2011-09-14 add blink to cyclops hat
sheepluva [Wed, 14 Sep 2011 19:07:18 +0200] rev 5898
add blink to cyclops hat
2011-09-14 Expose some vars for tracking the border.
mikade [Wed, 14 Sep 2011 15:23:40 +0200] rev 5897
Expose some vars for tracking the border.
2011-09-14 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva [Wed, 14 Sep 2011 17:17:50 +0200] rev 5896
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
2011-09-14 smoothing should be after despeckling
nemo [Tue, 13 Sep 2011 21:25:13 -0400] rev 5895
smoothing should be after despeckling
2011-09-13 Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
mikade [Wed, 14 Sep 2011 00:06:26 +0200] rev 5894
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping. Make Racer less prone to fail. <- Please test.
2011-09-13 fix for issue #238
nemo [Tue, 13 Sep 2011 17:49:39 -0400] rev 5893
fix for issue #238
2011-09-13 Slightly translated ru.lua
unc0rr [Tue, 13 Sep 2011 21:15:23 +0400] rev 5892
Slightly translated ru.lua
2011-09-13 Translation update
unc0rr [Tue, 13 Sep 2011 21:02:12 +0400] rev 5891
Translation update
2011-09-13 Translation update
igor-hkr@mail.ru [Tue, 13 Sep 2011 20:56:53 +0400] rev 5890
Translation update
2011-09-12 typo
sheepluva [Mon, 12 Sep 2011 23:31:19 +0200] rev 5889
typo
2011-09-13 Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
nemo [Tue, 13 Sep 2011 10:30:39 -0400] rev 5888
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
2011-09-13 Don't set lfDamaged for small tunnels
nemo [Tue, 13 Sep 2011 00:51:02 -0400] rev 5887
Don't set lfDamaged for small tunnels
2011-09-13 fix voice preview
nemo [Tue, 13 Sep 2011 00:32:41 -0400] rev 5886
fix voice preview
2011-09-13 Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo [Tue, 13 Sep 2011 00:13:01 -0400] rev 5885
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
2011-09-13 oops
nemo [Mon, 12 Sep 2011 20:53:56 -0400] rev 5884
oops
2011-09-12 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo [Mon, 12 Sep 2011 19:30:18 -0400] rev 5883
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour. If we can find willing testers, perhaps we can narrow down which attribute was the problem. Also reenable F12 bind for Windows.
2011-09-12 Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
nemo [Mon, 12 Sep 2011 16:51:45 -0400] rev 5882
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
2011-09-12 fix for issue #139
nemo [Mon, 12 Sep 2011 16:38:54 -0400] rev 5881
fix for issue #139
2011-09-12 Add 0.9.16 and 0.9.17-dev version info to server
unc0rr [Mon, 12 Sep 2011 23:08:24 +0400] rev 5880
Add 0.9.16 and 0.9.17-dev version info to server
2011-09-12 This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
unc0rr [Mon, 12 Sep 2011 21:51:14 +0400] rev 5879
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
2011-09-12 I.Fight.For.The.Users
koda [Mon, 12 Sep 2011 18:53:28 +0200] rev 5878
I.Fight.For.The.Users
2011-09-12 remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
koda [Mon, 12 Sep 2011 15:58:59 +0200] rev 5877
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
2011-09-12 fix out-of-dir builds
sheepluva [Mon, 12 Sep 2011 14:56:24 +0200] rev 5876
fix out-of-dir builds
2011-09-12 don't load key binds for AI hedgehogs
sheepluva [Mon, 12 Sep 2011 07:38:16 +0200] rev 5875
don't load key binds for AI hedgehogs
2011-09-12 nemo's molotov burst effect; with a slight color modification added
sheepluva [Mon, 12 Sep 2011 07:27:34 +0200] rev 5874
nemo's molotov burst effect; with a slight color modification added
2011-09-12 fix side-effects of nemo's bottle-turnin'
sheepluva [Mon, 12 Sep 2011 06:31:10 +0200] rev 5873
fix side-effects of nemo's bottle-turnin'
2011-09-12 uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
nemo [Sun, 11 Sep 2011 21:32:49 -0400] rev 5872
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
2011-09-12 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo [Sun, 11 Sep 2011 21:30:42 -0400] rev 5871
Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-11 smoke for molotov
sheepluva [Mon, 12 Sep 2011 00:47:49 +0200] rev 5870
smoke for molotov
2011-09-11 make it more sekret
nemo [Sun, 11 Sep 2011 18:09:49 -0400] rev 5869
make it more sekret
2011-09-11 cyclops hat by Randy
sheepluva [Sun, 11 Sep 2011 23:48:40 +0200] rev 5868
cyclops hat by Randy
2011-09-11 rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
nemo [Sun, 11 Sep 2011 15:51:56 -0400] rev 5867
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
2011-09-11 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo [Sun, 11 Sep 2011 14:46:04 -0400] rev 5866
aaaallways, I want to beeee with you, and make belieeeeve with you
2011-09-11 Save demo when loaded from save game finishes
unc0rr [Sun, 11 Sep 2011 21:45:28 +0400] rev 5865
Save demo when loaded from save game finishes
2011-09-11 Remove some transparencies, fix some files
nemo [Sun, 11 Sep 2011 13:21:50 -0400] rev 5864
Remove some transparencies, fix some files
2011-09-11 Man, checking it at end of turn was just tidier :(
nemo [Sun, 11 Sep 2011 13:16:01 -0400] rev 5863
Man, checking it at end of turn was just tidier :(
2011-09-11 better?
nemo [Sun, 11 Sep 2011 13:12:52 -0400] rev 5862
better?
2011-09-11 fix for disconnect reason not being shown
sheepluva [Sun, 11 Sep 2011 18:57:54 +0200] rev 5861
fix for disconnect reason not being shown
2011-09-11 omg how could I forget
sheepluva [Sun, 11 Sep 2011 18:37:34 +0200] rev 5860
omg how could I forget
2011-09-11 added some changes I remembered/saw in the logs to the changelog
sheepluva [Sun, 11 Sep 2011 18:35:59 +0200] rev 5859
added some changes I remembered/saw in the logs to the changelog
2011-09-11 hand drawn map editor: allow "undo" after "clear"
sheepluva [Sun, 11 Sep 2011 18:19:05 +0200] rev 5858
hand drawn map editor: allow "undo" after "clear"
2011-09-11 Also this
nemo [Sun, 11 Sep 2011 11:09:28 -0400] rev 5857
Also this
2011-09-11 Should prevent a crasher when drowning while firing
nemo [Sun, 11 Sep 2011 10:46:53 -0400] rev 5856
Should prevent a crasher when drowning while firing
2011-09-11 I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo [Sun, 11 Sep 2011 10:22:09 -0400] rev 5855
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
2011-09-11 small de update
sheepluva [Sun, 11 Sep 2011 16:18:49 +0200] rev 5854
small de update
2011-09-11 whoops, I didn't want to commit that line
sheepluva [Sun, 11 Sep 2011 16:07:36 +0200] rev 5853
whoops, I didn't want to commit that line
2011-09-11 tweak
nemo [Sun, 11 Sep 2011 10:00:32 -0400] rev 5852
tweak
2011-09-11 Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
nemo [Sun, 11 Sep 2011 09:46:22 -0400] rev 5851
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
2011-09-11 make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
sheepluva [Sun, 11 Sep 2011 15:38:45 +0200] rev 5850
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
2011-09-11 fix for issue #269
sheepluva [Sun, 11 Sep 2011 15:18:46 +0200] rev 5849
fix for issue #269
2011-09-11 Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
nemo [Sun, 11 Sep 2011 08:54:21 -0400] rev 5848
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
2011-09-11 fix for issue #276
sheepluva [Sat, 10 Sep 2011 22:55:31 -0400] rev 5847
fix for issue #276
2011-09-11 german lua translations
sheepluva [Sun, 11 Sep 2011 04:22:57 +0200] rev 5846
german lua translations
2011-09-11 Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
mikade [Sun, 11 Sep 2011 04:08:50 +0200] rev 5845
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer. More changes/updates on this script to come.
2011-09-11 A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
nemo [Sat, 10 Sep 2011 21:23:12 -0400] rev 5844
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
2011-09-11 For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
nemo [Sat, 10 Sep 2011 21:02:34 -0400] rev 5843
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
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