Wuzzy <Wuzzy2@mail.ru> [Sat, 08 Jun 2019 11:29:49 +0200] rev 15133
Frenzy: Change ammo slots to be closer to original slots
Wuzzy <Wuzzy2@mail.ru> [Sat, 08 Jun 2019 11:27:26 +0200] rev 15132
Frenzy: Fix incorrect ammo slot numbers in ammo menu
Wuzzy <Wuzzy2@mail.ru> [Sat, 08 Jun 2019 11:25:39 +0200] rev 15131
Lua API: Add SetAmmoSlot
Wuzzy <Wuzzy2@mail.ru> [Fri, 07 Jun 2019 15:09:42 +0200] rev 15130
CTF/Control: Fix incomplete hedgehog loop bounds
Wuzzy <Wuzzy2@mail.ru> [Fri, 07 Jun 2019 15:08:06 +0200] rev 15129
Remove kamikaze and piano strike from CTF and Control
Wuzzy <Wuzzy2@mail.ru> [Fri, 07 Jun 2019 11:55:49 +0200] rev 15128
Battalion (King): At end of turn, re-kill all minions without king
Wuzzy <Wuzzy2@mail.ru> [Fri, 07 Jun 2019 11:35:13 +0200] rev 15127
End turn immediately when hedgehog health reaches 0
Wuzzy <Wuzzy2@mail.ru> [Fri, 07 Jun 2019 10:50:05 +0200] rev 15126
Battalion (King): Kill minions with default boom
Wuzzy <Wuzzy2@mail.ru> [Fri, 07 Jun 2019 10:36:18 +0200] rev 15125
Battalion: Handle gfKing properly
alfadur [Wed, 05 Jun 2019 00:23:56 +0300] rev 15124
use tuple parsers
alfadur [Tue, 04 Jun 2019 23:59:16 +0300] rev 15123
fix parser getting stuck
alfadur [Tue, 04 Jun 2019 23:44:01 +0300] rev 15122
simplify root parser
unc0rr [Tue, 04 Jun 2019 22:37:42 +0200] rev 15121
Fix build errors in certain configurations
unc0rr [Tue, 04 Jun 2019 22:34:42 +0200] rev 15120
Apply dos2unix to rust sources
alfadur [Tue, 04 Jun 2019 23:19:18 +0300] rev 15119
make custom combinators high order
alfadur [Tue, 04 Jun 2019 23:05:12 +0300] rev 15118
parser cleanup
alfadur [Tue, 04 Jun 2019 22:28:28 +0300] rev 15117
merge
alfadur [Tue, 04 Jun 2019 22:25:28 +0300] rev 15116
fix lists parsing
unc0rr [Tue, 04 Jun 2019 21:24:07 +0200] rev 15115
Add 'discard' method for lfprng
alfadur [Tue, 04 Jun 2019 20:01:37 +0300] rev 15114
upgrade to nom5 beta2
alfadur [Tue, 04 Jun 2019 01:39:22 +0300] rev 15113
consume pongs
alfadur [Tue, 04 Jun 2019 01:32:08 +0300] rev 15112
fix callvote parsing
alfadur [Mon, 03 Jun 2019 23:50:26 +0300] rev 15111
make greeting argument optional
alfadur [Mon, 03 Jun 2019 23:15:05 +0300] rev 15110
fix hash comparison fix
alfadur [Mon, 03 Jun 2019 22:41:43 +0300] rev 15109
fix hash comparison
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Jun 2019 18:56:08 +0200] rev 15108
Fix parachute being drawn behind tags and objects
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Jun 2019 16:49:42 +0200] rev 15107
Ensure the flowers get placed within map bounds
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Jun 2019 15:37:32 +0200] rev 15106
ASA fruit02: Add workaround for incorrect weapon display on turn start
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Jun 2019 13:13:49 +0200] rev 15105
Add some comments in en.txt
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Jun 2019 12:50:22 +0200] rev 15104
Remove some accidental advertisements in de.txt and en.txt
alfadur [Mon, 03 Jun 2019 01:15:57 +0300] rev 15103
check for account existence before asking passwords
alfadur [Sun, 02 Jun 2019 23:58:12 +0300] rev 15102
handle response from IO result handler
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 22:16:38 +0200] rev 15101
Update German translation
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 22:13:37 +0200] rev 15100
Update Lua locale files
alfadur [Sun, 02 Jun 2019 22:40:39 +0300] rev 15099
fix land object placement
alfadur [Sun, 02 Jun 2019 22:25:41 +0300] rev 15098
use blocking recv in IO thread
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 18:22:06 +0200] rev 15097
Allow vgtBigExplosion in low quality mode
Rationale: We already allow vgtExplosion, which is a smaller version. Without vgtBigExplosion, there is not *any* explosion effect.
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 17:34:47 +0200] rev 15096
Move resurrector and seduction distance to uConsts
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 17:19:07 +0200] rev 15095
Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 17:15:10 +0200] rev 15094
Homing bee can now be used as secondary ammo
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 17:02:24 +0200] rev 15093
Properly prevent using airstrike or girder in mid-air
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Jun 2019 00:27:23 +0200] rev 15092
Speech bubbles: Fix word-wrapping being used between interpunction
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 21:39:47 +0200] rev 15091
Scenarios: Show "Mission succeeded/failed!" in stats screen
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 21:10:17 +0200] rev 15090
PageEditTeam: Disable sound test button when frontend sounds are disabled
alfadur [Fri, 31 May 2019 21:34:32 +0300] rev 15089
rename length to something different
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 19:02:42 +0200] rev 15088
Make the HedgeEditor mission output strings collectable by translation scripts
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 18:35:26 +0200] rev 15087
ASA: Use higher quality mission images
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 17:40:26 +0200] rev 15086
ASA fruit02: Use pre-selected barrel positions and fewer barrels
This should fix some extreme lag issues in this mission due to excessive flame spawns
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 15:20:03 +0200] rev 15085
ASA fruit01: Save campaign variable about whether hero joined battle
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 15:04:43 +0200] rev 15084
ASA fruit02: Delete sticky flames
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 13:21:43 +0200] rev 15083
Move Dangerous Ducklings scenario down
Because it requires rope skills
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 11:23:13 +0200] rev 15082
ASA cosmos: Don't send team rankings
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 11:10:01 +0200] rev 15081
ASA: Check if hero is still alive before claiming victory
Wuzzy <Wuzzy2@mail.ru> [Wed, 29 May 2019 13:21:23 +0200] rev 15080
ACF2: Replace isHogAlive with IsHogAlive
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 11:08:54 +0200] rev 15079
Lua: Add IsHogAlive
unC0Rr [Thu, 30 May 2019 18:31:02 +0200] rev 15078
Copy authentication from the old frontend
Wuzzy <Wuzzy2@mail.ru> [Wed, 29 May 2019 01:05:20 +0200] rev 15077
ASA fruit01: Recognize victory if killing all enemy hogs in "flee" variant
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 22:07:56 +0200] rev 15076
ACF1: Fix 2 crate spawns being very close to each other in the difficult rope challenge
alfadur [Tue, 28 May 2019 21:28:32 +0300] rev 15075
normalize type names
alfadur [Tue, 28 May 2019 19:04:18 +0300] rev 15074
shuffle server files
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 17:49:04 +0200] rev 15073
Animate library: Document way to speed up animations for testing purposes
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 17:04:48 +0200] rev 15072
ACF9: Correct the contents of the code comments
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 13:07:56 +0200] rev 15071
Fix stats screen group boxes sometimes having no spacing
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 01:58:42 +0200] rev 15070
Use crown icon in mission panel for King Mode
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 01:28:59 +0200] rev 15069
Change mission panel icons for a couple of game styles
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 00:48:17 +0200] rev 15068
Semi-standardize usage of icons in many mission panels
* Question mark: Decision / user input
* Exclamation mark: Tutorial message / information
* Hedgehog: Mission introduction
* -amSkip: Mission failure
* Star: Mission success / end of game
Wuzzy <Wuzzy2@mail.ru> [Mon, 27 May 2019 21:56:12 +0200] rev 15067
Add 2 mission panel icons: hedgehog and flags
Wuzzy <Wuzzy2@mail.ru> [Mon, 27 May 2019 16:43:42 +0200] rev 15066
Background theme detection: Also check if Border.png is present
Wuzzy <Wuzzy2@mail.ru> [Mon, 27 May 2019 00:04:40 +0200] rev 15065
Backed out
changeset 96244def1cc0—It was broken
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 23:52:04 +0200] rev 15064
Fix temporary hog/timer freeze when throwing sticky mine, then switch to shotgun in inf. attack
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 20:51:42 +0200] rev 15063
ACF6: More turn time tweaks
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 20:45:08 +0200] rev 15062
ACF6: (Re-)initialize turn properly after cut scenes
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 19:59:54 +0200] rev 15061
Rename sprFirepunch to sprFirePunch
alfadur [Sun, 26 May 2019 19:12:16 +0300] rev 15060
add idle shouryuuken animation
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 17:53:14 +0200] rev 15059
ACF6: Dismiss enemy teams on victory, just in case
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 17:40:38 +0200] rev 15058
ACF6: Protect goal crate from damage
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 16:16:47 +0200] rev 15057
ACF5: Fix some turn bugs relating to 3rd wave
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 16:01:33 +0200] rev 15056
ACF5: Add appear animation for 3rd wave
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 15:49:39 +0200] rev 15055
ACF5: Spawn final wave at end of 7th turn instead of beginning of 8th turn
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 15:37:49 +0200] rev 15054
ACF5: Fix number of turns before 3rd wave appears not always being 7
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 14:27:55 +0200] rev 15053
IsHogLocal: If there's a mission team, only count members in the clan of that team
This attends to a hack in some missions which use fake human teams in the enemy clans for animation purposes.
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 14:16:35 +0200] rev 15052
Refactor definition of "local" clans
alfadur [Sat, 25 May 2019 18:18:42 +0300] rev 15051
scatter bottle pieces
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 May 2019 02:14:25 +0200] rev 15050
ACF3: Fix princess-in-cage scene: Princess did not die
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 May 2019 01:45:46 +0200] rev 15049
ACF3: Simplify infinite shoryuken crate
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 May 2019 00:23:14 +0200] rev 15048
ACF3: Clean up start up sequences a bit
unc0rr [Fri, 24 May 2019 23:39:51 +0200] rev 15047
Add handling of some messages, reuse models from the old frontend
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 22:27:19 +0200] rev 15046
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 22:26:47 +0200] rev 15045
Use capgrpMessage2 for eidHomerun so it doesn't collide with death msgs
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 22:17:36 +0200] rev 15044
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 22:07:44 +0200] rev 15043
Prevent crates from being collected twice
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 21:47:20 +0200] rev 15042
Use "looky" hog sprite for missing hat texture as well
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 21:23:36 +0200] rev 15041
Initialize cursor position properly when opening ammo menu, prevent "jumping"
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 19:44:49 +0200] rev 15040
Add new Hedgehog.png frame for ammo with SelAmmoIcon
unC0Rr [Fri, 24 May 2019 16:01:30 +0200] rev 15039
Add slots for all protocol messages
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 14:55:48 +0200] rev 15038
Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 12:31:30 +0200] rev 15037
Stop fade-out sound instantly when audio muted
Fixes flamethrower sound not stopping at all when un-muting audio after flamethrower finished
alfadur [Thu, 23 May 2019 23:24:48 +0300] rev 15036
don't draw double 🦔 when equipping rc plane
alfadur [Thu, 23 May 2019 20:37:41 +0300] rev 15035
improve rope rendering
Wuzzy <Wuzzy2@mail.ru> [Thu, 23 May 2019 13:41:14 +0200] rev 15034
ACF2: Fix breakage when Dense Cloud dies after accepting offer, but before returning to Leaks A Lot
Wuzzy <Wuzzy2@mail.ru> [Thu, 23 May 2019 08:50:18 +0200] rev 15033
ACF2: Add more isHogAlive checks
Wuzzy <Wuzzy2@mail.ru> [Thu, 23 May 2019 08:34:30 +0200] rev 15032
Reset MultiShootAttacks to 0 when calling SwitchHog in Lua
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 May 2019 23:32:22 +0200] rev 15031
Merge alfadur's commits
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 May 2019 23:30:10 +0200] rev 15030
ACF2: Prevent cut scene from playing when own hogs are dead or about to die
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 May 2019 11:31:55 +0200] rev 15029
ACF: Add some checks before calling StoppedGear
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 May 2019 10:45:35 +0200] rev 15028
Fix health case/barrel health texture being sometimes not created
alfadur [Wed, 22 May 2019 23:53:00 +0300] rev 15027
disallow zero rope step
alfadur [Wed, 22 May 2019 23:05:55 +0300] rev 15026
use contains where possible
alfadur [Wed, 22 May 2019 22:42:20 +0300] rev 15025
remove RangeContains in favor of standard contains
alfadur [Tue, 21 May 2019 23:04:50 +0300] rev 15024
add rope layers
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 16:45:16 +0200] rev 15023
ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots (for real)
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 16:32:34 +0200] rev 15022
Fix un-selecting weapon while in multishoot allowing another attack
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 15:15:17 +0200] rev 15021
ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 14:38:10 +0200] rev 15020
ACF2: Fix Lua error when hog dies during cyborg choice phase
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 12:58:28 +0200] rev 15019
Disable Sudden Death for all A Classic Fairytale missions
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 12:37:35 +0200] rev 15018
ACF1: Fix pastMoleHeadAnim being played twice
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 21:14:39 +0200] rev 15017
Add error messages when calling AddHog or AddMissionHog wrongly
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 16:53:52 +0200] rev 15016
Update German Lua translations
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 16:18:35 +0200] rev 15015
Scenarios: Drawn games count as mission failure
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 14:59:26 +0200] rev 15014
Speed Shoppa: Set hog dy=0 on victory
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 01:24:25 +0200] rev 15013
Remove Wacky templates #37, #38, #43 from Large land template
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 00:15:02 +0200] rev 15012
Update MaxHedgehogs for template #43
Wuzzy <Wuzzy2@mail.ru> [Sun, 19 May 2019 23:52:13 +0200] rev 15011
Calculate max. recommended hog count for perlin maps
Wuzzy <Wuzzy2@mail.ru> [Sun, 19 May 2019 21:14:53 +0200] rev 15010
Give a more accurate hedgehog limit estimate for small drawn maps
Wuzzy <Wuzzy2@mail.ru> [Sun, 19 May 2019 11:26:36 +0200] rev 15009
Update German translation
Wuzzy <Wuzzy2@mail.ru> [Sun, 19 May 2019 11:05:57 +0200] rev 15008
Update locale files
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 19:33:49 +0200] rev 15007
Don't abort ready phase for moving camera with keys
Rationale: The keys are equivalent to moving the mouse, but boving the mouse doesn't abort the ready phase. So this is only fair: Players should not be punished for using different controls.
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 19:20:54 +0200] rev 15006
Refactor uInputHandler a bit
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 18:31:17 +0200] rev 15005
Control (style): Fix scoring breakage after extra time for real
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 18:22:14 +0200] rev 15004
Update changelog
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 16:55:27 +0200] rev 15003
Backed out
changeset 6a928999fefd (onPreciseLocal causes desyncs)
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 16:54:51 +0200] rev 15002
Backed out
changeset 4596357d002d (onPreciseLocal causes desyncs)
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 16:38:03 +0200] rev 15001
Frontend: Tweak some colors in HWBDAY style
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 16:05:06 +0200] rev 15000
Frontend: Highlight button when pressed
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 03:07:21 +0200] rev 14999
Display laser sight icon above wind bar when laser sight utility is active
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 00:55:59 +0200] rev 14998
Add separate hand image for landspray
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 00:21:58 +0200] rev 14997
Add piano icon on mouse cursor when selecting piano strike
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 00:18:52 +0200] rev 14996
Refactor PosCount: Use 0 instead of 1 for unused PosSprite
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 22:57:22 +0200] rev 14995
Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 22:23:40 +0200] rev 14994
Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 19:15:03 +0200] rev 14993
Document the flame code a bit
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 16:54:30 +0200] rev 14992
Disable VIDEOREC if trying to build it with BUILD_ENGINE_C in release builds
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 16:49:28 +0200] rev 14991
Add tiny delay in stInit to fix some turn react problems
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 14:38:12 +0200] rev 14990
Control (style): Adjust score limit according to clans count instead of teams count
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 14:15:40 +0200] rev 14989
Rank tied teams properly in Control, CTF and Mutant
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 02:08:44 +0200] rev 14988
Control (style): Fix scoring breaking after using extra time
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 02:00:29 +0200] rev 14987
Control (style): Remove unused functions
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 01:58:54 +0200] rev 14986
Control (style): Use onSkipTurn
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 01:55:37 +0200] rev 14985
Control (style): Implement proper ranking screen and score graph
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 01:16:14 +0200] rev 14984
Control (style): Mention revival
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 01:10:17 +0200] rev 14983
Control (style): Clean up whitespace and indentations
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 May 2019 01:06:36 +0200] rev 14982
Control (style): Dump dead code and ancient changelog
alfadur [Fri, 17 May 2019 01:32:51 +0300] rev 14981
fix anchors
Wuzzy <Wuzzy2@mail.ru> [Thu, 16 May 2019 23:04:19 +0200] rev 14980
ASA desert02: Fix mines not working in 1st turn when watching full cut scene
Wuzzy <Wuzzy2@mail.ru> [Thu, 16 May 2019 22:07:06 +0200] rev 14979
Merge antoc27's commits
Wuzzy <Wuzzy2@mail.ru> [Thu, 16 May 2019 21:49:33 +0200] rev 14978
CTF_Blizzard: Display scores in stats screen
Wuzzy <Wuzzy2@mail.ru> [Thu, 16 May 2019 21:15:07 +0200] rev 14977
CTF_Blizzard: Fix the mission text, remove string concatenation stuff
Wuzzy <Wuzzy2@mail.ru> [Thu, 16 May 2019 20:31:41 +0200] rev 14976
Add Lua callback onHogSwitch
Wuzzy <Wuzzy2@mail.ru> [Thu, 16 May 2019 19:44:27 +0200] rev 14975
CTF_Blizzard: Warp sound when using teleporter
Wuzzy <Wuzzy2@mail.ru> [Thu, 16 May 2019 19:29:51 +0200] rev 14974
CTF_Blizzard: Disable sparkles for inactive teleporters
Wuzzy <Wuzzy2@mail.ru> [Thu, 16 May 2019 19:21:47 +0200] rev 14973
CTF_Blizzard: Tweak messages
Wuzzy <Wuzzy2@mail.ru> [Thu, 16 May 2019 17:51:48 +0200] rev 14972
CTF_Blizzard: Use onCaseDrop function
Anton Malmygin <antonc27@mail.ru> [Thu, 16 May 2019 21:26:27 +0200] rev 14971
Merge pull request #63 from hedgewars/ci-patch-osx-server
Update hedgewars-server.cabal
Anton Malmygin <antonc27@mail.ru> [Thu, 16 May 2019 00:17:49 +0200] rev 14970
Update hedgewars-server.cabal
Wuzzy <Wuzzy2@mail.ru> [Thu, 16 May 2019 08:05:10 +0200] rev 14969
Fix Birdy stopping turn after dropping 1st egg
Wuzzy <Wuzzy2@mail.ru> [Thu, 16 May 2019 06:50:34 +0200] rev 14968
Show icon for resurrectable hog
Wuzzy <Wuzzy2@mail.ru> [Thu, 16 May 2019 06:41:56 +0200] rev 14967
Show more health-related icons in top right corner
Wuzzy <Wuzzy2@mail.ru> [Thu, 16 May 2019 04:02:09 +0200] rev 14966
Show vampirism icon when vampirism is active
Wuzzy <Wuzzy2@mail.ru> [Thu, 16 May 2019 03:41:24 +0200] rev 14965
Make health HUD icon green if hog poisoned
Wuzzy <Wuzzy2@mail.ru> [Thu, 16 May 2019 02:07:29 +0200] rev 14964
Display current health in top right corner
Wuzzy <Wuzzy2@mail.ru> [Wed, 15 May 2019 20:40:37 +0200] rev 14963
Fix sndBoring being placed if ending turn during multi-shoot via skip command
For example:
- AI hog shoots once with shotgun
- AI hog ends turn via ParseCommand("skip")
Wuzzy <Wuzzy2@mail.ru> [Wed, 15 May 2019 19:43:53 +0200] rev 14962
Quick games: Add rare "floating flowers" map type
Wuzzy <Wuzzy2@mail.ru> [Wed, 15 May 2019 17:47:56 +0200] rev 14961
Quick games: Cap max. difficulty for the first 15 games
Anton Malmygin <antonc27@mail.ru> [Wed, 15 May 2019 18:30:59 +0200] rev 14960
Merge pull request #62 from hedgewars/ci-patch-osx-atomic
Fix pas2c compilation on macOS
Anton Malmygin <antonc27@mail.ru> [Wed, 15 May 2019 00:24:53 +0200] rev 14959
Update CMakeLists.txt
hwmirror [Wed, 15 May 2019 16:25:29 +0000] rev 14958
Merge changes
Anton Malmygin <antonc27@mail.ru> [Wed, 15 May 2019 17:30:10 +0200] rev 14957
Move build status higher
alfadur [Wed, 15 May 2019 18:43:42 +0300] rev 14956
free gear textures to avoid log warnings
alfadur [Wed, 15 May 2019 14:12:15 +0300] rev 14955
if at all possible, don't regenerate arbitrary number of health textures each tick
Wuzzy <Wuzzy2@mail.ru> [Wed, 15 May 2019 09:08:39 +0200] rev 14954
Quick games are more random
Wuzzy <Wuzzy2@mail.ru> [Wed, 15 May 2019 04:06:47 +0200] rev 14953
Mask sndFlyAway in Space Invasion and Tumbler
Wuzzy <Wuzzy2@mail.ru> [Wed, 15 May 2019 03:56:00 +0200] rev 14952
Use HaltFatalError for all VideoRec failures
Wuzzy <Wuzzy2@mail.ru> [Wed, 15 May 2019 03:25:20 +0200] rev 14951
Hide player ranks in training missions
Wuzzy <Wuzzy2@mail.ru> [Wed, 15 May 2019 03:00:14 +0200] rev 14950
Stats screen: Automatically hide empty sections
alfadur [Wed, 15 May 2019 00:09:54 +0300] rev 14949
fix rope pattern
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 May 2019 22:42:19 +0200] rev 14948
Don't use Str2PChar twice in a row
alfadur [Tue, 14 May 2019 23:25:49 +0300] rev 14947
blend land into land objects
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 May 2019 21:49:01 +0200] rev 14946
Implement AddFileLogRaw
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 May 2019 20:58:39 +0200] rev 14945
AVWrapper: Error message when g_pAFrame is broken
alfadur [Tue, 14 May 2019 21:36:50 +0300] rev 14944
make rope styleable
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 May 2019 19:46:43 +0200] rev 14943
Fix team select buttons sometimes not having the full width (
bug #737)
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 May 2019 18:04:15 +0200] rev 14942
Don't make table header sections clickable in pagenet, pagevideos
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 May 2019 17:35:27 +0200] rev 14941
Rope Training, ACF1: Improve visual effects when removing girders
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 May 2019 16:01:55 +0200] rev 14940
Add taunt sndFlyAway when hog flies off the map
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 May 2019 15:52:53 +0200] rev 14939
Flying Saucer training: Make Grenade Drop Target a bit easier
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 May 2019 13:46:30 +0200] rev 14938
Add Flyaway voices for most voicepacks
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 May 2019 03:23:34 +0200] rev 14937
Don't render health crate and barrel health when drowning
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 May 2019 02:29:29 +0200] rev 14936
Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (
bug #742)
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 May 2019 01:10:02 +0200] rev 14935
Add withDLC for getLocalizedDefaultVoice
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 May 2019 01:03:23 +0200] rev 14934
Frontend: Select appropriate localized Default voicepack for new teams
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 May 2019 23:44:00 +0200] rev 14933
Change voicepack fallback to Default_qau
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 May 2019 23:13:53 +0200] rev 14932
Enable automatic voicepack language selection for all missions
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 May 2019 22:51:31 +0200] rev 14931
Don't agressively select voicepack language automatically, must be now enabled explicitly with _qau suffix
See code comments for more infos
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 May 2019 21:31:50 +0200] rev 14930
Rope Training: Re-display nade help text when trying to throw nade by hand
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 May 2019 21:26:13 +0200] rev 14929
Space Invasion: Remove incorrect gstWinner
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 May 2019 21:23:25 +0200] rev 14928
Add winner animation for missions that didn't have it
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 May 2019 20:26:07 +0200] rev 14927
Set GameOver to true in EndGame (Lua)
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 May 2019 20:25:32 +0200] rev 14926
Don't remove gstWinner after GameOver
nemo [Mon, 13 May 2019 14:19:45 -0400] rev 14925
just to get it to build
Anton Malmygin <antonc27@mail.ru> [Mon, 13 May 2019 14:30:12 +0200] rev 14924
Fix most CI builds
Anton Malmygin <antonc27@mail.ru> [Mon, 13 May 2019 14:23:25 +0200] rev 14923
Fix macdeployqt finding with Qt5 on macos
Anton Malmygin <antonc27@mail.ru> [Sun, 12 May 2019 17:00:01 +0200] rev 14922
Fix clang C compilation
alfadur [Sun, 12 May 2019 16:56:28 +0300] rev 14921
remove enum scoping
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 May 2019 04:16:40 +0200] rev 14920
Fix Birdy being drawn behind hogs and other gears (
bug #453)
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 May 2019 03:27:43 +0200] rev 14919
Fix laser sight not working when it starts out of map bounds (
bug #432)
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 May 2019 23:40:24 +0200] rev 14918
Credits: Split off wolfmarc and Dragonfly
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 May 2019 23:32:19 +0200] rev 14917
Fix misspelled name in credits
alfadur [Sun, 12 May 2019 00:29:47 +0300] rev 14916
avoid crashing server in the event loop
unc0rr [Sat, 11 May 2019 22:39:55 +0200] rev 14915
Proof of concept for new net game client
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 May 2019 20:43:12 +0200] rev 14914
Fix Pas2C unable to compile with VIDEOREC
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 May 2019 20:31:51 +0200] rev 14913
Pas2C: Support FileSize and Delete; add dummy implementation of FormatDateTime
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 May 2019 04:58:11 +0200] rev 14912
Set default SD fallback music for themes: sdmusic.ogg
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 May 2019 00:08:50 +0200] rev 14911
Change default demo speedup key from S to F
Rationale: S collides with WASD. F is short for “fast-forward”.
Wuzzy <Wuzzy2@mail.ru> [Fri, 10 May 2019 23:51:24 +0200] rev 14910
ASA: Display how to skip cut scene in 1st mission
Wuzzy <Wuzzy2@mail.ru> [Fri, 10 May 2019 23:51:05 +0200] rev 14909
Frontend binds list: Add backjump, change weird screenshot key description
Wuzzy <Wuzzy2@mail.ru> [Fri, 10 May 2019 23:50:26 +0200] rev 14908
ACF1: Improve backjump explanation
alfadur [Sat, 11 May 2019 00:41:28 +0300] rev 14907
add REPLAY_START support
Wuzzy <Wuzzy2@mail.ru> [Fri, 10 May 2019 23:30:42 +0200] rev 14906
Remove unused REPLAY_START cruft from frontend
Wuzzy <Wuzzy2@mail.ru> [Fri, 10 May 2019 23:24:56 +0200] rev 14905
Server /watch: Add back KICKED for old clients, remove REPLAY_START parameter
Wuzzy <Wuzzy2@mail.ru> [Fri, 10 May 2019 22:54:23 +0200] rev 14904
Remove REPLAY_END server message
Wuzzy <Wuzzy2@mail.ru> [Fri, 10 May 2019 22:51:43 +0200] rev 14903
Teach frontend how to deal with official server replays (/watch)
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 May 2019 22:36:15 +0200] rev 14902
Add new server messages REPLAY_START and REPLAY_END for /WATCH command
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 May 2019 20:23:51 +0200] rev 14901
Frontend: Optimize control conflict handling a bit
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 May 2019 19:39:08 +0200] rev 14900
Frontend: Highlight key conflicts
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 May 2019 18:45:14 +0200] rev 14899
Display a warning when the same key is used multiple times
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 May 2019 16:08:27 +0200] rev 14898
Fix cut scenes not being skipped when pressing precise in enemy turn (
bug #280)
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 May 2019 15:50:15 +0200] rev 14897
Add Lua callback: onPreciseLocal
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 May 2019 14:17:09 +0200] rev 14896
Precise + camera movement keys = move camera at slower
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 May 2019 13:56:11 +0200] rev 14895
Fix incorrect handling of slow/precise volume change when it's not your turn
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 May 2019 13:15:00 +0200] rev 14894
hwengine: Add missing default binds for camera movement and team chat