cocoaTouch/GameSetup.m
Wed, 17 Mar 2010 00:26:35 +0000 koda restore compilation on simulator and device
Wed, 10 Feb 2010 22:00:49 +0000 koda add a new way to fetch version info from pascal to c
Thu, 04 Feb 2010 22:34:21 +0000 koda update iphone port to new code from Smaxx
Wed, 03 Feb 2010 23:36:42 +0000 koda implement transition in the way i had in mind
Mon, 01 Feb 2010 21:26:15 +0000 koda new graphics from Tiy and frontend is loaded in landscape mode
Sun, 31 Jan 2010 22:43:09 +0000 koda smaller improvements in mouse handling
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Sun, 24 Jan 2010 13:37:03 +0000 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
Sat, 23 Jan 2010 21:57:24 +0000 koda rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Sat, 16 Jan 2010 17:30:37 +0000 koda objc/pascal finally working
Sat, 16 Jan 2010 06:48:56 +0000 koda code cleanup and opengles optimizations
Fri, 15 Jan 2010 10:03:31 +0000 koda settings are applied to game launch
Thu, 14 Jan 2010 16:38:43 +0000 koda can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
Wed, 13 Jan 2010 09:41:35 +0000 koda GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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