QTfrontend/model/ammoSchemeModel.cpp
Tue, 13 Mar 2018 23:19:24 +0100 unc0rr Merge qt5transition into default
Sat, 17 Feb 2018 00:34:00 +0100 Wuzzy Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
Sat, 17 Feb 2018 00:06:34 +0100 Wuzzy Add Space Invasion game scheme with sane default configuration
Sat, 10 Feb 2018 15:37:47 +0100 Wuzzy Disable crate drops in HedgeEditor scheme
Thu, 08 Feb 2018 09:38:35 +0100 Wuzzy Add missing beginWriteArray in scheme model code
Thu, 08 Feb 2018 09:14:20 +0100 KoBeWi Fix how scheme files behave
Thu, 08 Feb 2018 08:50:45 +0100 KoBeWi Keep game/weapon schemes in separate files
Wed, 24 Jan 2018 22:20:10 +0100 unc0rr Finish porting. Seems to work, but no thorough testing has been performed qt5transition
Sat, 07 Oct 2017 18:43:31 +0200 Wuzzy Names of new or copied game schemes are now unique
Sat, 15 Apr 2017 08:09:23 +0200 Wuzzy Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
Wed, 12 Apr 2017 00:23:10 +0200 Wuzzy Don't place air mines in Shoppa
Tue, 22 Nov 2016 21:30:23 +0100 Wuzzy Disable Sudden Death in Shoppa for good
Tue, 15 Nov 2016 01:25:37 +0100 Wuzzy Remove old Fort Mode from frontend
Fri, 06 May 2016 18:49:41 +0200 Wuzzy Slightly better naming of new or copied ammo/game schemes
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Sun, 15 Feb 2015 21:27:27 -0500 nemo oops, forgot this annoying thing
Sun, 15 Feb 2015 15:35:46 -0500 nemo 0s mine time
Sat, 14 Feb 2015 22:25:31 -0500 nemo hook up to frontend
Fri, 02 Jan 2015 00:14:49 +0300 unc0rr Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead 0.9.21
Tue, 30 Dec 2014 18:23:11 -0500 nemo this should probably work 0.9.21
Tue, 30 Dec 2014 18:19:05 -0500 nemo revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay 0.9.21
Sat, 27 Dec 2014 22:09:31 +0300 unc0rr Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares) 0.9.21
Tue, 25 Nov 2014 22:38:19 +0900 mikade Add scheme and weaponset for Construction Mode.
Mon, 16 Jun 2014 00:24:26 +0400 unc0rr Revert all recent sheepluva's work
Tue, 06 May 2014 23:16:35 +0400 unc0rr - Increase limits on number of mines and explosives in game scheme
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Wed, 01 Jan 2014 23:28:24 +0400 unc0rr Prepend '!' to 42nd scheme parameter in network traffic
Wed, 01 Jan 2014 14:16:01 +0400 unc0rr Special script parameter variable in game scheme
Thu, 03 Oct 2013 14:47:33 -0400 nemo add world edges to config
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Sat, 11 May 2013 10:54:24 -0400 nemo Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
Sat, 13 Apr 2013 19:11:52 +0200 sheepluva remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. 0.9.19
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Wed, 28 Sep 2011 19:48:02 +0200 sheepluva this makes more sense
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