Wed, 07 Feb 2007 00:30:25 +0000 |
displacer |
segfault after endgame fixed?!
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Mon, 05 Feb 2007 23:34:00 +0000 |
unc0rr |
Fix net game ;)
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Mon, 05 Feb 2007 22:39:01 +0000 |
unc0rr |
- Fix net game bug
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Sat, 03 Feb 2007 00:04:52 +0000 |
displacer |
additional error checking
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Sun, 21 Jan 2007 19:53:25 +0000 |
displacer |
first buggy hedgehogs num net change
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Mon, 15 Jan 2007 21:20:36 +0000 |
unc0rr |
- Store more team specific values in HWTeam
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Mon, 15 Jan 2007 18:45:07 +0000 |
displacer |
Run game message added, team and config info provided for net game
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Sat, 13 Jan 2007 22:32:08 +0000 |
unc0rr |
Don't show game stats in case of interrupted by command '/quit' game
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Thu, 11 Jan 2007 23:19:18 +0000 |
unc0rr |
Game config commands are generated by GameCFGWidget
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Mon, 08 Jan 2007 20:51:22 +0000 |
unc0rr |
Use new parameters, small protocol change
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Thu, 04 Jan 2007 16:27:45 +0000 |
unc0rr |
- Better blowtorch
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Sun, 10 Dec 2006 18:57:05 +0000 |
unc0rr |
'Show FPS' and 'FPS limit' options
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Sun, 10 Dec 2006 18:13:10 +0000 |
unc0rr |
Implemented FPS limit and show/hide FPS value
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Fri, 08 Dec 2006 21:14:52 +0000 |
displacer |
automatic assign of game server TCP port
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Fri, 24 Nov 2006 19:33:43 +0000 |
unc0rr |
Protocol version sets in CMake
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Thu, 23 Nov 2006 21:51:47 +0000 |
unc0rr |
Engine gets Data path from frontend
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Sun, 19 Nov 2006 14:11:02 +0000 |
displacer |
fixed: choose map for simple game is working now
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Sat, 18 Nov 2006 23:48:24 +0000 |
displacer |
map choose from files added
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Sat, 18 Nov 2006 14:47:50 +0000 |
unc0rr |
- Fix infinite loop when selecting weapon with ammo menu
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Tue, 14 Nov 2006 20:39:30 +0000 |
unc0rr |
'Proto' class to make things easier
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Wed, 01 Nov 2006 20:26:45 +0000 |
unc0rr |
- Fixes for map mushrooms
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Sat, 28 Oct 2006 15:35:31 +0000 |
displacer |
rgb instead of rgba sending to engine
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Sat, 28 Oct 2006 15:09:51 +0000 |
displacer |
multiplayer colors enabled
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Fri, 27 Oct 2006 22:14:02 +0000 |
unc0rr |
Fixed compilation on *nix .)
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Fri, 27 Oct 2006 22:07:38 +0000 |
unc0rr |
Implement Knowledge Base for libs/compilers bugs
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Thu, 05 Oct 2006 17:02:09 +0000 |
unc0rr |
- Update more headers
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Thu, 05 Oct 2006 16:33:18 +0000 |
unc0rr |
Relicense to GPL
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Mon, 02 Oct 2006 18:09:39 +0000 |
displacer |
tcp sockets are incapsulated in TCPBase class now
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Sun, 01 Oct 2006 20:25:03 +0000 |
displacer |
united TCP transfers for start game and receive preview
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Sun, 01 Oct 2006 20:14:30 +0000 |
displacer |
prepare uniting tcp classes
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Wed, 27 Sep 2006 20:13:29 +0000 |
unc0rr |
Changeable volume
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Tue, 26 Sep 2006 20:24:32 +0000 |
displacer |
working map preview
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Thu, 21 Sep 2006 17:57:35 +0000 |
unc0rr |
Fix demos usability
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Sat, 16 Sep 2006 15:15:30 +0000 |
unc0rr |
Fix hedgehog physics %)
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Fri, 15 Sep 2006 20:38:25 +0000 |
unc0rr |
Don't save demos in 'bin' dir
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Mon, 11 Sep 2006 18:27:49 +0000 |
unc0rr |
fix 'Simple game' and playing demos
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Sat, 09 Sep 2006 17:59:25 +0000 |
unc0rr |
- Small fix for AI
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Sat, 09 Sep 2006 16:59:10 +0000 |
displacer |
teams and hedgedogs num selection added to HWgame
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Sun, 27 Aug 2006 13:21:11 +0000 |
unc0rr |
Update file headers & delete unneeded files
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Sun, 27 Aug 2006 13:16:40 +0000 |
unc0rr |
Use QUuid to generate seed, rand() to choose theme
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Fri, 18 Aug 2006 19:59:16 +0000 |
displacer |
GameUIConfig* member removed
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Mon, 14 Aug 2006 14:49:40 +0000 |
unc0rr |
- Use right packet length
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Sun, 06 Aug 2006 15:48:48 +0000 |
unc0rr |
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
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Wed, 26 Jul 2006 12:25:48 +0000 |
unc0rr |
Convert all pages to classes
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Tue, 25 Jul 2006 20:19:46 +0000 |
unc0rr |
Predefined teams, 'simple game' doesn't need to create team
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Tue, 25 Jul 2006 13:32:11 +0000 |
unc0rr |
New GameCFGWidget. Now it's possible to set forts mode from ui
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Mon, 24 Jul 2006 22:37:34 +0000 |
unc0rr |
Start rewrite ui
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Thu, 20 Jul 2006 20:11:32 +0000 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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Sat, 08 Jul 2006 21:40:03 +0000 |
unc0rr |
- Unicode support for team and hedgehogs names
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Sat, 21 Jan 2006 16:18:19 +0000 |
unc0rr |
Send run parameters by cmd line, game parameters by IPC... breaks network game
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Sun, 15 Jan 2006 23:56:47 +0000 |
unc0rr |
- Rename frontend to hedgewars and compile it to engine directory
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Tue, 10 Jan 2006 19:53:18 +0000 |
unc0rr |
- Removed dark pixels on the corners of health case
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Mon, 09 Jan 2006 20:29:14 +0000 |
unc0rr |
- Fixed crash in IPC code
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Sat, 07 Jan 2006 15:23:45 +0000 |
unc0rr |
- More binds
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Sat, 31 Dec 2005 13:46:49 +0000 |
unc0rr |
- Anti-flood and anti-lag changes
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Wed, 28 Dec 2005 22:18:11 +0000 |
unc0rr |
With this patch the game doesn't crash when gaming by net
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Tue, 27 Dec 2005 10:20:55 +0000 |
unc0rr |
Now net game is near available, but exception occurs...
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Fri, 16 Dec 2005 20:59:49 +0000 |
unc0rr |
- clear demos list before adding items
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Wed, 07 Dec 2005 20:36:55 +0000 |
unc0rr |
Frontend lets define more binds
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Tue, 06 Dec 2005 19:46:40 +0000 |
unc0rr |
- Get rid of old frontend
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