koda [Tue, 23 Oct 2012 04:40:13 +0200] rev 7792
don't try to delete a default scheme
nemo [Mon, 22 Oct 2012 22:30:03 -0400] rev 7791
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
unc0rr [Mon, 22 Oct 2012 23:35:12 +0400] rev 7790
- Fix desyncs triggered by AI
- Assert for valid input in /timer and /setweap
unc0rr [Mon, 22 Oct 2012 21:24:38 +0400] rev 7789
Check cake and air attack again if walked far from initial position (not tested)
unc0rr [Mon, 22 Oct 2012 14:39:49 +0400] rev 7788
Track targets better in multiattack mode
unc0rr [Mon, 22 Oct 2012 14:16:10 +0400] rev 7787
Mark places where tried to jump, avoid too much of thinking
nemo [Sun, 21 Oct 2012 22:42:50 -0400] rev 7786
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo [Sun, 21 Oct 2012 22:34:20 -0400] rev 7785
Someone should look this over to make sure it should stay in
nemo [Sun, 21 Oct 2012 21:15:10 -0400] rev 7784
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
nemo [Sun, 21 Oct 2012 21:14:33 -0400] rev 7783
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)