sheepluva [Wed, 04 Dec 2013 12:28:04 +0100] rev 9752
here have some lua love: make parameter count error messages more helpful to lua devs
(also: some whitespace cleanups)
sheepluva [Wed, 04 Dec 2013 10:47:15 +0100] rev 9751
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
sheepluva [Wed, 04 Dec 2013 09:54:16 +0100] rev 9750
fix misspelled variable name (cosmetic change)
nemo [Tue, 03 Dec 2013 22:53:45 -0500] rev 9749
make the team association with hog before calling gear creation. makes some lua a little easier
nemo [Tue, 03 Dec 2013 22:48:21 -0500] rev 9748
sethogname/hat need to wrap entire operation around test of hog/gear
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 04 Dec 2013 02:08:46 +0200] rev 9747
adjusting the wind in fruit02
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 04 Dec 2013 00:46:04 +0200] rev 9746
fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
unc0rr [Wed, 04 Dec 2013 00:19:42 +0400] rev 9745
Load themes lazily
unc0rr [Tue, 03 Dec 2013 23:54:58 +0400] rev 9744
Be lazy in loading maps list
sheepluva [Tue, 03 Dec 2013 18:09:54 +0100] rev 9743
make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
nemo [Tue, 03 Dec 2013 12:10:51 -0500] rev 9742
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
sheepluva [Tue, 03 Dec 2013 17:39:07 +0100] rev 9741
make source files objects depend on their predecessors in list
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Dec 2013 17:06:40 +0200] rev 9740
fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
sheepluva [Mon, 02 Dec 2013 20:25:15 +0100] rev 9739
make lazy loading of map preview a little bit less of a hack
unc0rr [Mon, 02 Dec 2013 23:20:07 +0400] rev 9738
Load hats into the model lazily
sheepluva [Mon, 02 Dec 2013 17:13:22 +0100] rev 9737
fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
sheepluva [Mon, 02 Dec 2013 16:52:15 +0100] rev 9736
add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
sheepluva [Mon, 02 Dec 2013 12:40:16 +0100] rev 9735
don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Dec 2013 04:35:02 +0200] rev 9734
fixed moving npc and flying in forbidden area in ice01
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Dec 2013 03:07:28 +0200] rev 9733
fixed overlapping bubbles and wrong dialog triggering in moon01
nemo [Sun, 01 Dec 2013 13:22:06 -0500] rev 9732
don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
nemo [Sat, 30 Nov 2013 22:34:39 -0500] rev 9731
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
unc0rr [Sat, 30 Nov 2013 20:53:54 +0400] rev 9730
Fix erroneous message in console debug
unc0rr [Sat, 30 Nov 2013 17:43:58 +0400] rev 9729
Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
sheepluva [Sat, 30 Nov 2013 14:36:41 +0100] rev 9728
fix for regression
issue #669 "Lobby: User context-menu of offline user shows all options as if user was still online"
sheepluva [Sat, 30 Nov 2013 14:33:23 +0100] rev 9727
small cleanup etc
sheepluva [Sat, 30 Nov 2013 14:05:22 +0100] rev 9726
don't show 'follow' entry for players that are in lobby
sheepluva [Sat, 30 Nov 2013 13:42:14 +0100] rev 9725
regression fix: reallow offline players to be added to friendslist/ignore list