Thu, 02 Feb 2023 08:41:31 +0100 |
unC0Rr |
Add loading of tiles from png
transitional_engine
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Wed, 01 Feb 2023 10:58:45 +0100 |
unC0Rr |
Switch to Vec2D in wavefront algorithm
transitional_engine
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Mon, 30 Jan 2023 15:50:14 +0100 |
unC0Rr |
Add basics of wavefront collapse algorithm
transitional_engine
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Tue, 03 Jan 2023 12:05:59 +0100 |
unC0Rr |
Use LandPixels array allocate in hwengine-future library
transitional_engine
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Fri, 22 Mar 2019 18:01:08 +0200 |
fkaa |
add basic map rendering with gl
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Fri, 30 Nov 2018 22:37:29 +0300 |
alfadur |
recruit some newly stabilized functions
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Tue, 13 Nov 2018 20:01:43 +0300 |
alfadur |
2018ize everything
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Thu, 08 Nov 2018 07:15:22 +0300 |
alfadur |
implement basic land bordering
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Wed, 07 Nov 2018 22:01:47 +0300 |
alfadur |
implement basic land texturing
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Sat, 03 Nov 2018 18:29:58 +0100 |
unc0rr |
land_dump app for testing templated landgen
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Tue, 30 Oct 2018 19:05:52 +0300 |
alfadur |
extract size struct for common usage
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Tue, 30 Oct 2018 02:14:00 +0300 |
alfadur |
make theme editor render some random map lines
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Tue, 16 Oct 2018 23:59:22 +0200 |
unc0rr |
Implement get_unchecked* functions for Vec2D
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Mon, 15 Oct 2018 23:10:03 +0200 |
unc0rr |
Implement Land2D::fill() + tests
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Sun, 14 Oct 2018 23:16:11 +0200 |
unc0rr |
Add get_mut() to Vec2D
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Sun, 14 Oct 2018 21:26:15 +0200 |
unc0rr |
Simplify Vec2D::new() a bit
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Sun, 14 Oct 2018 21:13:32 +0200 |
unc0rr |
Implement vec2d library to use for land arrays in the future
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