Sat, 07 Oct 2017 13:23:58 -0400 extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
nemo [Sat, 07 Oct 2017 13:23:58 -0400] rev 12668
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
Sat, 07 Oct 2017 19:11:25 +0200 Make sure new teams start with an unique name
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 19:11:25 +0200] rev 12667
Make sure new teams start with an unique name
Sat, 07 Oct 2017 18:43:31 +0200 Names of new or copied game schemes are now unique
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 18:43:31 +0200] rev 12666
Names of new or copied game schemes are now unique
Sat, 07 Oct 2017 03:43:06 +0200 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 03:43:06 +0200] rev 12665
Rework weapon scheme handling in frontend and fix a couple of bugs There were many oddities in weapon scheme editing which are fixed now: * When you left the weapon scheme editor, everything flashed briefly * When you leaft the weapon scheme editr, the weapon scheme selection always reverted to Default. Very annoying * Clicking on New or Copy now instantly creates and save the new weapons set
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