gameServer/Actions.hs
Fri, 28 Jan 2011 22:21:29 +0300 unc0rr Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do) server_refactor
Fri, 28 Jan 2011 22:19:06 +0300 unc0rr Reimplement some more Actions server_refactor
Thu, 27 Jan 2011 22:14:14 +0300 unc0rr io = liftIO server_refactor
Thu, 27 Jan 2011 22:10:24 +0300 unc0rr Reimplement one more Action server_refactor
Thu, 27 Jan 2011 22:06:42 +0300 unc0rr Finally a solution for excess lazyness when working with unsafeThaw'ed arrays server_refactor
Tue, 25 Jan 2011 22:23:08 +0300 unc0rr Send room config to client server_refactor
Tue, 25 Jan 2011 22:13:34 +0300 unc0rr Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested. server_refactor
Mon, 10 Jan 2011 18:57:44 +0300 unc0rr Explicitly kill listening thread in try to prevent messages recieving bugs server_refactor
Mon, 10 Jan 2011 18:14:05 +0300 unc0rr Fix typo server_refactor
Mon, 10 Jan 2011 18:12:13 +0300 unc0rr Bring back room and teams removing server_refactor
Sun, 19 Dec 2010 13:31:55 -0500 nemo Ok. This should pull 0.9.14.1 server into default
Sun, 14 Nov 2010 15:06:02 -0500 nemo merge 0.9.14.1 to trunk
Sun, 14 Nov 2010 20:06:47 +0100 koda fix compilation server for me 0.9.14.1
Fri, 12 Nov 2010 18:57:36 -0500 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
Thu, 11 Nov 2010 22:17:54 +0300 unc0rr Revert to old server in branch 0.9.14 0.9.14
Sun, 10 Oct 2010 21:32:18 +0400 unc0rr Some screwing around in try to fix space leak. No luck yet.
Mon, 16 Aug 2010 18:43:32 +0400 unc0rr Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
Sun, 25 Jul 2010 22:39:59 +0400 unc0rr Some comments on the reason of the bug, leave bug not fixed yet
Sun, 25 Jul 2010 18:55:54 +0400 unc0rr - burp's patch cleaning up module dependancies + cabal file
Mon, 19 Jul 2010 23:38:18 +0400 unc0rr Make server stay alive when some clients get kicked
Mon, 19 Jul 2010 23:30:08 +0400 unc0rr Make ROUNDFINISHED work correctly
Mon, 19 Jul 2010 23:00:10 +0400 unc0rr Reimplement ping timeout
Mon, 19 Jul 2010 22:37:47 +0400 unc0rr Reimplement statistics
Sat, 17 Jul 2010 23:44:42 +0400 unc0rr Reimplement REMOVE_TEAM
Sun, 27 Jun 2010 21:27:26 +0400 unc0rr A bunch of reimplemented commands
Sun, 27 Jun 2010 21:06:41 +0400 unc0rr Properly handle client exit
Mon, 21 Jun 2010 21:41:14 +0400 unC0Rr Reimplement room creating
Tue, 08 Jun 2010 18:20:49 +0000 unc0rr Some more progress
Sun, 06 Jun 2010 19:03:06 +0000 unc0rr Reimplement more core actions
Sun, 06 Jun 2010 15:29:33 +0000 unc0rr Use sockets instead of handles, use bytestrings instead of strings
less more (0) -50 -30 tip