
annotate
|
Sat, 19 Feb 2011 02:21:09 +0100 |
koda |
disable the two last workinprogress weapons on the ios release
|
file |
diff |
annotate
|
Fri, 18 Feb 2011 00:21:36 +0100 |
koda |
in the cocoa ammomenu show descriptions properly for lower weapons
|
file |
diff |
annotate
|
Fri, 11 Feb 2011 00:15:11 +0100 |
koda |
screenshot binding for library (on ios it just plays the sound)
|
file |
diff |
annotate
|
Sat, 05 Feb 2011 15:45:44 +0100 |
koda |
cleaning up how chat is handled on idevices
|
file |
diff |
annotate
|
Wed, 02 Feb 2011 23:38:44 +0100 |
koda |
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
|
file |
diff |
annotate
|
Wed, 19 Jan 2011 01:12:55 +0100 |
koda |
implemented ranking in ios stats pages
|
file |
diff |
annotate
|
Tue, 18 Jan 2011 23:08:47 +0100 |
koda |
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
|
file |
diff |
annotate
|
Tue, 18 Jan 2011 22:42:06 +0100 |
koda |
sheepluva suggested that game should pause when in weapon screen (iphone only)
|
file |
diff |
annotate
|
Mon, 17 Jan 2011 01:43:10 +0100 |
koda |
merge default into experimental3D
experimental3D
|
file |
diff |
annotate
|
Wed, 05 Jan 2011 03:53:46 +0100 |
koda |
ctf_blizzard ios fix
|
file |
diff |
annotate
|
Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
|
file |
diff |
annotate
|
Fri, 31 Dec 2010 02:52:55 +0100 |
koda |
beautify stat page
|
file |
diff |
annotate
|
Thu, 30 Dec 2010 04:54:25 +0100 |
koda |
initial stats display
|
file |
diff |
annotate
|
Wed, 29 Dec 2010 00:28:39 +0100 |
koda |
ios version bump and code cleanup
|
file |
diff |
annotate
|
Thu, 16 Dec 2010 22:46:38 +0100 |
koda |
move server connection stuff in its own class
|
file |
diff |
annotate
|
Thu, 16 Dec 2010 02:34:02 +0100 |
koda |
ignore touches around dpad and buttons (for real)
|
file |
diff |
annotate
|
Sun, 12 Dec 2010 05:23:37 +0100 |
koda |
add some connection facility to netserver
|
file |
diff |
annotate
|