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gameServer/HWProtoInRoomState.hs
Sat, 24 Mar 2012 19:57:06 +0400
unc0rr
Fix server thinking game is still not finished sometimes
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Thu, 01 Mar 2012 23:55:19 +0400
unc0rr
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
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Thu, 01 Mar 2012 23:35:13 +0400
unc0rr
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
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Wed, 29 Feb 2012 23:44:49 +0400
unc0rr
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
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Sat, 25 Feb 2012 22:18:08 +0400
unc0rr
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
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Mon, 20 Feb 2012 21:52:18 +0400
unc0rr
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
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Thu, 16 Feb 2012 20:32:47 +0400
unc0rr
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
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