This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
Don't use writeln in ai thread (from
rdd4035ee0f12), this causes crashes. Fixes
issue #617.
yep. I did forget to put this back
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
it's still not really clear to my why this is needed, maybe only in combination with -XD
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
link stdc++ (for physfs on linux) only when targetting 32bit
(grafted from db108c85131501e1ac4ded2758f742836f83f4b5)
- Revert division hack nonsense
- Patch Distance instead to not produce zero on non-zero parameters passed
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes
issue #613.