alfadur [Tue, 29 May 2018 19:12:53 -0400] rev 13408
bullet bubbles
alfadur [Mon, 28 May 2018 19:50:15 -0400] rev 13407
ensure shotgun works with portals and make it hit airmines
nemo [Sun, 27 May 2018 20:32:06 -0400] rev 13406
allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
nemo [Sun, 27 May 2018 13:10:32 -0400] rev 13405
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo [Sat, 26 May 2018 10:54:17 -0400] rev 13404
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo [Thu, 24 May 2018 13:04:56 -0400] rev 13403
make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo [Thu, 24 May 2018 09:51:11 -0400] rev 13402
zero damage on air mine too
Wuzzy <Wuzzy2@mail.ru> [Thu, 24 May 2018 15:23:48 +0200] rev 13401
Remove unused variable in uLandObjects
Wuzzy <Wuzzy2@mail.ru> [Thu, 24 May 2018 15:20:29 +0200] rev 13400
Feedback dialog: Disable "send system information" checkbox by default
Background: Explicit user consent.
nemo [Wed, 23 May 2018 20:45:42 -0400] rev 13399
Allow freezing airmines because whyyy not
alfadur [Tue, 22 May 2018 17:54:07 -0400] rev 13398
theme object tweak
alfadur [Tue, 22 May 2018 17:53:53 -0400] rev 13397
Checksum girders and masks too
nemo [Fri, 18 May 2018 09:57:24 -0400] rev 13396
merge this in too
nemo [Fri, 18 May 2018 09:56:56 -0400] rev 13395
IFDEF for Phys 2.0 which has no mountHandle - result will just be no hwp in hwp on those systems, which would be rarely used and DLC only.