cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Change a few iterations over list to what is apparently a modification safe syntax, may fix
issue #208 and #217 - needs testing of course.
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
now Random Weapons will show the weapon you will get during the other players turns
not tested online yet, would be happy if someone could and report to me results
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
Check for 0 health to avoid div by 0. spotted by mikade.