QTfrontend/hwconsts.cpp.in
2011-03-25 nemo Delay portal gun a bit, reduce mudball
2011-03-19 nemo Landgun, first pass. At sdw's request.
2011-03-01 koda Happy 2011 :)
2011-02-28 unc0rr Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
2011-02-02 sheepluva if source has uncommitted changes:
2011-01-29 Henek added dummy for tardis and ugly icons for tardis and structure
2011-01-29 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
2010-12-20 nemo Snowball weapon
2010-12-13 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-11-14 nemo merge 0.9.14.1 to trunk
2010-11-13 nemo merge 0.9.14 back into trunk
2010-11-14 nemo disable offsets in GetLaunchX/GetLaunchY instead 0.9.14.1
2010-11-13 nemo replace orange with yellow to differentiate from peach 0.9.14
2010-11-12 koda drillstrike! might require the drill patch to improve behavior
2010-11-11 nemo Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
2010-11-10 koda by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
2010-11-09 koda added two games modes and one weaponset
2010-11-08 nemo Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
2010-11-07 nemo oops, remove weapon delays for clean slate - or else crates get frustrating
2010-11-05 nemo Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
2010-10-12 koda minor stuff
2010-10-11 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-06 smaxx Engine:
2010-09-18 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-09-02 nemo Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
2010-08-06 smaxx Frontend:
2010-08-03 smaxx Engine:
2010-08-02 smaxx Engine:
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