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QTfrontend/gamecfgwidget.cpp
Sun, 07 Nov 2010 20:40:30 +0100
koda
err better wait after relase for this one
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Sun, 07 Nov 2010 20:27:05 +0100
koda
move turnstime and minestime * 1000 outside frontend and place it in engine
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Sat, 06 Nov 2010 17:56:24 -0400
henek
2 more variables to control water rise and health loss during sudden death.
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Fri, 05 Nov 2010 22:32:00 -0400
henek
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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Fri, 29 Oct 2010 00:24:17 +0200
koda
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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Wed, 27 Oct 2010 01:33:25 +0200
koda
engine: reorder GameFlags and update files, frontend and other stuff
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Sun, 10 Oct 2010 12:08:16 -0400
nemo
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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