unc0rr [Fri, 30 Nov 2012 12:12:49 +0400] rev 8139
Use HW_TEAMCOLOR_ARRAY from frontlib
Chris Wong <lambda.fairy@gmail.com> [Thu, 29 Nov 2012 14:02:28 +1300] rev 8138
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
unc0rr [Fri, 30 Nov 2012 11:40:37 +0400] rev 8137
Merge
zero579911 [Thu, 29 Nov 2012 04:57:35 +0100] rev 8136
GCI: use player's name for the default team
task: http://www.google-melange.com/gci/task/view/google/gci2012/8007227
note:
these bugs were NOT introduced by this:
- double confirmation on team removal
- team addition fails
Medo <smaxein@googlemail.com> [Fri, 30 Nov 2012 15:16:14 +0100] rev 8135
Fixed flib_weaponset_create creating an empty weaponset (for real this time :P)
nemo [Thu, 29 Nov 2012 14:47:36 -0500] rev 8134
unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
unc0rr [Tue, 27 Nov 2012 10:05:24 +0400] rev 8133
Some fixes
Medo <smaxein@googlemail.com> [Tue, 27 Nov 2012 21:21:14 +0100] rev 8132
Added default weaponset to frontlib hwconsts
Now the weaponset create function can actually do what it promises and create
a default set instead of an empty one :)
nemo [Wed, 28 Nov 2012 10:57:07 -0500] rev 8131
merge
unc0rr [Tue, 27 Nov 2012 00:29:41 +0400] rev 8130
No more crashes when running quick game
Bryan Dunsmore [Wed, 28 Nov 2012 11:57:39 +0100] rev 8129
GCI2012: Empty list help text (
issue #375)
unc0rr [Mon, 26 Nov 2012 00:28:47 +0400] rev 8128
Try to setup weapon sets for quick game
unc0rr [Wed, 28 Nov 2012 00:27:30 +0400] rev 8127
Remove limit on hedgehogs number
unc0rr [Mon, 26 Nov 2012 00:09:54 +0400] rev 8126
Merge from default to have recent fixes
unc0rr [Mon, 26 Nov 2012 11:34:54 +0400] rev 8125
koda, koda... could have checked your claims
koda [Sat, 24 Nov 2012 18:31:49 +0100] rev 8124
link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
jose1711 [Sat, 24 Nov 2012 14:29:47 +0100] rev 8123
Updated Slovak translation
koda [Sat, 24 Nov 2012 18:30:59 +0100] rev 8122
add ios project to physfs
jose1711 [Sat, 24 Nov 2012 12:32:37 +0100] rev 8121
merge
koda [Sat, 24 Nov 2012 05:17:40 +0100] rev 8120
INSTALL and README updates
koda [Sat, 24 Nov 2012 01:30:46 +0100] rev 8119
physfs: no carbon depency on osx, add cdecl attributes on extra functions
jose1711 [Fri, 23 Nov 2012 23:27:34 +0100] rev 8118
Updated Slovak translation
unc0rr [Sat, 24 Nov 2012 00:28:32 +0400] rev 8117
Load sounds with the help of physfsrwops library
koda [Sun, 02 Dec 2012 00:03:16 +0100] rev 8116
merge
unc0rr [Fri, 23 Nov 2012 16:19:01 +0400] rev 8115
Refactor identifiers names
koda [Sat, 01 Dec 2012 04:39:31 +0100] rev 8114
GCI2012: Check for Clang Version in CMake
Bryan Dunsmore <dunsmoreb@gmail.com> [Sat, 01 Dec 2012 15:52:36 -0600] rev 8113
Refactor Clang module.
unc0rr [Fri, 23 Nov 2012 16:17:06 +0400] rev 8112
Implement QAbstractFileEngine::FastReadLineExtension
Bryan Dunsmore <dunsmoreb@gmail.com> [Fri, 30 Nov 2012 21:28:40 -0600] rev 8111
Move version check of Clang to CMakeLists.
unc0rr [Fri, 23 Nov 2012 16:16:02 +0400] rev 8110
Use alternative way of checking for file end. Also refactor this code a bit.
Bryan Dunsmore <dunsmoreb@gmail.com> [Fri, 30 Nov 2012 20:00:58 -0600] rev 8109
Move code for Clang to separate CMake module.
Bryan Dunsmore <dunsmoreb@gmail.com> [Fri, 30 Nov 2012 20:04:15 -0600] rev 8108
Move code for Clang to separate CMake module.
unc0rr [Fri, 23 Nov 2012 13:08:50 +0400] rev 8107
Bring ansistrings back
unc0rr [Mon, 26 Nov 2012 00:06:42 +0400] rev 8106
Oops, temporary objects involved
koda [Sat, 24 Nov 2012 04:27:31 +0100] rev 8105
ok at least pas2c now parses allnots.......
koda [Fri, 23 Nov 2012 10:43:15 +0100] rev 8104
show console on win when debugging to see frontend messages
unc0rr [Sun, 25 Nov 2012 22:17:11 +0400] rev 8103
Convert HWTeam to be a wrapper to flib_team
koda [Thu, 22 Nov 2012 10:28:07 +0100] rev 8102
update var name
unc0rr [Thu, 22 Nov 2012 23:20:56 +0400] rev 8101
Oops, sorry, libphysfs.dll
unc0rr [Sun, 25 Nov 2012 01:13:51 +0400] rev 8100
- frontlib loads team config via physfs
- some more work on frontlib port
koda [Thu, 22 Nov 2012 01:47:09 +0100] rev 8099
throw in some 'nots' trying to restore pas2c functionality
unc0rr [Thu, 22 Nov 2012 15:24:10 +0400] rev 8098
- Fix saving .ini files
- Fix frontend effects value loading
- Fix some places working with files not via physfs
unc0rr [Sat, 24 Nov 2012 00:07:05 +0400] rev 8097
Remove debug messages
koda [Thu, 22 Nov 2012 00:41:53 +0100] rev 8096
updated branch
koda [Thu, 22 Nov 2012 02:15:23 +0100] rev 8095
revisit the debugfile section
unc0rr [Thu, 22 Nov 2012 23:19:01 +0400] rev 8094
Fix some frontlib bugs
koda [Wed, 21 Nov 2012 23:34:54 +0100] rev 8093
moar cmake cleanup, use message(WARNING ...) where appropriate
unc0rr [Thu, 22 Nov 2012 01:19:16 +0400] rev 8092
Try to use map preview facilities:
- HWGame and HWRecorder are completely broken
- HWMap should work, but doesn't
unc0rr [Thu, 22 Nov 2012 00:56:36 +0400] rev 8091
Follow IANA suggestions better
koda [Wed, 21 Nov 2012 18:34:45 +0100] rev 8090
cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
koda [Wed, 21 Nov 2012 15:03:33 +0100] rev 8089
Bad unC0Rr
unc0rr [Wed, 21 Nov 2012 17:57:05 +0400] rev 8088
Bad koda!
koda [Wed, 21 Nov 2012 12:03:40 +0100] rev 8087
little cmake cleanup, search installed modules first, then our own
koda [Wed, 21 Nov 2012 11:26:30 +0100] rev 8086
how this happened?
unc0rr [Wed, 21 Nov 2012 13:33:27 +0400] rev 8085
Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
unc0rr [Wed, 21 Nov 2012 11:57:14 +0400] rev 8084
Some fixes to build process
koda [Wed, 21 Nov 2012 11:14:51 +0100] rev 8083
added sdl_net headers and def lib for windows, fix frontlib compilation on windows
koda [Wed, 21 Nov 2012 01:48:10 +0100] rev 8082
lotsa hackery to get frontend somehow link libengine...
koda [Tue, 20 Nov 2012 22:08:08 +0100] rev 8081
frontlib paths
koda [Tue, 20 Nov 2012 21:55:51 +0100] rev 8080
fix physfs on osx, now all platforms should be happy