2011-09-14 Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
koda [Wed, 14 Sep 2011 19:08:37 +0200] rev 5705
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
2011-08-30 Reset to SD sky colour if in SD Hedgewars-iOS-1.3
nemo [Tue, 30 Aug 2011 12:32:33 -0400] rev 5704
Reset to SD sky colour if in SD
2011-08-29 Check for nil from SpawnCustomCrate
nemo [Mon, 29 Aug 2011 19:28:45 -0400] rev 5703
Check for nil from SpawnCustomCrate
2011-08-29 updated sdl.patch
koda [Mon, 29 Aug 2011 23:56:38 +0200] rev 5702
updated sdl.patch
2011-08-28 Updated Slovak translation
jose1711 [Sun, 28 Aug 2011 20:03:14 +0200] rev 5701
Updated Slovak translation
2011-08-28 savedgamesviewcontroller refactor, added icons to supportviewcontroller
koda [Sun, 28 Aug 2011 17:37:40 +0200] rev 5700
savedgamesviewcontroller refactor, added icons to supportviewcontroller
2011-08-28 ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
koda [Sun, 28 Aug 2011 14:50:04 +0200] rev 5699
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
2011-08-28 move the ios background music under resources
koda [Sun, 28 Aug 2011 11:50:26 +0200] rev 5698
move the ios background music under resources
2011-08-28 the return of SDL.patch D:
koda [Sun, 28 Aug 2011 11:48:09 +0200] rev 5697
the return of SDL.patch D: contains fixes for double free at window destruction, touch interface and the minimum ios version supported
2011-08-28 ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
koda [Sun, 28 Aug 2011 11:38:24 +0200] rev 5696
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game) sdl13: fixed compilation
2011-08-27 Prevent flakes from drawing if they spawn in land
nemo [Sat, 27 Aug 2011 17:53:35 -0400] rev 5695
Prevent flakes from drawing if they spawn in land
2011-08-27 I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
nemo [Sat, 27 Aug 2011 16:13:40 -0400] rev 5694
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
2011-08-27 Avoid unsightly gaps in landbacktex
nemo [Sat, 27 Aug 2011 15:06:16 -0400] rev 5693
Avoid unsightly gaps in landbacktex
2011-08-27 implement proper blending
nemo [Sat, 27 Aug 2011 14:54:56 -0400] rev 5692
implement proper blending
2011-08-27 Try reenabling landbacktex to see how it behaves with current pixel rules
nemo [Sat, 27 Aug 2011 12:52:54 -0400] rev 5691
Try reenabling landbacktex to see how it behaves with current pixel rules
2011-08-27 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo [Fri, 26 Aug 2011 22:15:09 -0400] rev 5690
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
2011-08-27 Fix rounding error in sky colour causing visible lines
nemo [Fri, 26 Aug 2011 21:49:10 -0400] rev 5689
Fix rounding error in sky colour causing visible lines
2011-08-27 Correctly check for failure to look up ammo, check for damaged mines
nemo [Fri, 26 Aug 2011 21:38:11 -0400] rev 5688
Correctly check for failure to look up ammo, check for damaged mines
2011-08-27 Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
nemo [Fri, 26 Aug 2011 20:59:55 -0400] rev 5687
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
2011-08-26 Use frontend value for fullscreening.
nemo [Fri, 26 Aug 2011 16:16:27 -0400] rev 5686
Use frontend value for fullscreening.
2011-08-25 pt update
inu [Thu, 25 Aug 2011 16:17:15 -0400] rev 5685
pt update
2011-08-25 * partial rollback of changes to camera
sheepluva [Thu, 25 Aug 2011 21:00:53 +0200] rev 5684
* partial rollback of changes to camera * fixed typo in comments
2011-08-25 reduce effect of the look-ahead behaviour that I tried to implement
sheepluva [Thu, 25 Aug 2011 18:29:46 +0200] rev 5683
reduce effect of the look-ahead behaviour that I tried to implement
2011-08-25 some camera adjustments (should also fix cam flickering on lowerst res)
sheepluva [Thu, 25 Aug 2011 18:08:44 +0200] rev 5682
some camera adjustments (should also fix cam flickering on lowerst res)
2011-08-25 don't poison invul hogs
sheepluva [Thu, 25 Aug 2011 14:56:51 +0200] rev 5681
don't poison invul hogs
2011-08-25 another silly mistake
nemo [Wed, 24 Aug 2011 23:37:03 -0400] rev 5680
another silly mistake
2011-08-24 accidentally reverted this when reverting the rest of the override changes.
nemo [Wed, 24 Aug 2011 18:07:37 -0400] rev 5679
accidentally reverted this when reverting the rest of the override changes.
2011-08-24 oops
nemo [Wed, 24 Aug 2011 17:55:39 -0400] rev 5678
oops
2011-08-24 THUNKphewbzzweeEEeee
sheepluva [Wed, 24 Aug 2011 22:29:12 +0200] rev 5677
THUNKphewbzzweeEEeee
2011-08-24 Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
nemo [Wed, 24 Aug 2011 15:09:41 -0400] rev 5676
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
2011-08-24 add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
nemo [Wed, 24 Aug 2011 13:33:53 -0400] rev 5675
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
2011-08-23 Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
nemo [Tue, 23 Aug 2011 16:37:57 -0400] rev 5674
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
2011-08-23 restore screwed up test
nemo [Tue, 23 Aug 2011 09:32:59 -0400] rev 5673
restore screwed up test
2011-08-23 don't override user defined size when resizing
nemo [Tue, 23 Aug 2011 09:12:45 -0400] rev 5672
don't override user defined size when resizing
2011-09-01 Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download hedgeroid
Xeli [Thu, 01 Sep 2011 14:55:31 +0200] rev 5671
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
2011-08-23 enable window resizing (tested only on linux) - fix issue 103
koda [Tue, 23 Aug 2011 12:53:47 +0200] rev 5670
enable window resizing (tested only on linux) - fix issue #103
2011-09-01 increment version number/name hedgeroid
Xeli [Thu, 01 Sep 2011 14:54:43 +0200] rev 5669
increment version number/name
2011-08-23 ooops
koda [Tue, 23 Aug 2011 10:19:33 +0200] rev 5668
ooops
2011-08-28 sabotage of the iphone port failed.. hedgeroid
Xeli [Sun, 28 Aug 2011 17:45:23 +0200] rev 5667
sabotage of the iphone port failed..
2011-08-23 this should fix the double free that happens when closing the sdl window on ios (untested)
koda [Tue, 23 Aug 2011 10:07:40 +0200] rev 5666
this should fix the double free that happens when closing the sdl window on ios (untested)
2011-08-28 fixed = operator in uFloat hedgeroid
Xeli [Sun, 28 Aug 2011 17:42:32 +0200] rev 5665
fixed = operator in uFloat
2011-08-23 ok this makes no sense now, remove 'enhanced' option from ios
koda [Tue, 23 Aug 2011 09:23:45 +0200] rev 5664
ok this makes no sense now, remove 'enhanced' option from ios
2011-08-26 Made getDownloadPath compatible with < Froyo devices hedgeroid
Xeli [Fri, 26 Aug 2011 21:03:23 +0200] rev 5663
Made getDownloadPath compatible with < Froyo devices
2011-08-23 FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda [Tue, 23 Aug 2011 03:46:17 +0200] rev 5662
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-08-26 Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/ hedgeroid
Xeli [Fri, 26 Aug 2011 18:24:29 +0200] rev 5661
Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/
2011-08-22 set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda [Mon, 22 Aug 2011 23:56:25 +0200] rev 5660
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
2011-08-26 version name and api changed for Market version hedgeroid
Xeli [Fri, 26 Aug 2011 18:20:18 +0200] rev 5659
version name and api changed for Market version ss: Enter commit message. Lines beginning with 'HG:' are removed.
2011-08-22 apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
koda [Mon, 22 Aug 2011 22:17:52 +0200] rev 5658
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
2011-08-26 removed some @override lines which cause compiler errors on openjdk-6 hedgeroid
Xeli [Fri, 26 Aug 2011 16:47:00 +0200] rev 5657
removed some @override lines which cause compiler errors on openjdk-6
2011-08-23 Disable flakes in Blox theme
nemo [Mon, 22 Aug 2011 21:28:04 -0400] rev 5656
Disable flakes in Blox theme
2011-08-24 merg with the latest rev of 22nd (end of GSoC) hedgeroid
= Xeli [Wed, 24 Aug 2011 12:34:37 +0200] rev 5655
merg with the latest rev of 22nd (end of GSoC)
2011-08-22 Free land texture, reset sky colour.
nemo [Mon, 22 Aug 2011 15:35:37 -0400] rev 5654
Free land texture, reset sky colour.
2011-08-22 Put it in the add as well
nemo [Mon, 22 Aug 2011 10:56:19 -0400] rev 5653
Put it in the add as well
2011-08-22 Add check for no sound
nemo [Mon, 22 Aug 2011 10:54:53 -0400] rev 5652
Add check for no sound
2011-08-22 allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
koda [Mon, 22 Aug 2011 16:20:28 +0200] rev 5651
allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
2011-08-22 Fix translation (it was smth like "they have normal bounced")
unc0rr [Mon, 22 Aug 2011 17:54:04 +0400] rev 5650
Fix translation (it was smth like "they have normal bounced")
2011-08-22 merge
unc0rr [Mon, 22 Aug 2011 17:46:16 +0400] rev 5649
merge
2011-08-22 add Zorg to credits
koda [Mon, 22 Aug 2011 15:11:48 +0200] rev 5648
add Zorg to credits
2011-08-22 tiny tweak in how lua is moved + added two reverts hedgeroid
Xeli [Mon, 22 Aug 2011 03:57:11 +0200] rev 5647
tiny tweak in how lua is moved + added two reverts
2011-08-22 enable a tip on osx, remove trailing whitespaces
koda [Mon, 22 Aug 2011 14:46:54 +0200] rev 5646
enable a tip on osx, remove trailing whitespaces
2011-08-22 Implement TestHammer which makes sense
unc0rr [Mon, 22 Aug 2011 17:44:30 +0400] rev 5645
Implement TestHammer which makes sense
2011-08-21 merge hedgeroid
Xeli [Sun, 21 Aug 2011 22:20:20 +0200] rev 5644
merge
2011-08-22 russian translation update
tsleon [Mon, 22 Aug 2011 14:20:36 +0200] rev 5643
russian translation update
2011-08-22 Make AI aware of damage modifiers
unc0rr [Mon, 22 Aug 2011 17:22:11 +0400] rev 5642
Make AI aware of damage modifiers
2011-08-21 removed the enabling of sensors hedgeroid
Xeli [Sun, 21 Aug 2011 22:18:54 +0200] rev 5641
removed the enabling of sensors
2011-08-22 make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
nemo [Sun, 21 Aug 2011 22:41:10 -0400] rev 5640
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
2011-08-21 Removed chinese font hedgeroid
Xeli [Sun, 21 Aug 2011 22:17:40 +0200] rev 5639
Removed chinese font
2011-08-21 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo [Sun, 21 Aug 2011 19:29:04 -0400] rev 5638
Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-21 Changed url to code.google.com page hedgeroid
Xeli [Sun, 21 Aug 2011 22:16:55 +0200] rev 5637
Changed url to code.google.com page
2011-08-21 Strip and compress Golf theme
nemo [Sun, 21 Aug 2011 15:11:00 -0400] rev 5636
Strip and compress Golf theme
2011-08-21 changed an ifdef so that android too uses mono sound hedgeroid
Xeli [Sun, 21 Aug 2011 20:43:11 +0200] rev 5635
changed an ifdef so that android too uses mono sound
2011-08-21 mergy merge merge
nemo [Sun, 21 Aug 2011 14:19:43 -0400] rev 5634
mergy merge merge
2011-08-21 cosmetic tweak in the teamselection menu hedgeroid
Xeli [Sun, 21 Aug 2011 19:57:23 +0200] rev 5633
cosmetic tweak in the teamselection menu
2011-08-21 merge
mikade [Sun, 21 Aug 2011 20:10:36 +0200] rev 5632
merge
2011-08-21 Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
nemo [Sun, 21 Aug 2011 14:19:01 -0400] rev 5631
Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
2011-08-21 forgot to hg add the images... hedgeroid
Xeli [Sun, 21 Aug 2011 19:57:06 +0200] rev 5630
forgot to hg add the images...
2011-08-21 HUD for Space Invasion, minor bugfix
mikade [Sun, 21 Aug 2011 18:43:59 +0200] rev 5629
HUD for Space Invasion, minor bugfix
2011-08-21 hammer tweak
nemo [Sun, 21 Aug 2011 13:53:11 -0400] rev 5628
hammer tweak
2011-08-21 Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team: hedgeroid
Xeli [Sun, 21 Aug 2011 19:40:01 +0200] rev 5627
Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team:
2011-08-21 Add mikade and Xeli to credits
nemo [Sun, 21 Aug 2011 12:06:30 -0400] rev 5626
Add mikade and Xeli to credits
2011-08-21 Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu hedgeroid
Xeli [Sun, 21 Aug 2011 18:14:49 +0200] rev 5625
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
2011-08-21 Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo [Sun, 21 Aug 2011 11:37:39 -0400] rev 5624
Allow hammer to bash mines/barrels too, increase escape time to 3s
2011-08-21 few comments added hedgeroid
Xeli [Sun, 21 Aug 2011 18:13:11 +0200] rev 5623
few comments added
2011-08-21 add check for other forms of flight too
nemo [Sun, 21 Aug 2011 11:24:20 -0400] rev 5622
add check for other forms of flight too
2011-08-21 added licenses hedgeroid
Xeli [Sun, 21 Aug 2011 16:25:18 +0200] rev 5621
added licenses
2011-08-21 Add Lithuanian Qt translation, add Lukas to game credits
nemo [Sun, 21 Aug 2011 09:26:33 -0400] rev 5620
Add Lithuanian Qt translation, add Lukas to game credits
2011-08-20 added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
Xeli [Sat, 20 Aug 2011 13:53:45 +0200] rev 5619
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
2011-08-21 New lithuanian translation
Uncharted [Sun, 21 Aug 2011 09:19:34 -0400] rev 5618
New lithuanian translation
2011-08-20 added low jump, you can low-jump by double tapping the right or left side of the screen hedgeroid
Xeli [Sat, 20 Aug 2011 13:07:33 +0200] rev 5617
added low jump, you can low-jump by double tapping the right or left side of the screen
2011-08-21 Fix localisation of scripts
nemo [Sun, 21 Aug 2011 08:52:19 -0400] rev 5616
Fix localisation of scripts
2011-08-19 changed aiming to be triggered when touching the crosshair hedgeroid
Xeli [Fri, 19 Aug 2011 22:40:13 +0200] rev 5615
changed aiming to be triggered when touching the crosshair
2011-08-21 Add Guillaume Englert to art contributors list for his Olympic theme
unc0rr [Sun, 21 Aug 2011 13:06:23 +0400] rev 5614
Add Guillaume Englert to art contributors list for his Olympic theme
2011-08-19 small cosmetic change hedgeroid
Xeli [Fri, 19 Aug 2011 22:31:59 +0200] rev 5613
small cosmetic change
2011-08-20 This really should have been a TPoint for consistency
nemo [Sat, 20 Aug 2011 16:43:57 -0400] rev 5612
This really should have been a TPoint for consistency
2011-08-19 merge hedgeroid
Xeli [Fri, 19 Aug 2011 17:22:12 +0200] rev 5611
merge
2011-08-20 -gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
nemo [Sat, 20 Aug 2011 16:31:20 -0400] rev 5610
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
2011-08-19 Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code hedgeroid
Xeli [Fri, 19 Aug 2011 17:21:18 +0200] rev 5609
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
2011-08-20 Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo [Sat, 20 Aug 2011 15:31:23 -0400] rev 5608
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation. Not really tested since I don't have Windows or OSX.
2011-08-19 Added several graphics hedgeroid
Xeli [Fri, 19 Aug 2011 03:33:25 +0200] rev 5607
Added several graphics
2011-08-20 Special case small radius gears to try and prevent repeated collisions.
nemo [Sat, 20 Aug 2011 14:26:29 -0400] rev 5606
Special case small radius gears to try and prevent repeated collisions.
2011-08-19 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events hedgeroid
Xeli [Fri, 19 Aug 2011 03:32:07 +0200] rev 5605
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events Users can no walk left, right, jump up, aim, fire and are limited in zooming
2011-08-20 teach AI about sticky mines
nemo [Sat, 20 Aug 2011 14:00:51 -0400] rev 5604
teach AI about sticky mines
2011-08-19 Fixed crash which occured when entering the teamselection menu for the second time hedgeroid
Xeli [Fri, 19 Aug 2011 03:29:51 +0200] rev 5603
Fixed crash which occured when entering the teamselection menu for the second time
2011-08-19 - Update russian translation
unc0rr [Fri, 19 Aug 2011 17:25:30 +0400] rev 5602
- Update russian translation - Perform lupdate
2011-08-18 merge hedgeroid
Xeli [Thu, 18 Aug 2011 22:37:47 +0200] rev 5601
merge
2011-08-19 Remove PosInStack function, as bots behave better (they search more positions) without it
unc0rr [Fri, 19 Aug 2011 15:41:04 +0400] rev 5600
Remove PosInStack function, as bots behave better (they search more positions) without it
2011-08-18 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen hedgeroid
Xeli [Thu, 18 Aug 2011 22:37:23 +0200] rev 5599
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
2011-08-19 - Updates to Tumbler gameplay mode [may still need a lil work]
mikade [Fri, 19 Aug 2011 06:08:06 +0200] rev 5598
- Updates to Tumbler gameplay mode [may still need a lil work] - New User Mission. Is this one possible?
2011-08-18 Volume keys now work hedgeroid
Xeli [Thu, 18 Aug 2011 15:26:41 +0200] rev 5597
Volume keys now work
2011-08-19 oops
nemo [Thu, 18 Aug 2011 23:33:39 -0400] rev 5596
oops
2011-08-17 open ammo when clicking the current hog hedgeroid
Xeli [Wed, 17 Aug 2011 19:39:32 +0200] rev 5595
open ammo when clicking the current hog
2011-08-17 portal: combating the space-detection issue.
sheepluva [Thu, 18 Aug 2011 00:14:43 +0200] rev 5594
portal: combating the space-detection issue. what needs to be tweaked next is how far away objects are spawned. it should either be a trial&error adjustment or depend on the object's moving direction and the portal's angle in order to avoid issues with box collisions. if the spawn distance to the portal is just a fixed value (as it was before this patch) or a constant factor (it is now) it can be too big for "nice" portal angles (in tight gaps with still enough space, but -> denied) and too small for bad angles (box collision esp. on big objects like barrels -> denied)
2011-08-17 merge hedgeroid
Xeli [Wed, 17 Aug 2011 18:09:25 +0200] rev 5593
merge
2011-08-17 Free messages queue on engine shutdown
unc0rr [Wed, 17 Aug 2011 21:26:34 +0400] rev 5592
Free messages queue on engine shutdown
2011-08-17 merge hedgeroid
Xeli [Wed, 17 Aug 2011 17:15:42 +0200] rev 5591
merge
2011-08-17 ...
nemo [Wed, 17 Aug 2011 11:17:50 -0400] rev 5590
...
2011-08-17 Now able to select a weapon hedgeroid
Xeli [Wed, 17 Aug 2011 17:14:47 +0200] rev 5589
Now able to select a weapon
2011-08-17 *sigh*
nemo [Wed, 17 Aug 2011 11:07:03 -0400] rev 5588
*sigh*
2011-08-17 merge hedgeroid
Xeli [Wed, 17 Aug 2011 12:32:40 +0200] rev 5587
merge
2011-08-17 Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo [Wed, 17 Aug 2011 10:58:00 -0400] rev 5586
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
2011-08-17 Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
nemo [Wed, 17 Aug 2011 00:11:57 -0400] rev 5585
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
2011-08-17 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo [Tue, 16 Aug 2011 23:02:27 -0400] rev 5584
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
2011-08-17 At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
nemo [Tue, 16 Aug 2011 21:37:10 -0400] rev 5583
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
2011-08-16 Properly implement slot, connect signal from the object which actually sends it to the slot
unc0rr [Tue, 16 Aug 2011 21:57:58 +0400] rev 5582
Properly implement slot, connect signal from the object which actually sends it to the slot
2011-08-15 Check for dX too
nemo [Mon, 15 Aug 2011 16:57:36 -0400] rev 5581
Check for dX too
2011-08-15 I'll learn to build first eventually...
nemo [Mon, 15 Aug 2011 16:50:09 -0400] rev 5580
I'll learn to build first eventually...
2011-08-17 uTouch, has cursor move, zoom and click or tap to open the ammo menu hedgeroid
Xeli [Wed, 17 Aug 2011 12:31:10 +0200] rev 5579
uTouch, has cursor move, zoom and click or tap to open the ammo menu
2011-08-15 oops
nemo [Mon, 15 Aug 2011 16:49:15 -0400] rev 5578
oops
2011-08-15 merge hedgeroid
Xeli [Mon, 15 Aug 2011 21:49:09 +0200] rev 5577
merge
2011-08-15 Move HealthTag dY init into AddGear
nemo [Mon, 15 Aug 2011 16:48:39 -0400] rev 5576
Move HealthTag dY init into AddGear
2011-08-15 merge
mikade [Mon, 15 Aug 2011 19:42:39 +0200] rev 5575
merge
2011-08-15 Use Frame instead of State for the health flag
nemo [Mon, 15 Aug 2011 12:47:53 -0400] rev 5574
Use Frame instead of State for the health flag
2011-08-15 Don't allow to join other protocol room using FOLLOW command (not tested)
unc0rr [Mon, 15 Aug 2011 20:31:31 +0400] rev 5573
Don't allow to join other protocol room using FOLLOW command (not tested)
2011-08-15 Why so suspicious?
unc0rr [Mon, 15 Aug 2011 20:18:18 +0400] rev 5572
Why so suspicious?
2011-08-15 Allow user to drop bombs off rope, parachute, and flying saucer.
mikade [Mon, 15 Aug 2011 17:29:54 +0200] rev 5571
Allow user to drop bombs off rope, parachute, and flying saucer.
2011-08-15 forgot scale
nemo [Mon, 15 Aug 2011 10:16:18 -0400] rev 5570
forgot scale
2011-08-15 suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
nemo [Sun, 14 Aug 2011 23:52:45 -0400] rev 5569
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
2011-08-15 bump up max collision to 1024 entries
nemo [Sun, 14 Aug 2011 23:06:00 -0400] rev 5568
bump up max collision to 1024 entries
2011-08-15 Tiny bit of progress on download page - hooked it up to "Info" button for now.
nemo [Sun, 14 Aug 2011 23:00:12 -0400] rev 5567
Tiny bit of progress on download page - hooked it up to "Info" button for now.
2011-08-15 draw health tag relative to screen if State <> 0
nemo [Sun, 14 Aug 2011 21:49:04 -0400] rev 5566
draw health tag relative to screen if State <> 0
2011-08-14 smaller code cleanup
koda [Mon, 15 Aug 2011 00:23:32 +0200] rev 5565
smaller code cleanup
2011-08-14 For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo [Sun, 14 Aug 2011 17:49:12 -0400] rev 5564
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14 Use same visual gear for health tags and hearts.
nemo [Sun, 14 Aug 2011 17:42:26 -0400] rev 5563
Use same visual gear for health tags and hearts.
2011-08-14 Seduction animation. New visual gear type.
nemo [Sun, 14 Aug 2011 16:59:55 -0400] rev 5562
Seduction animation. New visual gear type.
2011-08-14 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo [Sun, 14 Aug 2011 13:45:37 -0400] rev 5561
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
2011-08-14 Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
nemo [Sun, 14 Aug 2011 13:25:55 -0400] rev 5560
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
2011-08-14 Use local scope global var instead
unc0rr [Sun, 14 Aug 2011 20:53:52 +0400] rev 5559
Use local scope global var instead
2011-08-13 new SD flakes from mikade and a flash when sudden death starts
Henek [Sat, 13 Aug 2011 22:46:47 +0200] rev 5558
new SD flakes from mikade and a flash when sudden death starts
2011-08-13 small fix for the ios project file
koda [Sat, 13 Aug 2011 21:06:51 +0200] rev 5557
small fix for the ios project file
2011-08-13 Some screwing around GearsNear code
unc0rr [Sat, 13 Aug 2011 21:26:59 +0400] rev 5556
Some screwing around GearsNear code
2011-08-13 Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
unc0rr [Sat, 13 Aug 2011 20:44:42 +0400] rev 5555
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
2011-08-12 Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
nemo [Fri, 12 Aug 2011 15:33:07 -0400] rev 5554
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
2011-08-12 extend the workaround. FIXME still applies
nemo [Fri, 12 Aug 2011 14:09:08 -0400] rev 5553
extend the workaround. FIXME still applies
2011-08-12 oops. accidentaly committed test move of voice line (the FIXME still applies though)
nemo [Fri, 12 Aug 2011 13:15:30 -0400] rev 5552
oops. accidentaly committed test move of voice line (the FIXME still applies though)
2011-08-12 use ansistring instead
nemo [Fri, 12 Aug 2011 12:42:50 -0400] rev 5551
use ansistring instead
2011-08-15 Zoom and moving the camera now works with SDL_FINGER* events hedgeroid
Xeli [Mon, 15 Aug 2011 21:45:27 +0200] rev 5550
Zoom and moving the camera now works with SDL_FINGER* events
2011-08-12 sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
nemo [Fri, 12 Aug 2011 10:36:37 -0400] rev 5549
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
2011-08-11 merge hedgeroid
Xeli [Thu, 11 Aug 2011 15:03:21 +0200] rev 5548
merge
2011-08-12 This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
nemo [Thu, 11 Aug 2011 23:07:45 -0400] rev 5547
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
2011-08-11 Android (multitouch) implementation hedgeroid
Xeli [Thu, 11 Aug 2011 15:01:05 +0200] rev 5546
Android (multitouch) implementation
2011-08-12 unbreak voice playback in team creation
nemo [Thu, 11 Aug 2011 22:33:56 -0400] rev 5545
unbreak voice playback in team creation
2011-08-11 SDL_FINGERUP/DOWN/MOTION events added hedgeroid
Xeli [Thu, 11 Aug 2011 14:59:56 +0200] rev 5544
SDL_FINGERUP/DOWN/MOTION events added
2011-08-10 disable campaign button, structure and change sudden death music to hell.ogg
Henek [Thu, 11 Aug 2011 00:18:10 +0200] rev 5543
disable campaign button, structure and change sudden death music to hell.ogg
2011-08-11 start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made hedgeroid
Xeli [Thu, 11 Aug 2011 14:59:14 +0200] rev 5542
start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made
2011-08-10 another merge to clean up
nemo [Wed, 10 Aug 2011 17:22:17 -0400] rev 5541
another merge to clean up
2011-08-11 Android touch events propagate to hwengine now hedgeroid
Xeli [Thu, 11 Aug 2011 14:56:31 +0200] rev 5540
Android touch events propagate to hwengine now
2011-08-10 :( bad revision.
nemo [Wed, 10 Aug 2011 17:20:21 -0400] rev 5539
:( bad revision.
2011-08-10 back key now quits the game hedgeroid
Xeli [Wed, 10 Aug 2011 14:55:00 +0200] rev 5538
back key now quits the game
2011-08-10 merge1
nemo [Wed, 10 Aug 2011 17:16:19 -0400] rev 5537
merge1
2011-08-10 Changed gametype to 'style' hedgeroid
Xeli [Wed, 10 Aug 2011 14:52:51 +0200] rev 5536
Changed gametype to 'style'
2011-08-10 Fixed up Golf theme. Should look pretty good, now.
mikade [Wed, 10 Aug 2011 22:34:25 +0200] rev 5535
Fixed up Golf theme. Should look pretty good, now.
2011-08-09 typo on the nullpointer check hedgeroid
Xeli [Wed, 10 Aug 2011 01:50:57 +0200] rev 5534
typo on the nullpointer check
2011-08-10 exclude current hedgehog
nemo [Wed, 10 Aug 2011 11:45:02 -0400] rev 5533
exclude current hedgehog
2011-08-09 Fixed team colors in the UI, delete and a nullpointer bug when no teams are created hedgeroid
Xeli [Wed, 10 Aug 2011 01:22:52 +0200] rev 5532
Fixed team colors in the UI, delete and a nullpointer bug when no teams are created
2011-08-10 Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
nemo [Tue, 09 Aug 2011 21:54:45 -0400] rev 5531
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
2011-08-09 merge hedgeroid
Xeli [Tue, 09 Aug 2011 21:41:52 +0200] rev 5530
merge
2011-08-10 return visual gear in hogsay
nemo [Tue, 09 Aug 2011 21:18:12 -0400] rev 5529
return visual gear in hogsay
2011-08-09 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo [Mon, 08 Aug 2011 23:57:04 -0400] rev 5528
slight visual tweak. birdy's wings beat faster if he's just about tired out
2011-08-08 gear state flag names for scripting
nemo [Mon, 08 Aug 2011 13:43:24 -0400] rev 5527
gear state flag names for scripting
2011-08-07 remove offset in seduction gear creation
nemo [Sun, 07 Aug 2011 14:41:47 -0400] rev 5526
remove offset in seduction gear creation
2011-08-07 Experimental area-of-effect Seduction
nemo [Sun, 07 Aug 2011 14:29:11 -0400] rev 5525
Experimental area-of-effect Seduction
2011-08-07 Oh, and fix cursor visibility correlations between gsConfirm state and paused state
unc0rr [Sun, 07 Aug 2011 22:27:57 +0400] rev 5524
Oh, and fix cursor visibility correlations between gsConfirm state and paused state
2011-08-07 Also unhide mouse cursor when in gsConfirm state
unc0rr [Sun, 07 Aug 2011 22:24:13 +0400] rev 5523
Also unhide mouse cursor when in gsConfirm state
2011-08-07 Release mouse cursor in gsConfirm state
unc0rr [Sun, 07 Aug 2011 22:20:52 +0400] rev 5522
Release mouse cursor in gsConfirm state
2011-08-07 Enter gsConfirm state when loosing focus
unc0rr [Sun, 07 Aug 2011 22:18:51 +0400] rev 5521
Enter gsConfirm state when loosing focus
2011-08-07 disable extra time in timeless mode
nemo [Sun, 07 Aug 2011 13:32:28 -0400] rev 5520
disable extra time in timeless mode
2011-08-07 drowning flake graphics tweak
nemo [Sun, 07 Aug 2011 12:50:17 -0400] rev 5519
drowning flake graphics tweak
2011-08-07 oops this slipped through
koda [Sun, 07 Aug 2011 18:49:49 +0200] rev 5518
oops this slipped through
2011-08-07 Expose TargetX/TargetY to scripting
nemo [Sun, 07 Aug 2011 12:40:14 -0400] rev 5517
Expose TargetX/TargetY to scripting
2011-08-09 removed prints hedgeroid
Xeli [Tue, 09 Aug 2011 21:31:49 +0200] rev 5516
removed prints
2011-08-07 disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
nemo [Sun, 07 Aug 2011 12:25:21 -0400] rev 5515
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
2011-08-09 fixed minor download bug hedgeroid
Xeli [Tue, 09 Aug 2011 20:56:34 +0200] rev 5514
fixed minor download bug
2011-08-07 make a special case for teleport instead. also allows teleporting off of a parachute
nemo [Sun, 07 Aug 2011 12:06:53 -0400] rev 5513
make a special case for teleport instead. also allows teleporting off of a parachute
2011-08-09 api level 9 for now hedgeroid
Xeli [Tue, 09 Aug 2011 20:56:18 +0200] rev 5512
api level 9 for now
2011-08-07 prevent attempting to teleport in mid-air during inf attack
nemo [Sun, 07 Aug 2011 11:52:06 -0400] rev 5511
prevent attempting to teleport in mid-air during inf attack
2011-08-09 - hedgeroid
Xeli [Tue, 09 Aug 2011 20:55:34 +0200] rev 5510
-
2011-08-07 Don't reset attack when Unplaced.
nemo [Sun, 07 Aug 2011 11:23:27 -0400] rev 5509
Don't reset attack when Unplaced.
2011-08-09 Fixed IPC provide gameconfig hedgeroid
Xeli [Tue, 09 Aug 2011 20:54:56 +0200] rev 5508
Fixed IPC provide gameconfig
2011-08-07 This should make bee/airstrikes play nicer with infinite attack mode
nemo [Sun, 07 Aug 2011 11:18:49 -0400] rev 5507
This should make bee/airstrikes play nicer with infinite attack mode
2011-08-09 Added color and team hog count hedgeroid
Xeli [Tue, 09 Aug 2011 20:53:37 +0200] rev 5506
Added color and team hog count
2011-08-06 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda [Sat, 06 Aug 2011 07:09:30 +0200] rev 5505
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)
2011-08-09 AI thread is now an SDL_Thread rather than pthread hedgeroid
Xeli [Tue, 09 Aug 2011 20:52:26 +0200] rev 5504
AI thread is now an SDL_Thread rather than pthread
2011-08-04 use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
koda [Fri, 05 Aug 2011 01:22:51 +0200] rev 5503
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
2011-08-09 changed iphone specific ifdefs to mobile hedgeroid
Xeli [Tue, 09 Aug 2011 20:51:20 +0200] rev 5502
changed iphone specific ifdefs to mobile
2011-08-05 merge
nemo [Fri, 05 Aug 2011 14:15:19 -0400] rev 5501
merge
2011-08-08 Removed the (default) qualifier hedgeroid
Xeli [Mon, 08 Aug 2011 23:52:17 +0200] rev 5500
Removed the (default) qualifier
2011-08-10 Make sinegun sound a bit louder
grammikj [Wed, 10 Aug 2011 16:07:34 +0100] rev 5499
Make sinegun sound a bit louder
2011-08-05 move gstWait - should make detecting drowning easier for mikade
nemo [Fri, 05 Aug 2011 14:13:06 -0400] rev 5498
move gstWait - should make detecting drowning easier for mikade
2011-08-08 added placeholder images for teamcount hedgeroid
Xeli [Mon, 08 Aug 2011 23:25:21 +0200] rev 5497
added placeholder images for teamcount
2011-08-10 Fix sounds, add some more for hellish impact and sine gun
grammikj [Wed, 10 Aug 2011 15:41:25 +0100] rev 5496
Fix sounds, add some more for hellish impact and sine gun
2011-08-04 merge hedgeroid
Xeli [Thu, 04 Aug 2011 17:44:55 +0200] rev 5495
merge
2011-08-04 Fix crasher. thanks to dagni for the demo file that tracked it down.
nemo [Thu, 04 Aug 2011 19:52:27 -0400] rev 5494
Fix crasher. thanks to dagni for the demo file that tracked it down.
2011-08-05 New sounds: mudball, mine bounce, hammer
grammickj [Fri, 05 Aug 2011 12:19:01 +0100] rev 5493
New sounds: mudball, mine bounce, hammer
2011-08-01 add a couple of nilcheck for safety
koda [Tue, 02 Aug 2011 00:28:49 +0200] rev 5492
add a couple of nilcheck for safety
2011-08-01 minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
nemo [Mon, 01 Aug 2011 16:45:45 -0400] rev 5491
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
2011-08-01 Make vgtHealth use Tint
nemo [Mon, 01 Aug 2011 15:37:27 -0400] rev 5490
Make vgtHealth use Tint
2011-08-01 add getter for effects. untested.
nemo [Mon, 01 Aug 2011 13:29:01 -0400] rev 5489
add getter for effects. untested.
2011-08-01 Merge
unc0rr [Mon, 01 Aug 2011 10:08:02 +0400] rev 5488
Merge
2011-07-31 i had to forget something about the ios project file, by contract
koda [Mon, 01 Aug 2011 01:54:18 +0200] rev 5487
i had to forget something about the ios project file, by contract
2011-07-31 ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda [Mon, 01 Aug 2011 00:48:38 +0200] rev 5486
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
2011-07-31 Reset to default zoom. Unbreaks waves
nemo [Sun, 31 Jul 2011 12:07:44 -0400] rev 5485
Reset to default zoom. Unbreaks waves
2011-07-31 i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
koda [Sun, 31 Jul 2011 17:09:04 +0200] rev 5484
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
2011-07-31 ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
koda [Sun, 31 Jul 2011 16:03:24 +0200] rev 5483
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
2011-07-30 add nil check
nemo [Sat, 30 Jul 2011 17:23:47 -0400] rev 5482
add nil check
2011-07-30 sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
nemo [Sat, 30 Jul 2011 15:36:11 -0400] rev 5481
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
2011-07-30 kill off some speckles, crank up land gun output
nemo [Sat, 30 Jul 2011 14:52:25 -0400] rev 5480
kill off some speckles, crank up land gun output
2011-08-04 removed TODO no use for it now hedgeroid
Xeli [Thu, 04 Aug 2011 17:41:07 +0200] rev 5479
removed TODO no use for it now
2011-07-28 bluer colour, more pulsing
nemo [Wed, 27 Jul 2011 20:58:06 -0400] rev 5478
bluer colour, more pulsing
2011-08-04 manifest changes, all activities are fullscreen and some activities have been added to the manifest hedgeroid
Xeli [Thu, 04 Aug 2011 17:40:29 +0200] rev 5477
manifest changes, all activities are fullscreen and some activities have been added to the manifest
2011-07-27 this helps a bit
nemo [Wed, 27 Jul 2011 09:20:55 -0400] rev 5476
this helps a bit
2011-08-04 The start of the IPC transers to the engine hedgeroid
Xeli [Thu, 04 Aug 2011 17:37:40 +0200] rev 5475
The start of the IPC transers to the engine
2011-07-27 skip splashes for flakes
nemo [Wed, 27 Jul 2011 09:06:51 -0400] rev 5474
skip splashes for flakes
2011-08-04 Utility functions which are context wide, mostly SD methods right now hedgeroid
Xeli [Thu, 04 Aug 2011 17:36:13 +0200] rev 5473
Utility functions which are context wide, mostly SD methods right now
2011-07-27 trying another texture
nemo [Wed, 27 Jul 2011 08:55:30 -0400] rev 5472
trying another texture
2011-08-04 Main activity for starting a local game hedgeroid
Xeli [Thu, 04 Aug 2011 17:35:42 +0200] rev 5471
Main activity for starting a local game
2011-07-27 unnecessary test removed, also merge
nemo [Wed, 27 Jul 2011 08:52:29 -0400] rev 5470
unnecessary test removed, also merge
2011-08-04 send the gameconfig hedgeroid
Xeli [Thu, 04 Aug 2011 17:34:57 +0200] rev 5469
send the gameconfig
2011-07-27 annoying translators like it was no thing
koda [Wed, 27 Jul 2011 11:30:54 +0200] rev 5468
annoying translators like it was no thing
2011-08-04 Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values hedgeroid
Xeli [Thu, 04 Aug 2011 17:34:21 +0200] rev 5467
Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values
2011-07-27 increasing commit number with style
koda [Wed, 27 Jul 2011 10:39:04 +0200] rev 5466
increasing commit number with style
2011-08-04 moved these files to a subdir hedgeroid
Xeli [Thu, 04 Aug 2011 17:28:11 +0200] rev 5465
moved these files to a subdir
2011-07-27 one more stray tag to be removed
koda [Wed, 27 Jul 2011 10:38:41 +0200] rev 5464
one more stray tag to be removed
2011-08-04 datastructures for the different aspects of a gameconfiguration hedgeroid
Xeli [Thu, 04 Aug 2011 17:27:05 +0200] rev 5463
datastructures for the different aspects of a gameconfiguration
2011-07-27 trying to clean up the .hgtags mess
koda [Wed, 27 Jul 2011 10:37:05 +0200] rev 5462
trying to clean up the .hgtags mess
2011-07-27 Deletion was a bad idea.
nemo [Wed, 27 Jul 2011 08:51:16 -0400] rev 5461
Deletion was a bad idea.
2011-08-04 AddFileLog tweak, added [Con] to each line hedgeroid
Xeli [Thu, 04 Aug 2011 17:22:37 +0200] rev 5460
AddFileLog tweak, added [Con] to each line
2011-07-27 example of an SD art. mine from openclipart
nemo [Tue, 26 Jul 2011 23:46:41 -0400] rev 5459
example of an SD art. mine from openclipart
2011-08-04 added GenLandPreview declaration hedgeroid
Xeli [Thu, 04 Aug 2011 17:21:13 +0200] rev 5458
added GenLandPreview declaration
2011-07-25 Don't activate switch if player only has 1 hog
mikade [Tue, 26 Jul 2011 01:02:02 +0200] rev 5457
Don't activate switch if player only has 1 hog Demo's mine is set explicity at 5s and not at scheme settings.
2011-08-04 jni constants used by hwLibrary hedgeroid
Xeli [Thu, 04 Aug 2011 17:20:14 +0200] rev 5456
jni constants used by hwLibrary
2011-07-24 add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda [Mon, 25 Jul 2011 01:52:04 +0200] rev 5455
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
2011-08-04 images for the frontend hedgeroid
Xeli [Thu, 04 Aug 2011 17:19:27 +0200] rev 5454
images for the frontend
2011-07-24 add the ios friendly scripts
koda [Mon, 25 Jul 2011 01:18:51 +0200] rev 5453
add the ios friendly scripts
2011-08-04 Created callbacks to give the frontend information of maxteams/hogs hedgeroid
Xeli [Thu, 04 Aug 2011 17:17:21 +0200] rev 5452
Created callbacks to give the frontend information of maxteams/hogs
2011-07-24 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda [Sun, 24 Jul 2011 19:14:56 +0200] rev 5451
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
2011-07-18 Added lua files to hgignore two files have been manually 'hg added' hedgeroid
Xeli [Mon, 18 Jul 2011 14:41:08 +0200] rev 5450
Added lua files to hgignore two files have been manually 'hg added'
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