yep. I did forget to put this back
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
it's still not really clear to my why this is needed, maybe only in combination with -XD
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
link stdc++ (for physfs on linux) only when targetting 32bit
(grafted from db108c85131501e1ac4ded2758f742836f83f4b5)
- Revert division hack nonsense
- Patch Distance instead to not produce zero on non-zero parameters passed
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes
issue #613.
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
Trivial optimization. Wonder if compiler was smart enough about it.
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P