2010-04-03 |
nemo |
New game scheme option to turn off land objects
|
file |
diff |
annotate
|
2010-04-03 |
sheepluva |
Palewolf:
|
file |
diff |
annotate
|
2010-04-03 |
unc0rr |
Some stuff for game server administration task
|
file |
diff |
annotate
|
2010-04-03 |
sheepluva |
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
|
file |
diff |
annotate
|
2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
|
file |
diff |
annotate
|
2010-03-30 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-29 |
smxx |
Frontend:
|
file |
diff |
annotate
|
2010-03-28 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
|
file |
diff |
annotate
|
2010-03-26 |
smxx |
Frontend:
|
file |
diff |
annotate
|
2010-03-24 |
smxx |
Frontend:
|
file |
diff |
annotate
|
2010-03-22 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-17 |
smxx |
General:
|
file |
diff |
annotate
|
2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
file |
diff |
annotate
|
2010-03-03 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
|
file |
diff |
annotate
|
2010-03-02 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-03-01 |
smxx |
Frontend:
|
file |
diff |
annotate
|
2010-03-01 |
smxx |
Frontend:
|
file |
diff |
annotate
|
2010-03-01 |
nemo |
crank up landmines a little
|
file |
diff |
annotate
|
2010-03-01 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
|
file |
diff |
annotate
|
2010-02-28 |
nemo |
tweak mine dud spinner
|
file |
diff |
annotate
|
2010-02-28 |
nemo |
Dude mine probability spinner
|
file |
diff |
annotate
|
2010-02-28 |
nemo |
Flag the sharing of ammo between clan teams.
|
file |
diff |
annotate
|
2010-02-22 |
smxx |
Frontend:
|
file |
diff |
annotate
|
2010-02-10 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-02-09 |
nemo |
Only enable chirp for room owner
|
file |
diff |
annotate
|
2010-02-09 |
nemo |
Only beep in room, load sound in constructor
|
file |
diff |
annotate
|
2010-02-09 |
nemo |
Switch to PlayChannel so as not to interrupt background music.
|
file |
diff |
annotate
|
2010-02-09 |
nemo |
Have game beep when someone joins lobby/room. Controlled by Sound option
|
file |
diff |
annotate
|
2010-02-08 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
|
file |
diff |
annotate
|
2010-02-04 |
smxx |
Frontend:
|
file |
diff |
annotate
|
2010-02-04 |
smxx |
Server:
|
file |
diff |
annotate
|
2010-01-31 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-01-31 |
nemo |
Update translation files, add "King Mode"
|
file |
diff |
annotate
|
2010-01-24 |
nemo |
Randomise order of play.
|
file |
diff |
annotate
|
2009-12-05 |
nemo |
Can't trim this unless another value is used. needed for joins.
|
file |
diff |
annotate
|
2009-11-29 |
nemo |
Reorder
|
file |
diff |
annotate
|
2009-11-29 |
nemo |
Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
|
file |
diff |
annotate
|
2009-11-29 |
nemo |
Restore old column layout.
|
file |
diff |
annotate
|
2009-11-20 |
nemo |
A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
|
file |
diff |
annotate
|
2009-10-17 |
nemo |
pass in sdli
|
file |
diff |
annotate
|
2009-10-17 |
koda |
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
|
file |
diff |
annotate
|
2009-10-16 |
unc0rr |
Small bazooka training
|
file |
diff |
annotate
|
2009-10-15 |
nemo |
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
|
file |
diff |
annotate
|
2009-10-14 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
|
file |
diff |
annotate
|
2009-10-14 |
koda |
Smaxx patch for fixing all sound related issues on any system
|
file |
diff |
annotate
|
2009-10-14 |
unc0rr |
- Update some strings
|
file |
diff |
annotate
|
2009-10-12 |
koda |
fix sound by smaxx and other stuff by me
|
file |
diff |
annotate
|
2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
|
file |
diff |
annotate
|
2009-10-11 |
unc0rr |
Smaxx: new rooms list
|
file |
diff |
annotate
|
2009-10-02 |
koda |
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
|
file |
diff |
annotate
|
2009-09-26 |
koda |
makes the updater optional at compile time
|
file |
diff |
annotate
|
2009-09-22 |
koda |
Smaxx's patch fixing openal sound issues with poor card drivers
|
file |
diff |
annotate
|
2009-09-10 |
nemo |
And in frontend
|
file |
diff |
annotate
|
2009-09-10 |
unc0rr |
Implement probability editor for weapon schemes (engine doesn't support that yet)
|
file |
diff |
annotate
|
2009-09-10 |
unc0rr |
Move connect call to more appropriate place
|
file |
diff |
annotate
|
2009-08-02 |
nemo |
For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
|
file |
diff |
annotate
|
2009-07-14 |
koda |
a lot of stuff:
|
file |
diff |
annotate
|
2009-06-30 |
koda |
-Smaxx' patch: checks for initialized openal + disables sound options if openal init fails
|
file |
diff |
annotate
|
2009-06-25 |
nemo |
koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
|
file |
diff |
annotate
|
2009-06-24 |
unc0rr |
koda's OpenAL conversion:
|
file |
diff |
annotate
|