koda [Tue, 07 Feb 2012 01:18:03 +0100] rev 6636
ios game configuration page rotation gliches fix
unc0rr [Mon, 06 Feb 2012 23:17:45 +0400] rev 6635
Some progress, still can't find the source of bad behavior
koda [Tue, 07 Feb 2012 00:34:25 +0100] rev 6634
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
nemo [Sun, 05 Feb 2012 22:22:46 -0500] rev 6633
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
nemo [Sun, 05 Feb 2012 20:13:56 -0500] rev 6632
unbreak tardis
nemo [Sun, 05 Feb 2012 20:08:17 -0500] rev 6631
unbreak ammo menu
nemo [Sun, 05 Feb 2012 18:20:02 -0500] rev 6630
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
nemo [Sun, 05 Feb 2012 17:35:52 -0500] rev 6629
ok. really fix by toggling back to ready. At least, I think this should do it...
nemo [Sun, 05 Feb 2012 16:21:55 -0500] rev 6628
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
nemo [Sun, 05 Feb 2012 15:20:49 -0500] rev 6627
add individual hog healths to team health bar
unc0rr [Sun, 05 Feb 2012 23:24:43 +0400] rev 6626
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
Xeli [Sun, 05 Feb 2012 15:55:15 +0100] rev 6625
some refactoring + you can now tap on the ammo menu to select a weapon
koda [Sun, 05 Feb 2012 15:52:26 +0100] rev 6624
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
Xeli [Sat, 04 Feb 2012 23:06:22 +0100] rev 6623
check if the latest assets have been moved to the sdcard (compare with versionCode)