Sun, 02 Sep 2018 20:57:33 +0200 |
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Lua API: Add SetTurnTimeLeft, SetReadyTimeLeft
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Sun, 02 Sep 2018 01:25:37 +0200 |
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Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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Sun, 02 Sep 2018 00:07:33 +0200 |
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Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug 265
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Sat, 01 Sep 2018 23:03:56 +0200 |
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Check for victory before stTurnReact. Fixes 382
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Sat, 01 Sep 2018 21:56:12 +0200 |
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ASA, desert01: Fix display error when destroying device crate
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Fri, 31 Aug 2018 21:34:33 +0200 |
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Add 2nd optional parameter to HedgewarsScriptLoad. If false, its OK if file does not exist. Also, return true/false on success
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Fri, 31 Aug 2018 21:22:12 +0200 |
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Backed out changeset a62408ee8281. Allowing HedgewarsScriptLoad to not stop if script is missing is dumb
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Fri, 31 Aug 2018 21:07:07 +0200 |
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Allow script to be missing when calling HedgewarsScriptLoad, return true/false based on success
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Fri, 31 Aug 2018 16:51:33 +0200 |
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Force-disable gfPerHogAmmo and gfSharedAmmo for RW and BRW
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Thu, 30 Aug 2018 22:07:01 +0200 |
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BRW now allows weapon scheme customization
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Tue, 28 Aug 2018 05:46:33 +0200 |
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Space Invasion: Continue playing rounds in case the teams are tied at the end
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Sun, 26 Aug 2018 14:59:05 +0200 |
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/greeting chat commands now clears greeting if called w/o arguments
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Wed, 22 Aug 2018 15:00:04 +0200 |
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Fix critical failure to cleanup teams list after rejoining game after a force-quit. Fixes bug 597
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Tue, 21 Aug 2018 22:31:50 +0200 |
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Animate: Remove follow arg from AnimVisualGear
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Tue, 14 Aug 2018 15:25:05 +0200 |
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Move common sprite tint values into Utils Lua library
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