Tue, 18 Sep 2018 19:21:36 -0400 Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
nemo [Tue, 18 Sep 2018 19:21:36 -0400] rev 13788
Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
Tue, 18 Sep 2018 00:07:36 +0200 Merge nemo's hash change commit
Wuzzy <Wuzzy2@mail.ru> [Tue, 18 Sep 2018 00:07:36 +0200] rev 13787
Merge nemo's hash change commit
Tue, 18 Sep 2018 00:06:00 +0200 Add exit hint after Basic Movement Training
Wuzzy <Wuzzy2@mail.ru> [Tue, 18 Sep 2018 00:06:00 +0200] rev 13786
Add exit hint after Basic Movement Training
Mon, 17 Sep 2018 22:37:47 +0200 Easier back jumps in Basic Movement Training (fixes bug 692)
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Sep 2018 22:37:47 +0200] rev 13785
Easier back jumps in Basic Movement Training (fixes bug #692) The explanation of Back Jumping (2/2) has been simplified and the "hard" part has been made easier by lowering the girders. The original idea was that I wanted to force players to learn how to jump higher by delaying the 2nd backspace keypress. But this turned out that this section was too unfair and we have lost at least one player due to rage-quitting, according to feedback.
Sun, 16 Sep 2018 09:25:10 -0400 update hashes changed in r79e13080b9db (critical sprites) ra675a94b5cc1 (critical scripts)
nemo [Sun, 16 Sep 2018 09:25:10 -0400] rev 13784
update hashes changed in r79e13080b9db (critical sprites) ra675a94b5cc1 (critical scripts)
Sun, 16 Sep 2018 10:25:50 +0200 Update hedgewars_en.ts
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Sep 2018 10:25:50 +0200] rev 13783
Update hedgewars_en.ts
Sun, 16 Sep 2018 02:18:51 +0200 Update German translation
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Sep 2018 02:18:51 +0200] rev 13782
Update German translation
Sun, 16 Sep 2018 01:54:35 +0200 Update translation files
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Sep 2018 01:54:35 +0200] rev 13781
Update translation files
Sat, 15 Sep 2018 20:56:31 +0200 Fix SetAmmoTexts not working in stats-only mode
unc0rr [Sat, 15 Sep 2018 20:56:31 +0200] rev 13780
Fix SetAmmoTexts not working in stats-only mode
Sat, 15 Sep 2018 20:42:02 +0200 Fix SetAmmoTexts not working in stats-only mode 0.9.24
unc0rr [Sat, 15 Sep 2018 20:42:02 +0200] rev 13779
Fix SetAmmoTexts not working in stats-only mode
Sat, 15 Sep 2018 16:22:04 +0200 Fix some syntax errors in internal Lua syntax documentation
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Sep 2018 16:22:04 +0200] rev 13778
Fix some syntax errors in internal Lua syntax documentation
Sat, 15 Sep 2018 15:26:23 +0200 Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Sep 2018 15:26:23 +0200] rev 13777
Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wed, 12 Sep 2018 19:51:45 +0300 Fix engine crash when using lasersight outside the world bounds
alfadur [Wed, 12 Sep 2018 19:51:45 +0300] rev 13776
Fix engine crash when using lasersight outside the world bounds
Tue, 11 Sep 2018 22:49:27 +0200 Only show bullet hits for shovable gears
alfadur [Tue, 11 Sep 2018 22:49:27 +0200] rev 13775
Only show bullet hits for shovable gears Fixes some weird bullet hit vgears spawning when hitting non-shovable gears like snowflakes
Tue, 11 Sep 2018 22:44:32 +0200 Fix sinegun dealing 1 damage when shooting straight up. Reduces sine gun knockback strength by 1.25%
alfadur [Tue, 11 Sep 2018 22:44:32 +0200] rev 13774
Fix sinegun dealing 1 damage when shooting straight up. Reduces sine gun knockback strength by 1.25% This was caused by AmmoShove, which had a strenght which was *right* above the threshold for fall damage.
Tue, 11 Sep 2018 21:32:28 +0200 Revert sinegun brokenness to previous levels
alfadur [Tue, 11 Sep 2018 21:32:28 +0200] rev 13773
Revert sinegun brokenness to previous levels
Tue, 11 Sep 2018 21:16:27 +0200 Make rendering work qmlfrontend
unc0rr [Tue, 11 Sep 2018 21:16:27 +0200] rev 13772
Make rendering work
Tue, 11 Sep 2018 18:34:27 +0200 Allow to change volume during pause
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 18:34:27 +0200] rev 13771
Allow to change volume during pause
Tue, 11 Sep 2018 17:22:54 +0200 ASA, final: Don't say "missed" or "yes sir" after blowing up barrels
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 17:22:54 +0200] rev 13770
ASA, final: Don't say "missed" or "yes sir" after blowing up barrels
Tue, 11 Sep 2018 16:18:24 +0200 Make sure scripts don't break w/ only 1 clan
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 16:18:24 +0200] rev 13769
Make sure scripts don't break w/ only 1 clan See also: c084bd440009
Tue, 11 Sep 2018 16:00:23 +0200 Add funny message in stats screen when everyone wins
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 16:00:23 +0200] rev 13768
Add funny message in stats screen when everyone wins
Sun, 09 Sep 2018 12:25:23 +0200 Only reset CursorMovement to 0 if command "-cur_*" is called with appropriate direction
Wuzzy <Wuzzy2@mail.ru> [Sun, 09 Sep 2018 12:25:23 +0200] rev 13767
Only reset CursorMovement to 0 if command "-cur_*" is called with appropriate direction
Wed, 05 Sep 2018 18:07:56 +0200 Fix hog teleporting back and forth when walking on portals on floor. Fixes bug 686
Wuzzy <Wuzzy2@mail.ru> [Wed, 05 Sep 2018 18:07:56 +0200] rev 13766
Fix hog teleporting back and forth when walking on portals on floor. Fixes bug #686
Wed, 05 Sep 2018 01:53:21 +0200 Fix clan ranking counter advancing per-team instaed of per-clan in case of a tie
Wuzzy <Wuzzy2@mail.ru> [Wed, 05 Sep 2018 01:53:21 +0200] rev 13765
Fix clan ranking counter advancing per-team instaed of per-clan in case of a tie
Tue, 04 Sep 2018 22:59:08 +0200 Don't write TurnTimeLeft deprecation warning if setter function was used
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 22:59:08 +0200] rev 13764
Don't write TurnTimeLeft deprecation warning if setter function was used
Tue, 04 Sep 2018 22:18:03 +0200 Call EndTurn(true) instead of TurnTimeLeft(0) in flying saucer training
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 22:18:03 +0200] rev 13763
Call EndTurn(true) instead of TurnTimeLeft(0) in flying saucer training
Tue, 04 Sep 2018 20:38:15 +0200 Fix crash when defeating all enemies in ACF8 (HideHog was called too early)
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 20:38:15 +0200] rev 13762
Fix crash when defeating all enemies in ACF8 (HideHog was called too early)
Tue, 04 Sep 2018 17:57:48 +0200 Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 17:57:48 +0200] rev 13761
Fix turn reaction not working properly after turn
Tue, 04 Sep 2018 16:52:51 +0200 Say sndNutter on round draw
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 16:52:51 +0200] rev 13760
Say sndNutter on round draw
Tue, 04 Sep 2018 16:26:15 +0200 Remove some bad/inappropriate messages for round draw and crate drop
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 16:26:15 +0200] rev 13759
Remove some bad/inappropriate messages for round draw and crate drop
Tue, 04 Sep 2018 16:12:53 +0200 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 16:12:53 +0200] rev 13758
Fix player rankings getting confused if a clan was revived
Tue, 04 Sep 2018 15:03:35 +0200 Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 15:03:35 +0200] rev 13757
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Tue, 04 Sep 2018 14:20:15 +0200 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 14:20:15 +0200] rev 13756
Rework rankings of losing clans: Rank them in the reverse order they died New ranking rule: - The clan that survived is ranked 1st. - The clan that died last is ranked 2nd. - The clan that died second last is ranked 3rd. - The clan that died third last is ranked 4th. - And so on ... Old ranking rule: - The clan that survived is ranked 1st. - The losing teams are ranked in the order they started with, which isn't fair. Draws are not handled properly in rankings yet.
Mon, 03 Sep 2018 22:14:46 +0200 Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 22:14:46 +0200] rev 13755
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Mon, 03 Sep 2018 21:19:15 +0200 Fix stats screwing up in Rope Knock Challenge if you lose
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 21:19:15 +0200] rev 13754
Fix stats screwing up in Rope Knock Challenge if you lose
Mon, 03 Sep 2018 20:16:54 +0200 Add missing nil check in AfterAttack (oops!)
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 20:16:54 +0200] rev 13753
Add missing nil check in AfterAttack (oops!)
Mon, 03 Sep 2018 20:01:50 +0200 Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 20:01:50 +0200] rev 13752
Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set Fixes bug #585
Mon, 03 Sep 2018 12:59:54 +0200 Remove mail.gna.org mailing list from README.md (gna.org has shutdown for good)
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 12:59:54 +0200] rev 13751
Remove mail.gna.org mailing list from README.md (gna.org has shutdown for good)
Mon, 03 Sep 2018 12:46:57 +0200 Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 12:46:57 +0200] rev 13750
Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH These globals did not exist in 0.9.24, so this change is safe.
Mon, 03 Sep 2018 05:05:00 +0200 Use translation template for speech bubble command
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 05:05:00 +0200] rev 13749
Use translation template for speech bubble command
Mon, 03 Sep 2018 01:48:00 +0200 Continental supplies: Fix health not being set immediately if skipping continent selection, provoking random continent
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 01:48:00 +0200] rev 13748
Continental supplies: Fix health not being set immediately if skipping continent selection, provoking random continent
Mon, 03 Sep 2018 01:09:14 +0200 Don't start retreat time if hog has lost control in the meantime
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 01:09:14 +0200] rev 13747
Don't start retreat time if hog has lost control in the meantime
Mon, 03 Sep 2018 00:53:44 +0200 Don't play timer countdown sounds if in ready phase
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:53:44 +0200] rev 13746
Don't play timer countdown sounds if in ready phase
Mon, 03 Sep 2018 00:48:51 +0200 Call GetGlobals after entering Lua command with /lua
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:48:51 +0200] rev 13745
Call GetGlobals after entering Lua command with /lua
Mon, 03 Sep 2018 00:15:55 +0200 Dangerous Ducklings: Enter retreat mode after kill
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:15:55 +0200] rev 13744
Dangerous Ducklings: Enter retreat mode after kill
Mon, 03 Sep 2018 00:03:06 +0200 Fix buggy behaviour when setting TurnTimeLeft through Retreat
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:03:06 +0200] rev 13743
Fix buggy behaviour when setting TurnTimeLeft through Retreat
Sun, 02 Sep 2018 22:05:45 +0200 Change chat text color for Lua warnings to yellow
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 22:05:45 +0200] rev 13742
Change chat text color for Lua warnings to yellow
Sun, 02 Sep 2018 22:02:15 +0200 Add deprecation warning for setting TurnTimeLeft/ReadyTimeLeft directly, fix SetTurnTimeLeft/SetReadyTimeLeft not setting vars reliably
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 22:02:15 +0200] rev 13741
Add deprecation warning for setting TurnTimeLeft/ReadyTimeLeft directly, fix SetTurnTimeLeft/SetReadyTimeLeft not setting vars reliably
Sun, 02 Sep 2018 21:26:44 +0200 Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 21:26:44 +0200] rev 13740
Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
Sun, 02 Sep 2018 20:57:33 +0200 Lua API: Add SetTurnTimeLeft, SetReadyTimeLeft
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 20:57:33 +0200] rev 13739
Lua API: Add SetTurnTimeLeft, SetReadyTimeLeft
Sun, 02 Sep 2018 04:08:58 +0200 Highlander: Remove odd infinite girder ammo in crates
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 04:08:58 +0200] rev 13738
Highlander: Remove odd infinite girder ammo in crates
Sun, 02 Sep 2018 01:25:37 +0200 Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 01:25:37 +0200] rev 13737
Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme) Fixes 210.
Sun, 02 Sep 2018 00:07:33 +0200 Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug 265
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 00:07:33 +0200] rev 13736
Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug #265
Sat, 01 Sep 2018 23:03:56 +0200 Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 23:03:56 +0200] rev 13735
Check for victory before stTurnReact. Fixes 382
Sat, 01 Sep 2018 21:56:12 +0200 ASA, desert01: Fix display error when destroying device crate
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 21:56:12 +0200] rev 13734
ASA, desert01: Fix display error when destroying device crate
Sat, 01 Sep 2018 21:47:08 +0200 ASA, desert01: Disable hero control at first battle left from the hole, not right above it
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 21:47:08 +0200] rev 13733
ASA, desert01: Disable hero control at first battle left from the hole, not right above it
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