2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-03-04 |
koda |
version variables confom to naming convention
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2013-03-04 |
koda |
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
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2013-03-04 |
koda |
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
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2013-03-04 |
koda |
convert HW_DEV in ifdef DEBUG clauses
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2013-02-28 |
koda |
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
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2013-02-28 |
koda |
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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2013-02-28 |
koda |
add 'One of Everything' in the weaponsets, from nemo's idea
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2013-01-04 |
unc0rr |
Merge from default
flibqtfrontend
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2012-12-24 |
koda |
get executable directory at runtime rather than configure time
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2012-11-30 |
unc0rr |
Use HW_TEAMCOLOR_ARRAY from frontlib
flibqtfrontend
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2012-11-21 |
koda |
cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
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2012-06-17 |
unc0rr |
- Move colorsModel to appropriate place
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2012-05-27 |
unc0rr |
- Allow switching colors with mouse wheel
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2012-04-29 |
sheepluva |
hello GameStyleModel
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2012-04-28 |
sheepluva |
license header year range adjustments
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2012-04-26 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
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2012-04-26 |
sheepluva |
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
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2012-02-24 |
unc0rr |
- Increase server version number due to rooms list protocol changes
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2012-01-16 |
valnut |
GCI task: season greetings
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2011-06-23 |
unc0rr |
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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2011-05-03 |
koda |
* moved colours and default port from .cpp.in to .h
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2011-05-03 |
koda |
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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2011-03-25 |
nemo |
Delay portal gun a bit, reduce mudball
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2011-03-19 |
nemo |
Landgun, first pass. At sdw's request.
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-28 |
unc0rr |
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
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2011-02-02 |
sheepluva |
if source has uncommitted changes:
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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