2011-06-21 remove theme.cfg from CMakeLists too
Henek [Tue, 21 Jun 2011 22:47:12 +0200] rev 5279
remove theme.cfg from CMakeLists too
2011-06-21 New User Mission: That Sinking Feeling
mikade [Tue, 21 Jun 2011 20:51:51 +0200] rev 5278
New User Mission: That Sinking Feeling
2011-06-21 PianoStrike exploit fix for Capture The Flag.
mikade [Tue, 21 Jun 2011 20:49:47 +0200] rev 5277
PianoStrike exploit fix for Capture The Flag. New Gameplay Mode: The Specialists
2011-06-21 Derive themes list from list of dirs in Themes folder which have icon.png inside
unc0rr [Tue, 21 Jun 2011 22:43:55 +0400] rev 5276
Derive themes list from list of dirs in Themes folder which have icon.png inside
2011-06-21 restore logging on mac
koda [Tue, 21 Jun 2011 16:55:34 +0200] rev 5275
restore logging on mac
2011-06-21 Avoid desyncing on blurry land
nemo [Mon, 20 Jun 2011 20:46:27 -0400] rev 5274
Avoid desyncing on blurry land
2011-06-20 oops
nemo [Mon, 20 Jun 2011 19:00:19 -0400] rev 5273
oops
2011-06-20 Allow scripting to set arbitrary weapon counts
nemo [Mon, 20 Jun 2011 18:58:26 -0400] rev 5272
Allow scripting to set arbitrary weapon counts
2011-06-20 ack. forgot to add my stub files
nemo [Mon, 20 Jun 2011 15:21:27 -0400] rev 5271
ack. forgot to add my stub files
2011-06-20 merge
mikade [Mon, 20 Jun 2011 20:43:11 +0200] rev 5270
merge
2011-06-20 Implement testing for illegal characters
unc0rr [Mon, 20 Jun 2011 21:40:08 +0400] rev 5269
Implement testing for illegal characters
2011-06-20 Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
nemo [Mon, 20 Jun 2011 12:57:44 -0400] rev 5268
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
2011-06-20 move smoothing into separate function, adjust call order
nemo [Mon, 20 Jun 2011 09:32:31 -0400] rev 5267
move smoothing into separate function, adjust call order
2011-06-20 25%, not 50%
nemo [Mon, 20 Jun 2011 09:15:24 -0400] rev 5266
25%, not 50%
2011-06-20 merge Zorg's changes
koda [Mon, 20 Jun 2011 10:36:20 +0200] rev 5265
merge Zorg's changes
2011-06-20 More AA - try smoothing explosions a bit
nemo [Mon, 20 Jun 2011 02:03:15 -0400] rev 5264
More AA - try smoothing explosions a bit
2011-06-19 display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
sheepluva [Mon, 20 Jun 2011 01:28:21 +0200] rev 5263
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
2011-06-20 Oops, don't need this.
Zorg <zorgiepoo@gmail.com> [Sun, 19 Jun 2011 21:03:16 -0400] rev 5262
Oops, don't need this.
2011-06-20 More AA - try smoothing explosions a bit
nemo [Mon, 20 Jun 2011 02:03:15 -0400] rev 5261
More AA - try smoothing explosions a bit
2011-06-20 When the password field is filled with null characters and when the user tries to edit the field, clear it.
Zorg <zorgiepoo@gmail.com> [Sun, 19 Jun 2011 20:55:34 -0400] rev 5260
When the password field is filled with null characters and when the user tries to edit the field, clear it.
2011-06-19 display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
sheepluva [Mon, 20 Jun 2011 01:28:21 +0200] rev 5259
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
2011-06-19 updated russian translation
tsleon [Sun, 19 Jun 2011 18:45:10 +0200] rev 5258
updated russian translation
2011-06-19 passing by reference... my darkest enemy
koda [Sun, 19 Jun 2011 12:34:54 +0200] rev 5257
passing by reference... my darkest enemy actual reason below: In your case (without reference) the compiler generates a temporary object (int) for the first argument of your MyApplication constructor. You pass this temporary int to QApplication’s constructor (with int reference), which saves the address of this reference. Once your MyApplication constructor is done the temporary int is destroyed but QApplication still has its address.
2011-06-18 fix water bubbles like sheepluva wanted (also code formatting)
koda [Sun, 19 Jun 2011 00:49:13 +0200] rev 5256
fix water bubbles like sheepluva wanted (also code formatting)
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