project_files/HedgewarsMobile/Classes/OverlayViewController.h
Wed, 28 Mar 2012 01:56:42 +0200 koda dates are no more!
Wed, 28 Mar 2012 01:19:36 +0200 koda ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
Mon, 26 Mar 2012 03:58:03 +0200 koda ios, one more grenade timer tweak
Mon, 26 Mar 2012 03:24:50 +0200 koda ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Sun, 05 Feb 2012 15:52:26 +0100 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
Mon, 31 Oct 2011 03:08:16 +0100 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
Sat, 24 Sep 2011 22:27:52 +0200 koda add a class method for getting the overlay (and fix a silly mistake while at it) and use it
Tue, 23 Aug 2011 03:46:17 +0200 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
Wed, 11 May 2011 01:26:38 +0200 koda settings.plist is no more, long live nsuserdefaults
Tue, 26 Apr 2011 02:36:40 +0200 koda remove unusued voices also for ios
Mon, 25 Apr 2011 07:53:06 +0200 koda finish overlay refactoring and some leak annihilation
Mon, 25 Apr 2011 06:38:59 +0200 koda initial refactoring of ObjcExports and OverlayViewController
Wed, 20 Apr 2011 05:26:47 +0200 koda and now for something completely different, overlay refactoring!
Sun, 17 Apr 2011 22:38:24 +0200 koda more refactoring, less warnings, less stuff kept around
Sun, 17 Apr 2011 20:52:56 +0200 koda initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
Wed, 06 Apr 2011 00:29:49 +0200 koda strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Thu, 20 Jan 2011 01:49:20 +0100 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
Sat, 04 Dec 2010 08:52:57 +0100 koda more retina support and multitasking support
Thu, 25 Nov 2010 02:45:52 +0100 koda update some files for new graphics and new ios4.2
Sun, 31 Oct 2010 01:49:20 +0200 koda move functions called by pascal code outside controller
Thu, 14 Oct 2010 22:01:33 +0200 koda less warning, no rotation glitch, more comments
Tue, 12 Oct 2010 05:06:30 +0200 koda minor stuff
Sun, 10 Oct 2010 03:16:25 +0200 koda integrate nicely with external display
Sat, 09 Oct 2010 18:00:53 +0200 koda made the new menu toggable
Sat, 09 Oct 2010 05:57:46 +0200 koda polishing the cocoa ammomenu a little, still requires work
Sat, 02 Oct 2010 04:23:32 +0200 koda iPad Video Out support (+less warnings +code update for latest SDL)
Sun, 26 Sep 2010 03:41:08 +0200 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
Sat, 04 Sep 2010 16:24:00 +0200 koda headers ftw, also right project file Hedgewars-iOS-1.0
Mon, 30 Aug 2010 06:33:56 +0200 koda help page for lobby
Mon, 30 Aug 2010 05:42:03 +0200 koda help page for ingame, some other fixes here and there
Fri, 13 Aug 2010 02:13:18 +0200 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
Mon, 02 Aug 2010 00:55:24 +0200 koda halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
Tue, 20 Jul 2010 23:30:54 +0200 koda i can haz panning
Sun, 18 Jul 2010 03:55:56 +0200 koda switching hogs now works
Sun, 18 Jul 2010 03:26:15 +0200 koda add a timer selection for grenades
Sat, 17 Jul 2010 03:59:10 +0200 koda making chat work... (keyboard support is heavily broken in sdl upstream)
Fri, 16 Jul 2010 00:18:03 +0200 koda don't make the confirmation button disappear, present an alert if game doesn't start
Mon, 12 Jul 2010 01:42:43 +0200 koda use a button instead of label and simplify a lot touch interaction
Sun, 11 Jul 2010 18:39:01 +0200 koda touch overlay reworked, improvements to zoom and confirmation
Sat, 10 Jul 2010 18:42:47 +0200 koda improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
Thu, 08 Jul 2010 02:23:10 +0200 koda redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
Sat, 26 Jun 2010 04:36:04 +0200 koda moar zoom, fixed fort mode, other glitches
Wed, 23 Jun 2010 22:03:56 +0200 koda i <3 mercurial
Wed, 23 Jun 2010 21:49:19 +0200 koda expand -t 4 on .m as well
Wed, 23 Jun 2010 01:00:52 +0200 koda update the project to ios4 by removing pre-3.2 references
Sun, 20 Jun 2010 23:05:11 +0200 koda some memory caring code
Thu, 17 Jun 2010 20:30:39 +0200 koda move stuff around and update iphone project
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