Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Aug 2019 01:06:13 +0200] rev 15337
gfSwitchHog+gfKing: Fix hog switching being delayed one round too many
alfadur [Fri, 16 Aug 2019 20:46:10 +0300] rev 15336
update library names
alfadur [Fri, 16 Aug 2019 20:45:25 +0300] rev 15335
reduce memory usage of screenshot mirroring
raptor <buckyballreaction@gmail.com> [Fri, 16 Aug 2019 11:02:01 -0600] rev 15334
Merge of 0.9.25 branch with back-grafted macOS changes
raptor <buckyballreaction@gmail.com> [Fri, 16 Aug 2019 10:59:50 -0600] rev 15333
Merge 0.9.25 branch pre-macOS fixes. Discard desyncing changes at nemo's direction
raptor <buckyballreaction@gmail.com> [Tue, 13 Aug 2019 13:20:28 -0600] rev 15332
Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
raptor <buckyballreaction@gmail.com> [Tue, 13 Aug 2019 13:10:12 -0600] rev 15331
Fix compiling on MacOS X by requiring c++11 standard. Building now requires MacOS X 10.8+ and CMake 3.9+
raptor <buckyballreaction@gmail.com> [Tue, 13 Aug 2019 12:29:26 -0600] rev 15330
Add build/ directory .hgignore
raptor <buckyballreaction@gmail.com> [Tue, 13 Aug 2019 09:50:24 -0600] rev 15329
Make hardware acceleration optional on MacOS X
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Aug 2019 22:15:59 +0200] rev 15328
Make color of switch arrows match the team color perfectly (was a bit too bright)
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Aug 2019 22:03:43 +0200] rev 15327
Fix switching arrows overlapping with hog tags of own hog (while finger is active)
nemo [Thu, 15 Aug 2019 16:07:57 -0400] rev 15326
just to make it build against nightly
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Aug 2019 21:15:32 +0200] rev 15325
Clean up Switch files
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Aug 2019 21:06:04 +0200] rev 15324
Update icons for switch hog
alfadur [Thu, 15 Aug 2019 21:25:20 +0300] rev 15323
ensure switch sprite color is black
alfadur [Thu, 15 Aug 2019 21:01:23 +0300] rev 15322
update switch sprite
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Aug 2019 18:49:45 +0200] rev 15321
Improve Switch outline, add vector files
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Aug 2019 16:26:36 +0200] rev 15320
Update ChangeLog.txt and CREDITS
alfadur [Thu, 15 Aug 2019 01:10:57 +0300] rev 15319
replace jungle with ogg
alfadur [Thu, 15 Aug 2019 00:55:57 +0300] rev 15318
use different flag for vcpkg debug
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Aug 2019 23:38:35 +0200] rev 15317
Remove accidental DEBUG flag in Pascal builds
alfadur [Wed, 14 Aug 2019 23:15:15 +0300] rev 15316
update sdl library name
alfadur [Wed, 14 Aug 2019 23:06:11 +0300] rev 15315
remove nopng from vcpkg build
alfadur [Wed, 14 Aug 2019 22:27:01 +0300] rev 15314
remove direct libpng dependency on windows
raptor <buckyballreaction@gmail.com> [Tue, 13 Aug 2019 13:20:28 -0600] rev 15313
Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
raptor <buckyballreaction@gmail.com> [Tue, 13 Aug 2019 13:10:12 -0600] rev 15312
Fix compiling on MacOS X by requiring c++11 standard. Building now requires MacOS X 10.8+ and CMake 3.9+
raptor <buckyballreaction@gmail.com> [Tue, 13 Aug 2019 12:29:26 -0600] rev 15311
Add build/ directory .hgignore
raptor <buckyballreaction@gmail.com> [Tue, 13 Aug 2019 09:50:24 -0600] rev 15310
Make hardware acceleration optional on MacOS X
alfadur [Mon, 12 Aug 2019 21:20:00 +0300] rev 15309
make sure keys.csv is installed
alfadur [Mon, 12 Aug 2019 14:56:27 +0300] rev 15308
add background to switch animation
alfadur [Fri, 09 Aug 2019 23:41:46 +0300] rev 15307
add crocodile hat
alfadur [Fri, 09 Aug 2019 20:31:04 +0300] rev 15306
replace jungle with opus
alfadur [Wed, 07 Aug 2019 17:28:54 +0300] rev 15305
start gear data group implementation
alfadur [Wed, 07 Aug 2019 00:54:42 +0300] rev 15304
fix check for static gears
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Aug 2019 23:33:08 +0200] rev 15303
Restrict girder placement in other land objects, too
alfadur [Tue, 06 Aug 2019 23:47:02 +0300] rev 15302
disallow placing girders over airmines and moving hogs
alfadur [Tue, 06 Aug 2019 23:28:14 +0300] rev 15301
add helper to find if a spite intersects gears
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Aug 2019 19:13:12 +0200] rev 15300
ArgParsers: Remove deprecated command-line arguments
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Aug 2019 19:00:51 +0200] rev 15299
Remember maximized state of game window
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Aug 2019 11:41:38 +0200] rev 15298
Remember maximized state of frontend window
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Aug 2019 22:57:12 +0200] rev 15297
Saucer: Restore dX after "freeze" state
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Aug 2019 22:28:59 +0200] rev 15296
Fix movement stopping when activating saucer after longjump
sheepluva [Mon, 05 Aug 2019 00:20:45 +0200] rev 15295
In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense.
As fpcrtl_glShaderSource() would not be defined and lead to compiling issues.
So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c),
in order to toggle between fpcrtl_ and the native function,
or alternatively have no ifdef for it at all.
I'm going with none at all,
which means emscripten will compile with the original (const) function prototype,
being wrapped by the fpcrtl_ function, same as non-emscripten builds.
Wuzzy <Wuzzy2@mail.ru> [Sun, 04 Aug 2019 01:52:12 +0200] rev 15294
Rewrite a few CMake flag descriptions
alfadur [Sun, 04 Aug 2019 02:38:11 +0300] rev 15293
fix shader uniform access
sheepluva [Sun, 04 Aug 2019 00:30:56 +0200] rev 15292
fix
bug #750: workaround GL2 function params const-iness issues with pas2c
alfadur [Sat, 03 Aug 2019 17:10:19 +0300] rev 15291
fix condition
alfadur [Sat, 03 Aug 2019 17:06:38 +0300] rev 15290
transpose atlas sprites where necessary
alfadur [Sat, 03 Aug 2019 04:16:36 +0300] rev 15289
add function to retrieve texture data
alfadur [Sat, 03 Aug 2019 02:51:19 +0300] rev 15288
fix buffer sizes
alfadur [Sat, 03 Aug 2019 02:14:07 +0300] rev 15287
fix gear lookup allocated on stack
alfadur [Sat, 03 Aug 2019 01:13:45 +0300] rev 15286
ship the atlas to the gpu
alfadur [Sat, 03 Aug 2019 00:54:29 +0300] rev 15285
add an empty texture constructor
unc0rr [Fri, 02 Aug 2019 13:35:23 +0200] rev 15284
Move messages queue to hedgewars-engine-messages lib
sheepluva [Wed, 31 Jul 2019 23:14:27 +0200] rev 15283
merge 1.0.0 beta 1 into ui-scaling branch
alfadur [Tue, 30 Jul 2019 22:59:06 +0300] rev 15282
implement empty gear lookup entries
alfadur [Tue, 30 Jul 2019 19:53:23 +0300] rev 15281
add gear lookup to the physics processor
Wuzzy <Wuzzy2@mail.ru> [Mon, 29 Jul 2019 21:58:39 +0200] rev 15280
No longer explode dying hogs that take damage
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Jul 2019 00:36:09 +0200] rev 15279
Remove hardcoded default gamepad bindings
They just cause too much confusion and there is no way the player can disable them. Done because a player complained about exactly this
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Jul 2019 03:42:17 +0200] rev 15278
Prevent saving of demo after /lua command was used
Done because demos are unable to record any manual Lua command atm.