QTfrontend/pages.cpp
2010-04-03 nemo New game scheme option to turn off land objects
2010-04-03 sheepluva Palewolf:
2010-04-03 unc0rr Some stuff for game server administration task
2010-04-03 sheepluva frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-30 smxx Engine:
2010-03-29 smxx Frontend:
2010-03-28 nemo prg adds option to toggle girders in maze, adjusts some frontend strings
2010-03-26 smxx Frontend:
2010-03-24 smxx Frontend:
2010-03-22 smxx Engine:
2010-03-17 smxx General:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-03 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-02 smxx Engine:
2010-03-01 smxx Frontend:
2010-03-01 smxx Frontend:
2010-03-01 nemo crank up landmines a little
2010-03-01 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
2010-02-28 nemo tweak mine dud spinner
2010-02-28 nemo Dude mine probability spinner
2010-02-28 nemo Flag the sharing of ammo between clan teams.
2010-02-22 smxx Frontend:
2010-02-10 smxx Engine:
2010-02-09 nemo Only enable chirp for room owner
2010-02-09 nemo Only beep in room, load sound in constructor
2010-02-09 nemo Switch to PlayChannel so as not to interrupt background music.
2010-02-09 nemo Have game beep when someone joins lobby/room. Controlled by Sound option
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-04 smxx Frontend:
2010-02-04 smxx Server:
2010-01-31 smxx Engine:
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-24 nemo Randomise order of play.
2009-12-05 nemo Can't trim this unless another value is used. needed for joins.
2009-11-29 nemo Reorder
2009-11-29 nemo Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
2009-11-29 nemo Restore old column layout.
2009-11-20 nemo A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
2009-10-17 nemo pass in sdli
2009-10-17 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
2009-10-16 unc0rr Small bazooka training
2009-10-15 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
2009-10-14 koda Smaxx's updated german translation + texture gap fixes + updated room list
2009-10-14 koda Smaxx patch for fixing all sound related issues on any system
2009-10-14 unc0rr - Update some strings
2009-10-12 koda fix sound by smaxx and other stuff by me
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-11 unc0rr Smaxx: new rooms list
2009-10-02 koda revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
2009-09-26 koda makes the updater optional at compile time
2009-09-22 koda Smaxx's patch fixing openal sound issues with poor card drivers
2009-09-10 nemo And in frontend
2009-09-10 unc0rr Implement probability editor for weapon schemes (engine doesn't support that yet)
2009-09-10 unc0rr Move connect call to more appropriate place
2009-08-02 nemo For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
2009-07-14 koda a lot of stuff:
2009-06-30 koda -Smaxx' patch: checks for initialized openal + disables sound options if openal init fails
2009-06-25 nemo koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
2009-06-24 unc0rr koda's OpenAL conversion:
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