Tue, 06 Aug 2019 19:00:51 +0200 Remember maximized state of game window
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Aug 2019 19:00:51 +0200] rev 15299
Remember maximized state of game window
Tue, 06 Aug 2019 11:41:38 +0200 Remember maximized state of frontend window
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Aug 2019 11:41:38 +0200] rev 15298
Remember maximized state of frontend window
Mon, 05 Aug 2019 22:57:12 +0200 Saucer: Restore dX after "freeze" state
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Aug 2019 22:57:12 +0200] rev 15297
Saucer: Restore dX after "freeze" state
Mon, 05 Aug 2019 22:28:59 +0200 Fix movement stopping when activating saucer after longjump
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Aug 2019 22:28:59 +0200] rev 15296
Fix movement stopping when activating saucer after longjump
Mon, 05 Aug 2019 00:20:45 +0200 In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense.
sheepluva [Mon, 05 Aug 2019 00:20:45 +0200] rev 15295
In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense. As fpcrtl_glShaderSource() would not be defined and lead to compiling issues. So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c), in order to toggle between fpcrtl_ and the native function, or alternatively have no ifdef for it at all. I'm going with none at all, which means emscripten will compile with the original (const) function prototype, being wrapped by the fpcrtl_ function, same as non-emscripten builds.
Sun, 04 Aug 2019 01:52:12 +0200 Rewrite a few CMake flag descriptions
Wuzzy <Wuzzy2@mail.ru> [Sun, 04 Aug 2019 01:52:12 +0200] rev 15294
Rewrite a few CMake flag descriptions
Sun, 04 Aug 2019 02:38:11 +0300 fix shader uniform access
alfadur [Sun, 04 Aug 2019 02:38:11 +0300] rev 15293
fix shader uniform access
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