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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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project_files/HedgewarsMobile/Classes/InGameMenuViewController.m
2011-11-20
koda
SDL included some of our patches mainstream
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2011-11-03
koda
small tweak to ingamemenu class
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2011-11-03
koda
double two finger tap to make screenshot on ios (though folder is not yet accessible)
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2011-11-02
koda
slight simplification
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2011-10-01
koda
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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2011-10-01
koda
fix a couple of 'potential leaks'
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2011-09-24
koda
warnings round also for ios
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2011-09-14
koda
disable ios screenshooting for now
Hedgewars-iOS-1.3.1
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2011-08-23
koda
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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2011-07-31
koda
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
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2011-05-12
koda
all together now! releaseAndNil ftw
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2011-04-20
koda
and now for something completely different, overlay refactoring!
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2011-04-18
koda
work in progress yet again (can run some games now)
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2011-03-13
koda
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
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2011-03-01
koda
Happy 2011 :)
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2011-02-10
koda
screenshot binding for library (on ios it just plays the sound)
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2011-02-08
koda
screenshots 4 ios
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2011-02-05
koda
show dual head mode some love
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2011-02-05
koda
cleaning up how chat is handled on idevices
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2011-02-02
koda
change order of statspage/gamerun when running in dual screen
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2011-01-20
koda
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
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2010-11-27
koda
more backward compatibility
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2010-10-28
koda
fix an annoying bug that didn't allow returning to the ifrontend
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2010-10-25
koda
the ios port is also iphone compatible
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2010-10-12
koda
minor stuff
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2010-10-06
koda
use dynamic data from engine instead of using hardcoded values
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2010-10-03
koda
WIP for an objc ammomenu implementation
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2010-10-02
koda
iPad Video Out support (+less warnings +code update for latest SDL)
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2010-09-04
koda
headers ftw, also right project file
Hedgewars-iOS-1.0
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2010-08-30
koda
help page for ingame, some other fixes here and there
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