nemo [Sun, 05 Feb 2012 17:35:52 -0500] rev 6629
ok. really fix by toggling back to ready. At least, I think this should do it...
nemo [Sun, 05 Feb 2012 16:21:55 -0500] rev 6628
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
nemo [Sun, 05 Feb 2012 15:20:49 -0500] rev 6627
add individual hog healths to team health bar
unc0rr [Sun, 05 Feb 2012 23:24:43 +0400] rev 6626
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
Xeli [Sun, 05 Feb 2012 15:55:15 +0100] rev 6625
some refactoring + you can now tap on the ammo menu to select a weapon
koda [Sun, 05 Feb 2012 15:52:26 +0100] rev 6624
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
Xeli [Sat, 04 Feb 2012 23:06:22 +0100] rev 6623
check if the latest assets have been moved to the sdcard (compare with versionCode)
Xeli [Sat, 04 Feb 2012 16:22:46 +0100] rev 6622
Rewrote the Ammomenu:
Added landscape ammomenu
At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it
Draw to texture once
uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos
Slot/Cellsize is dependent on uConsts.AMSlotSize
this should make it easier to scale the ammo menu on smaller screens
AmmoRect
AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point
needs testing on the iphone (and other systems as well ofcourse..)
Xeli [Sat, 04 Feb 2012 16:17:31 +0100] rev 6621
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
Xeli [Sat, 04 Feb 2012 16:15:57 +0100] rev 6620
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf