QTfrontend/gamecfgwidget.cpp
2011-03-20 nikin percentage modifier for get away time
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
2011-03-01 koda Happy 2011 :)
2011-02-15 unc0rr Fix for my last commit (which was all nonsense)
2011-02-08 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
2010-12-27 nemo Allow people to see my clever seed names if I set to something other than random seed hash.
2010-12-26 Henek fixed strange config on room join and untranslated "Normal" gameplay option
2010-12-20 unc0rr Add those stupid breaks
2010-12-18 unc0rr - Some work on drawMap widget and scene to allow undo, clear, save and load operations
2010-12-18 Henek fix layout in game config widget as per nemo's request
2010-12-17 Henek added replacement of "_" to " " in gameplay scripts
2010-12-15 unc0rr Recieve and parse DRAWNMAP config
2010-12-15 unc0rr The Fix
2010-12-14 unc0rr Compess at highest ratio
2010-12-14 unc0rr Debug messages
2010-12-14 unc0rr Try to send drawn map data to net server
2010-12-13 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-12-12 unc0rr Pretension to switch to draw map page
2010-12-09 unc0rr Pass hardcoded drawn map from frontend into engine \o/
2010-12-08 unc0rr - Pass map drawing data to engine
2010-12-08 nemo Restore millisecond precision for mines time
2010-11-22 Henek adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
2010-11-21 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
2010-11-21 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-14 nemo merge 0.9.14.1 to trunk
2010-11-14 nemo revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs 0.9.14.1
2010-11-13 nemo check in frontend flag for more wind mode
2010-11-12 Henek fixed breakage of game schemes
2010-11-12 koda exposing Henek's no wind flag
2010-11-12 koda yay i'm free to break things again!
2010-11-10 koda by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
2010-11-09 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
2010-11-08 koda this time i got it right, i'm sure of it; TEST ANYWAYS
2010-11-07 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
2010-11-07 koda revamp gamemodes section in the ifrontend and update ios game modes
2010-11-07 koda err better wait after relase for this one
2010-11-07 koda move turnstime and minestime * 1000 outside frontend and place it in engine
2010-11-06 henek 2 more variables to control water rise and health loss during sudden death.
2010-11-06 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
2010-10-28 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-26 koda engine: reorder GameFlags and update files, frontend and other stuff
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-09-30 smaxx Engine/Frontend:
2010-08-20 nemo Flag for AI survival mode
2010-07-31 koda remove trailing spaces from end of line
2010-04-03 unc0rr Fix last minute patch bug
2010-04-03 nemo New game scheme option to turn off land objects
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-28 nemo prg's maze generator
2010-03-22 smxx Engine:
2010-03-17 smxx Frontend:
2010-03-17 smxx Frontend:
2010-03-17 smxx Frontend:
2010-03-15 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-03 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-01 nemo another fix to MrMFS' patch
2010-03-01 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
2010-02-28 nemo Graphic for dead mines
2010-02-28 nemo Dude mine probability spinner
2010-02-28 nemo Flag the sharing of ammo between clan teams.
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-01 smxx Frontend:
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-24 nemo Randomise order of play.
2009-09-13 unc0rr - Fix join/leave messages color
2009-09-10 nemo And in frontend
2009-05-20 unc0rr This should resend scheme info to net server when scheme got edited (not tested)
2009-05-07 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-04-30 unc0rr nemo's great patch:
2009-04-19 unc0rr TheXception's patch:
2009-04-13 unc0rr - Add gameServer to build system
2009-03-26 unc0rr - User from localhost is server admin
2009-03-16 unc0rr Send scheme data over net (but recieving part isn't implemented yet)
2009-03-15 unc0rr More game options by nemo
2009-03-13 unc0rr Scheme options work now
2009-03-12 unc0rr - Share model between test table and widgets
2009-03-12 unc0rr Continue work on new schemes
2009-03-11 unc0rr Continue work on new schemes implementation
2009-03-09 unc0rr own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
2009-03-09 unc0rr Fix wrong value passed as initial health
2009-03-09 unc0rr Pass template filter
2009-03-09 unc0rr - Send initial room config
2009-03-08 unc0rr - Fix a bug in map widget
2009-03-08 unc0rr Start refactoring some things. Frontend becomes temporarily unusable for network game
2009-02-17 unc0rr Move template filter to map widget (by nemo)
2009-02-15 unc0rr Templates filter by nemo
2009-02-01 unc0rr Apply nemo's patch polished by me:
2009-01-31 unc0rr Custom spinbox for bonus boxes factor
2009-01-31 unc0rr Options for bonus box probability tuning and number of turn until sudden death
2009-01-10 unc0rr Don't send empty ammo scheme to server when changing ammo schemes in room (fixes 'bad state' server message)
2009-01-03 unc0rr Check for deprecated ammo schemes at startup and delete them
2008-12-05 unc0rr Fix compilation warning
2008-12-05 unc0rr - Less crossclass dependancies
2008-12-05 unc0rr Implement Solid Land checkbox
2008-11-27 unc0rr Store ammo info directly in combobox
2008-11-07 unc0rr Allow turn time to be 1-99 seconds
2008-10-26 unc0rr Support 'Divide teams' option in engine
2008-10-26 unc0rr Add 'Divide teams' option to frontend
2008-08-15 unc0rr Save some pixels for chat widget
2008-08-15 unc0rr Remake gamecfgwidget
2008-08-15 unc0rr - Make border 3px width
2008-07-07 unc0rr Update copyright headers a bit
2008-01-12 displacer weapon names transmitted over network
2008-01-11 displacer pre-alpha network weapons selection
2008-01-09 displacer working multiplayer weapons combo
2007-12-17 unc0rr Save some vertical pixels using fewer margin in HWMapContainer
2007-02-23 unc0rr - Change proto version to 4
2007-02-18 displacer problems with widget sizes for net chat
2007-01-18 displacer disable widgets if we are slave network client
2007-01-14 unc0rr Small fixes
2007-01-14 unc0rr New signals and slot for GameCFGWidget
2007-01-12 unc0rr - HWMapContainer sets and stores the theme
2007-01-11 unc0rr Game config commands are generated by GameCFGWidget
2007-01-08 unc0rr Use new parameters, small protocol change
2007-01-08 unc0rr - Limit list of teams in game with 200 px
2006-11-18 displacer map choose from files added
2006-11-14 unc0rr Better-looking multiplayer page
2006-10-29 unc0rr Better-looking game config widget
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