project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj
2011-05-03 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
2011-04-27 nemo update iphone too
2011-04-26 koda remove unusued voices also for ios
2011-04-25 koda small trailing changes
2011-04-24 koda aaand let's add freetype as well while we are at it
2011-04-24 koda add ios project files for lua sources
2011-04-24 koda add libTremor sources (integer-only libvorbis implementation) to repo and ios project
2011-04-21 koda small tweak to autogenerate the config.inc file in the ios project
2011-04-20 koda and now for something completely different, overlay refactoring!
2011-04-17 koda initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
2011-03-13 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
2011-02-19 koda fix silly validation and signature Hedgewars-iOS-1.2.3
2011-02-19 koda disable the two last workinprogress weapons on the ios release
2011-02-17 koda in the cocoa ammomenu show descriptions properly for lower weapons
2011-02-10 koda screenshot binding for library (on ios it just plays the sound)
2011-02-05 koda cleaning up how chat is handled on idevices
2011-02-02 koda update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
2011-01-19 koda implemented ranking in ios stats pages
2011-01-18 koda when multiple fingers are detected, remove all widgets in order to avoid accidental commands
2011-01-18 koda sheepluva suggested that game should pause when in weapon screen (iphone only)
2011-01-17 koda merge default into experimental3D experimental3D
2011-01-05 koda ctf_blizzard ios fix
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2010-12-31 koda beautify stat page
2010-12-30 koda initial stats display
2010-12-28 koda ios version bump and code cleanup
2010-12-16 koda move server connection stuff in its own class
2010-12-16 koda ignore touches around dpad and buttons (for real)
2010-12-12 koda add some connection facility to netserver
2010-12-11 koda audio_session is giving problems with multitasking so disabling it for now
2010-12-11 koda disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
2010-12-11 koda add the appirater class for getting more positive reviews
2010-12-08 koda team selection completely refactored, now has animation and more performance
2010-12-05 koda update schemes for ios
2010-12-05 koda added porkey and sheep hats
2010-12-04 koda write some version information inside the application
2010-12-01 koda enable support for retina display in the ios port
2010-12-01 koda un-break also the ios project
2010-11-30 koda un-break build (wrong merge in uConsole) and update project file with the new sources
2010-11-29 koda ios 1.2 project file last update Hedgewars-iOS-1.2
2010-11-28 koda added missing graphics and fixed some glitches/crashes/bugs
2010-11-27 koda more backward compatibility
2010-11-24 koda update also the project to use those graphics
2010-11-21 koda display an empty table for missions
2010-12-27 koda add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
2010-11-15 koda minor things
2010-11-12 koda redo once again file updating, moving stuff around
2010-11-11 koda iphone interface
2010-11-08 koda smaller update (color and modes)
2010-11-08 koda this time i got it right, i'm sure of it; TEST ANYWAYS
2010-11-07 koda remove last warnings from xcodeproj
2010-11-06 koda help pages for iphone
2010-11-04 koda make the support page more portable
2010-11-02 koda i give up and disable rotation on the iphone; also fix smaller compilation issues
2010-11-01 koda better support for wimpier i-devices
2010-10-31 koda fix background for the about and saves controller
2010-10-30 koda move functions called by pascal code outside controller
2010-10-25 koda the ios port is also iphone compatible
2010-10-21 koda add a default description to the new ammomenu Hedgewars-iOS-1.1
2010-10-20 koda some more memory opt
2010-10-19 koda use labels instead of images, should save ram and space
2010-10-19 koda ios version bump and other minor things
2010-10-17 koda add name, caption and description to the new ammomenu
2010-10-16 koda fix some glitches
2010-10-14 koda less warning, no rotation glitch, more comments
2010-10-12 koda i fix up the new ammo menu finally
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-10-03 koda WIP for an objc ammomenu implementation
2010-10-02 koda various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
2010-10-02 koda iPad Video Out support (+less warnings +code update for latest SDL)
2010-09-30 koda updated lua loading in the ifrontend and also fixed masked maps
2010-09-29 koda implemented endless turns support and added Timeless scheme (also fixed a crasher)
2010-09-27 koda have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
2010-09-26 koda further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
2010-09-26 koda move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
2010-09-26 koda enable Lua for iOS (hooks for frontend to be done)
2010-09-25 koda pimp-my-savagame-table
2010-09-22 koda allow more flexibility between viewcontrollers, also added stub pages for saved games
2010-09-21 koda initial support for savegames
2010-09-19 koda silly error about Island theme removal Hedgewars-iOS-1.0.1
2010-09-19 koda various fixes around, plus new 'ask for review' page
2010-09-19 koda re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
2010-09-17 koda added forgotten images, removed support for CJK fonts (saving 13 MB)
2010-09-04 koda headers ftw, also right project file Hedgewars-iOS-1.0
2010-09-04 koda typos, reduced sound size and last minute fixes
2010-09-02 koda *patch by arrom: fix installation of fort images
2010-09-02 koda add a noconsole symbol, update the project file for appstore distribution
2010-09-02 koda a little more intuitive team editing
2010-09-01 koda remove now useless toggle, add ai team
2010-08-30 koda help page for lobby
2010-08-30 koda help page for ingame, some other fixes here and there
2010-08-29 koda about page done
2010-08-29 koda X&Y buttons, sounds for some buttons, cleanup
2010-08-28 koda modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
2010-08-28 koda fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
2010-08-14 koda disable AI teleport
2010-08-13 koda better to do that in this way
2010-08-13 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
2010-08-02 koda completing the ifrontend interface...
2010-08-01 koda halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
2010-08-01 koda rewrite portions of some uiviewcontrollers
2010-07-25 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-24 koda use external libs more consistently
2010-07-22 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
2010-07-20 koda i can haz panning
2010-07-20 koda half reworking of the settings page with delegation
2010-07-17 koda some further chat polishing
2010-07-17 koda making chat work... (keyboard support is heavily broken in sdl upstream)
2010-07-15 koda don't make the confirmation button disappear, present an alert if game doesn't start
2010-07-15 koda finished ammo configuration (which is the last page missing in config \o/)
2010-07-15 koda reworked the ammunition configuration page (visually)
2010-07-11 koda use a button instead of label and simplify a lot touch interaction
2010-07-10 koda improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
2010-07-08 koda redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
2010-07-06 koda icons \o/
2010-07-05 koda button to open ammomenu
2010-07-03 koda graphics applied and fixes here and there
2010-07-03 koda initial support for customizing weaponset
2010-07-03 koda partially apply new graphics to code
2010-07-02 koda interpret parameters before initializing everything
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