unc0rr [Sun, 10 Aug 2008 20:18:40 +0000] rev 1191
With this change, SDL will probably report more screen resolutions on dual-monitor configurations
unc0rr [Sun, 10 Aug 2008 19:55:08 +0000] rev 1190
Enable back rendering objects that are put on top of land texture
unc0rr [Sun, 10 Aug 2008 15:03:53 +0000] rev 1189
Fix compile under Ubuntu (why it compiles everywhere else?)
unc0rr [Sun, 10 Aug 2008 14:23:25 +0000] rev 1188
Fix installation path for Castle map
unc0rr [Fri, 08 Aug 2008 21:01:00 +0000] rev 1187
Convert the rest of themes too
unc0rr [Fri, 08 Aug 2008 20:54:55 +0000] rev 1186
Step 5: Finally... we have theme objects with alpha-channel!
Only nature theme converted yet, others in the next commit
unc0rr [Fri, 08 Aug 2008 20:45:13 +0000] rev 1185
- Fix previous commit
- Code formatting in uStore
unc0rr [Fri, 08 Aug 2008 20:38:26 +0000] rev 1184
Allow theme-customizable water and girder
unc0rr [Fri, 08 Aug 2008 20:33:57 +0000] rev 1183
Step 4: repair girder rendering (girder is 32bit now)
unc0rr [Fri, 08 Aug 2008 20:13:32 +0000] rev 1182
Step 3: Maps are rendered correctly, but without objects yet
unc0rr [Fri, 08 Aug 2008 19:39:22 +0000] rev 1181
Step 2: painted maps loading correctly
unc0rr [Fri, 08 Aug 2008 19:34:55 +0000] rev 1180
Start implementing support for 32bit sprites concerned in map generation process.
Step 1: forts are loading correctly.
Everything else is broken
unc0rr [Fri, 08 Aug 2008 13:46:12 +0000] rev 1179
This needs to be changed too
unc0rr [Fri, 08 Aug 2008 13:43:24 +0000] rev 1178
- Fix Qt's runtime warning
- This fix probably eliminates network problems
unc0rr [Fri, 08 Aug 2008 13:11:41 +0000] rev 1177
Add "Castle" map copyright info