Tue, 23 Jun 2020 02:04:00 +0300 |
alfadur |
workaround for world edge selector on MacOS
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Thu, 25 Apr 2019 23:01:05 +0200 |
Wuzzy |
Prevent entering “/”, “\” and “:” in team and scheme names.
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Thu, 25 Apr 2019 21:24:27 +0200 |
Wuzzy |
Frontend: Force plain text mode for many message windows
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Sat, 12 Jan 2019 06:38:20 +0100 |
Wuzzy |
Frontend: More button padding tweaking
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Thu, 22 Nov 2018 20:41:42 +0100 |
Wuzzy |
Add a few translator comments to some not-so-obvious strings
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Wed, 21 Nov 2018 11:59:20 -0500 |
nemo |
silence warning
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Sun, 30 Sep 2018 01:41:12 +0200 |
Wuzzy |
Fix frontend displayed value of Sudden Death timeout being off-by-one
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Mon, 06 Aug 2018 19:29:59 +0200 |
Wuzzy |
Fix description of gfSolidLand in scheme editor
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Thu, 26 Jul 2018 00:18:59 +0200 |
Wuzzy |
Prevent saving game schemes if name was already been taken
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Fri, 23 Mar 2018 03:17:01 +0100 |
Wuzzy |
Add new game flag gfSwitchHog, enable hog switching at turn start
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Fri, 16 Mar 2018 19:05:11 +0100 |
Wuzzy |
Frontend: Properly “gray out” most disabled widgets (a lot of them weren't)
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Wed, 14 Mar 2018 15:19:08 +0100 |
Wuzzy |
Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
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Sat, 15 Apr 2017 05:01:40 +0200 |
Wuzzy |
Replace initial health icon in game scheme editor
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Mon, 30 Jan 2017 11:35:09 -0500 |
nemo |
updates to polish translation by alzen, also add two unlocalised string he found in the gui
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Tue, 15 Nov 2016 02:30:35 +0100 |
Wuzzy |
Relax some health bounds in game scheme editor
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Tue, 15 Nov 2016 01:25:37 +0100 |
Wuzzy |
Remove old Fort Mode from frontend
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Fri, 06 May 2016 18:35:33 +0200 |
Wuzzy |
Tweak damage modifier help
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Fri, 06 May 2016 18:33:54 +0200 |
Wuzzy |
Fix mines time displaying "1 seconds" in frontend
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Fri, 06 May 2016 17:20:19 +0200 |
Wuzzy |
Add help texts for game scheme's basic settings (initial health, etc.)
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Thu, 28 Apr 2016 17:38:30 +0200 |
Wuzzy |
fix for bug 117: Incorrect description of modifier “divide teams”
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Sun, 24 Apr 2016 21:16:08 +0200 |
sheepluva |
merge Wuzzy's new scheme icons
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Wed, 13 Apr 2016 12:03:22 +0200 |
Wuzzy |
Update scheme editor icons
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Sun, 24 Apr 2016 16:51:31 +0200 |
sheepluva |
merge Wuzzy's game modifier buttons reorder patch
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Tue, 12 Apr 2016 19:52:35 +0200 |
Wuzzy |
Reorder game flag buttons
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Mon, 18 Apr 2016 19:53:48 +0200 |
Wuzzy |
Increase size of many drop-down lists
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sat, 14 Feb 2015 22:25:31 -0500 |
nemo |
hook up to frontend
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Tue, 06 May 2014 23:16:35 +0400 |
unc0rr |
- Increase limits on number of mines and explosives in game scheme
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Wed, 01 Jan 2014 14:16:01 +0400 |
unc0rr |
Special script parameter variable in game scheme
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Fri, 04 Oct 2013 18:41:06 +0400 |
unc0rr |
Fix this for me
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Thu, 03 Oct 2013 14:47:33 -0400 |
nemo |
add world edges to config
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Mon, 14 Jan 2013 12:45:01 +0100 |
dag10 |
GCI2012: No More Hovering
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Tue, 23 Oct 2012 06:50:19 +0200 |
koda |
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
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Tue, 23 Oct 2012 04:40:13 +0200 |
koda |
don't try to delete a default scheme
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Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Fri, 17 Feb 2012 17:43:59 +0100 |
koda |
exploit the new setWhatsThis feature in our desktop frontend
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Mon, 30 Jan 2012 17:32:18 -0500 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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Thu, 06 Oct 2011 03:55:51 +0200 |
koda |
(a lot of) ooops
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Thu, 29 Sep 2011 00:13:52 +0200 |
sheepluva |
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
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Wed, 28 Sep 2011 19:27:56 +0200 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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