Wed, 21 Nov 2012 11:14:51 +0100 |
koda |
added sdl_net headers and def lib for windows, fix frontlib compilation on windows
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Wed, 21 Nov 2012 01:48:10 +0100 |
koda |
lotsa hackery to get frontend somehow link libengine...
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Wed, 21 Nov 2012 00:04:09 +0400 |
unc0rr |
Start port to frontlib
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Tue, 20 Nov 2012 18:33:09 +0100 |
koda |
physfs compilation on windows
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Sun, 18 Nov 2012 00:58:57 +0400 |
unc0rr |
- Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents)
physfslayer
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Sun, 18 Nov 2012 00:37:23 +0400 |
unc0rr |
Mount .hwt files found in Data folder
physfslayer
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Mon, 05 Nov 2012 00:32:41 +0400 |
unc0rr |
merge with default again
physfslayer
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Fri, 02 Nov 2012 20:57:20 +0100 |
Xeli |
merge from hedgeroid, includes Medo's work from GSoC
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Sat, 03 Nov 2012 00:34:35 +0400 |
unc0rr |
Merge with default
physfslayer
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Tue, 30 Oct 2012 12:50:50 +0100 |
koda |
libav name refactor
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Sun, 28 Oct 2012 15:12:37 +0100 |
Xeli |
merge Medo's GSoC work
hedgeroid
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Thu, 25 Oct 2012 05:06:00 +0200 |
koda |
countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
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Wed, 24 Oct 2012 14:55:31 +0100 |
koda |
support video recording on windows with automation and headers
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Sun, 21 Oct 2012 01:28:33 +0400 |
unc0rr |
Fix build
physfslayer
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Fri, 28 Sep 2012 18:03:32 +0100 |
koda |
use cmake OPTION for arguments and further cleanup on CMakeFiles
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Sun, 16 Sep 2012 16:54:51 +0200 |
Medo |
Merge
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Sun, 09 Sep 2012 13:40:02 +0400 |
unc0rr |
- Fix some warnings in frontend
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Fri, 31 Aug 2012 17:52:53 +0200 |
sheepluva |
* don't build moc for campaign.h
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Thu, 30 Aug 2012 13:02:19 -0400 |
nemo |
Checking merge against latest trunk
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Wed, 29 Aug 2012 11:35:38 +0400 |
unc0rr |
This should work better
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Tue, 28 Aug 2012 22:33:17 +0400 |
unc0rr |
Make ffmpeg optional for frontend
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Thu, 09 Aug 2012 01:24:38 +0400 |
Stepan777 |
FindFFMPEG.cmake (used only for frontend for now).
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Thu, 30 Aug 2012 12:13:24 -0400 |
nemo |
checkpoint merge
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Sun, 24 Jun 2012 20:31:26 +0400 |
Stepan777 |
merge
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Tue, 19 Jun 2012 21:20:08 +0200 |
Medo |
Merge
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Sun, 17 Jun 2012 16:32:44 +0200 |
koda |
CROSSAPPLE ftw
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Mon, 11 Jun 2012 18:15:30 +0400 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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Mon, 25 Jun 2012 10:46:48 +0300 |
belphegorr |
The first campaign commit with a lot of changes...
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Tue, 29 May 2012 23:04:03 +0200 |
Medo |
Removed dead/deprecated code and comments
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Thu, 26 Apr 2012 07:44:44 +0200 |
sheepluva |
make DataManager a QObject with reload() slot that emits signal updated()
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Fri, 27 Jan 2012 10:19:14 +0100 |
koda |
this should lower compatibility with qt4.5 again, but i have no way to test it
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Sat, 26 Nov 2011 17:47:55 +0100 |
koda |
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
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Fri, 28 Oct 2011 19:20:35 +0400 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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Tue, 25 Oct 2011 13:30:02 +0400 |
unc0rr |
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
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Sat, 22 Oct 2011 00:00:48 +0200 |
sheepluva |
moving a file around, fixing a png, etc.
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Fri, 21 Oct 2011 07:00:49 +0200 |
sheepluva |
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
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Thu, 20 Oct 2011 02:56:58 +0200 |
sheepluva |
move this widget into the widget dir
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Wed, 28 Sep 2011 19:48:02 +0200 |
sheepluva |
this makes more sense
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Wed, 28 Sep 2011 19:27:56 +0200 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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Mon, 26 Sep 2011 03:12:09 +0200 |
sheepluva |
wow, somebody was smoking some reaaally good sh!t right there, man!
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Wed, 12 Oct 2011 04:14:38 +0200 |
koda |
because betas are baaaad (also really fix compiling everywhere)
0.9.16
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Tue, 20 Sep 2011 13:37:52 -0400 |
nemo |
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
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Mon, 19 Sep 2011 19:12:19 +0200 |
koda |
fix mac compilation
0.9.16
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Mon, 12 Sep 2011 21:51:14 +0400 |
unc0rr |
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
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Wed, 07 Sep 2011 11:19:10 +0400 |
unc0rr |
Replace tab with space
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Tue, 06 Sep 2011 13:36:10 +0400 |
unc0rr |
Fix link again (changed libraries order)
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Sun, 04 Sep 2011 14:46:46 +0400 |
unc0rr |
Link against quazip
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Sun, 04 Sep 2011 13:46:08 +0400 |
unc0rr |
Implement DataBrowser which downloads resources (images, css) on its own.
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Sun, 04 Sep 2011 11:48:01 +0400 |
unc0rr |
- Implement progressbars to show download progress
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Tue, 28 Jun 2011 16:12:39 +0400 |
unc0rr |
Fix CMake warning (a header listed twice)
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Thu, 23 Jun 2011 21:12:27 +0400 |
unc0rr |
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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Mon, 20 Jun 2011 12:57:44 -0400 |
nemo |
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
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Sat, 18 Jun 2011 03:14:45 +0200 |
koda |
file association for mac!
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Mon, 09 May 2011 18:00:39 +0200 |
koda |
some headers cleanup and rename of stats and playrecord pages for consistency
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Mon, 09 May 2011 16:56:29 +0200 |
koda |
split pages.h into several header files
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Fri, 29 Apr 2011 03:31:50 +0200 |
koda |
some updates to the crossbuild system for mac
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Sat, 02 Apr 2011 02:34:54 -0400 |
Zorg |
Removing pages.cpp and splitting it up into various files.
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Thu, 17 Mar 2011 23:53:33 +0100 |
koda |
allows for building hedgewars with SDL-1.3
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Wed, 02 Feb 2011 23:21:14 +0100 |
koda |
guess what? merge 0.9.15 again...
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Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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