changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous
r2a1483d91977 and was introduced by
r7d925e82e572
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
happy 10000th commit
also fix the travis build by adding a system physfs library
Merge pull request #11 from LocutusOfBorg/fix-arm
Added cast to qreal, avoiding ftbfs due to
issue #758
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier