Xeli [Fri, 19 Aug 2011 03:29:51 +0200] rev 5603
Fixed crash which occured when entering the teamselection menu for the second time
unc0rr [Fri, 19 Aug 2011 17:25:30 +0400] rev 5602
- Update russian translation
- Perform lupdate
Xeli [Thu, 18 Aug 2011 22:37:47 +0200] rev 5601
merge
unc0rr [Fri, 19 Aug 2011 15:41:04 +0400] rev 5600
Remove PosInStack function, as bots behave better (they search more positions) without it
Xeli [Thu, 18 Aug 2011 22:37:23 +0200] rev 5599
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
mikade [Fri, 19 Aug 2011 06:08:06 +0200] rev 5598
- Updates to Tumbler gameplay mode [may still need a lil work]
- New User Mission. Is this one possible?
Xeli [Thu, 18 Aug 2011 15:26:41 +0200] rev 5597
Volume keys now work
nemo [Thu, 18 Aug 2011 23:33:39 -0400] rev 5596
oops
Xeli [Wed, 17 Aug 2011 19:39:32 +0200] rev 5595
open ammo when clicking the current hog
sheepluva [Thu, 18 Aug 2011 00:14:43 +0200] rev 5594
portal: combating the space-detection issue.
what needs to be tweaked next is how far away objects are spawned.
it should either be a trial&error adjustment or depend on the object's moving direction and the portal's angle in order to avoid issues with box collisions.
if the spawn distance to the portal is just a fixed value (as it was before this patch) or a constant factor (it is now) it can be too big for "nice" portal angles (in tight gaps with still enough space, but -> denied) and too small for bad angles (box collision esp. on big objects like barrels -> denied)