2012-02-17 |
koda |
the most important commit of the year
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2012-02-11 |
koda |
ios check for music preference also for fading methods
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2012-02-09 |
koda |
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
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2012-02-05 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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2012-01-30 |
koda |
more ios pages supporting rotaiton
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2012-01-29 |
koda |
starting to convert the ipad interface to support all ortientations...
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2011-12-11 |
koda |
finally hook the engine localization on ios
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2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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2011-11-13 |
koda |
fix accessing a released object
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2011-11-13 |
koda |
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
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2011-11-12 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
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2011-11-12 |
koda |
in class methods you can call [self alloc], as per objc specifications
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-11 |
koda |
further engine interaction refactoring
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2011-11-06 |
koda |
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
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2011-11-03 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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2011-11-03 |
koda |
convert gameinterfacebridge in simple-to-use class methods
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2011-11-02 |
koda |
aaand remove also ipcport from the class interface as well
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2011-11-02 |
koda |
don't keep track of the savepath and of engineprotocol objects
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2011-11-02 |
koda |
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
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2011-11-02 |
koda |
move objc overlay creation after sdlwindow has been created
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2011-10-31 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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2011-10-31 |
koda |
just moving ios server stuff around
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-25 |
koda |
restore runtime compatibility with ios 3.2
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2011-10-04 |
koda |
make the missions/trainings start
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2011-10-04 |
koda |
first pass for implementing missions/training selection on ipad (not yet running)
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2011-10-01 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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2011-09-25 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
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2011-09-25 |
koda |
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
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2011-09-24 |
koda |
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
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2011-09-23 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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2011-09-14 |
koda |
fix for retina display devices
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2011-08-28 |
koda |
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
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2011-08-23 |
koda |
ok this makes no sense now, remove 'enhanced' option from ios
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2011-08-23 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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2011-07-03 |
koda |
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
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2011-05-29 |
koda |
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
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2011-05-28 |
koda |
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
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2011-05-12 |
koda |
some general tweaks (more intelligent use of macros and more caching)
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2011-05-10 |
koda |
settings.plist is no more, long live nsuserdefaults
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2011-05-01 |
koda |
fix rotation and ammomenu on ios
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2011-04-30 |
koda |
small fix for starting the ios game
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2011-04-26 |
koda |
remove unusued voices also for ios
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2011-04-25 |
koda |
finish overlay refactoring and some leak annihilation
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2011-04-25 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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2011-04-20 |
koda |
and now for something completely different, overlay refactoring!
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2011-04-18 |
koda |
stats implemented once again! refactoring complete \o/
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2011-04-18 |
koda |
things are a little sanier
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2011-04-18 |
koda |
work in progress yet again (can run some games now)
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2011-04-17 |
koda |
more refactoring, less warnings, less stuff kept around
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2011-04-17 |
koda |
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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