Wed, 03 Jul 2013 01:58:45 +0200 | koda | engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently | file | diff | annotate |
Tue, 02 Jul 2013 23:49:41 +0200 | koda | engine compiles for ios again, but SDL bindings are outdated. Fix some warnings | file | diff | annotate |
Wed, 03 Apr 2013 00:46:19 +0200 | koda | ios compiles again (using an old version of sdl) | file | diff | annotate |
Sat, 23 Feb 2013 18:38:57 +0100 | koda | updated ios project files for the new phys build system | file | diff | annotate |
Wed, 23 Jan 2013 03:37:27 +0100 | koda | restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings | file | diff | annotate |
Sat, 01 Dec 2012 04:36:27 +0100 | koda | minor xcodeproj update | file | diff | annotate |
Sat, 24 Nov 2012 18:31:49 +0100 | koda | link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution | file | diff | annotate |