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Fri, 28 Oct 2011 18:26:17 +0200
one dangerous merge
hedgeroid
changeset
koda [Fri, 28 Oct 2011 18:26:17 +0200] rev 6224
one dangerous merge
Fri, 28 Oct 2011 19:20:35 +0400
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
changeset
unc0rr [Fri, 28 Oct 2011 19:20:35 +0400] rev 6223
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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