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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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QTfrontend/hwconsts.cpp.in
2011-03-25
nemo
Delay portal gun a bit, reduce mudball
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2011-03-19
nemo
Landgun, first pass. At sdw's request.
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2011-03-01
koda
Happy 2011 :)
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2011-02-28
unc0rr
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
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2011-02-02
sheepluva
if source has uncommitted changes:
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2011-01-29
Henek
added dummy for tardis and ugly icons for tardis and structure
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2011-01-29
Henek
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2010-12-20
nemo
Snowball weapon
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2010-12-13
Henek
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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2010-11-14
nemo
merge 0.9.14.1 to trunk
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2010-11-13
nemo
merge 0.9.14 back into trunk
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2010-11-14
nemo
disable offsets in GetLaunchX/GetLaunchY instead
0.9.14.1
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2010-11-13
nemo
replace orange with yellow to differentiate from peach
0.9.14
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2010-11-12
koda
drillstrike! might require the drill patch to improve behavior
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2010-11-11
nemo
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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2010-11-10
koda
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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2010-11-09
koda
added two games modes and one weaponset
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2010-11-08
nemo
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
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2010-11-07
nemo
oops, remove weapon delays for clean slate - or else crates get frustrating
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2010-11-05
nemo
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
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2010-10-12
koda
minor stuff
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2010-10-11
Tobias Neumann
New Weapon: Resurrector (TODO: ammo icon + sprites)
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2010-10-06
smaxx
Engine:
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2010-09-18
smaxx
Frontend:
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2010-09-14
smaxx
Frontend:
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2010-09-06
nemo
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-09-02
nemo
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
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2010-08-06
smaxx
Frontend:
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2010-08-03
smaxx
Engine:
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2010-08-02
smaxx
Engine:
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