Wed, 05 Dec 2012 23:25:11 +0400 |
unc0rr |
"Registered users only" room flag
flibqtfrontend
|
file |
diff |
annotate
|
Sun, 02 Dec 2012 22:14:21 +0400 |
unc0rr |
- Disable in-room bans
|
file |
diff |
annotate
|
Wed, 07 Nov 2012 23:02:18 +0400 |
unc0rr |
More strictness on room bans
|
file |
diff |
annotate
|
Tue, 06 Nov 2012 22:35:08 +0400 |
unc0rr |
Maybe this caused server crashes? Add more strictness on team owner record field
|
file |
diff |
annotate
|
Sun, 04 Nov 2012 21:28:03 +0400 |
unc0rr |
Better place for SendUpdateOnThisRoom
|
file |
diff |
annotate
|
Fri, 02 Nov 2012 00:09:40 +0400 |
unc0rr |
Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
|
file |
diff |
annotate
|
Sun, 28 Oct 2012 23:43:56 +0400 |
unc0rr |
Choose first unused color for added team (addresses issue 431) + other small changes
|
file |
diff |
annotate
|
Sun, 21 Oct 2012 17:00:35 +0400 |
unc0rr |
Keep room admin ready status always set
|
file |
diff |
annotate
|
Wed, 17 Oct 2012 23:50:28 +0400 |
unc0rr |
Fix most of server warnings
|
file |
diff |
annotate
|
Wed, 17 Oct 2012 23:33:33 +0400 |
unc0rr |
'In game' client flag, both server and frontend support
|
file |
diff |
annotate
|
Tue, 16 Oct 2012 00:05:58 +0400 |
unc0rr |
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
|
file |
diff |
annotate
|
Mon, 13 Aug 2012 23:17:09 +0400 |
unc0rr |
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
|
file |
diff |
annotate
|
Thu, 28 Jun 2012 22:45:06 +0400 |
unc0rr |
- Try sending remove message in 'finally' as a last resort
|
file |
diff |
annotate
|
Fri, 22 Jun 2012 08:13:51 +0400 |
unc0rr |
Swap order of actions
|
file |
diff |
annotate
|
Sun, 22 Apr 2012 21:23:32 +0400 |
unc0rr |
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
|
file |
diff |
annotate
|
Sat, 24 Mar 2012 19:57:06 +0400 |
unc0rr |
Fix server thinking game is still not finished sometimes
|
file |
diff |
annotate
|
Thu, 01 Mar 2012 23:55:19 +0400 |
unc0rr |
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
|
file |
diff |
annotate
|
Thu, 01 Mar 2012 23:35:13 +0400 |
unc0rr |
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
|
file |
diff |
annotate
|
Wed, 29 Feb 2012 23:44:49 +0400 |
unc0rr |
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
|
file |
diff |
annotate
|
Sat, 25 Feb 2012 22:18:08 +0400 |
unc0rr |
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
|
file |
diff |
annotate
|
Mon, 20 Feb 2012 21:52:18 +0400 |
unc0rr |
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
|
file |
diff |
annotate
|
Thu, 16 Feb 2012 20:32:47 +0400 |
unc0rr |
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
|
file |
diff |
annotate
|
Thu, 29 Dec 2011 23:02:40 +0300 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
|
file |
diff |
annotate
|
Sun, 20 Nov 2011 19:45:03 +0300 |
unc0rr |
Fix empty teams list when trying to spectate
0.9.17
|
file |
diff |
annotate
|
Thu, 29 Sep 2011 17:25:25 +0400 |
unc0rr |
GameInfo needs room params copy
|
file |
diff |
annotate
|
Tue, 27 Sep 2011 19:27:19 +0400 |
unc0rr |
Introduce EngineInteraction module
|
file |
diff |
annotate
|
Sat, 24 Sep 2011 21:14:51 +0400 |
unc0rr |
Store replays for further analysis
|
file |
diff |
annotate
|
Sat, 24 Sep 2011 00:00:57 +0400 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
|
file |
diff |
annotate
|
Fri, 16 Sep 2011 19:55:11 +0400 |
unc0rr |
- Allow 8 teams in game on 0.9.16-dev
|
file |
diff |
annotate
|
Tue, 12 Apr 2011 22:31:48 +0400 |
unc0rr |
Start implementation of archivements/ratings on server side: replay saving routine
|
file |
diff |
annotate
|