project_files/HedgewarsMobile/Classes/InGameMenuViewController.m
2011-11-20 koda SDL included some of our patches mainstream
2011-11-03 koda small tweak to ingamemenu class
2011-11-03 koda double two finger tap to make screenshot on ios (though folder is not yet accessible)
2011-11-02 koda slight simplification
2011-10-01 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-10-01 koda fix a couple of 'potential leaks'
2011-09-24 koda warnings round also for ios
2011-09-14 koda disable ios screenshooting for now Hedgewars-iOS-1.3.1
2011-08-23 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-07-31 koda ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
2011-05-12 koda all together now! releaseAndNil ftw
2011-04-20 koda and now for something completely different, overlay refactoring!
2011-04-18 koda work in progress yet again (can run some games now)
2011-03-13 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
2011-03-01 koda Happy 2011 :)
2011-02-10 koda screenshot binding for library (on ios it just plays the sound)
2011-02-08 koda screenshots 4 ios
2011-02-05 koda show dual head mode some love
2011-02-05 koda cleaning up how chat is handled on idevices
2011-02-02 koda change order of statspage/gamerun when running in dual screen
2011-01-20 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
2010-11-27 koda more backward compatibility
2010-10-28 koda fix an annoying bug that didn't allow returning to the ifrontend
2010-10-25 koda the ios port is also iphone compatible
2010-10-12 koda minor stuff
2010-10-06 koda use dynamic data from engine instead of using hardcoded values
2010-10-03 koda WIP for an objc ammomenu implementation
2010-10-02 koda iPad Video Out support (+less warnings +code update for latest SDL)
2010-09-04 koda headers ftw, also right project file Hedgewars-iOS-1.0
2010-08-30 koda help page for ingame, some other fixes here and there
less more (0) -30 tip