Fri, 09 Mar 2018 21:09:53 +0100 |
Wuzzy |
Nerf minigun in Default ammo scheme
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Sat, 10 Feb 2018 15:36:01 +0100 |
Wuzzy |
Remove some "invalid" crate drops from Construction Mode weapon scheme
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Sat, 10 Feb 2018 12:01:00 +0100 |
Wuzzy |
Construction Mode: Now amSwitch amount can be changed in weapon scheme
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Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
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Wed, 18 Oct 2017 02:17:03 +0200 |
Wuzzy |
Add air mine, cleaver to Highlander ammo scheme, and remove resurrector
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Mon, 16 Oct 2017 16:45:19 +0200 |
Wuzzy |
Also drop air mine and rubber duck from Construction Mode crates
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Sun, 14 May 2017 15:20:26 +0200 |
sheepluva |
Remove IceGun from default Highlander weaponset
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Sat, 15 Apr 2017 08:09:23 +0200 |
Wuzzy |
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
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Sat, 08 Apr 2017 21:43:48 +0200 |
Wuzzy |
Add ammotype amDuck for rubber duck
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Wed, 23 Nov 2016 16:02:03 +0100 |
Wuzzy |
Add sine gun to Crazy weapon set
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Wed, 23 Nov 2016 15:57:45 +0100 |
Wuzzy |
Set minimum ammo box content of 1 for default ammo schemes
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Wed, 13 Apr 2016 12:13:34 +0200 |
Wuzzy |
Add empty weapons scheme (instead of default) when using “New” button
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Fri, 15 Jan 2016 05:50:18 +0100 |
sheepluva |
documentation tweak
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Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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Mon, 01 Dec 2014 17:55:09 +0100 |
sheepluva |
weapon set: Shoppa Pro
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Tue, 25 Nov 2014 22:38:19 +0900 |
mikade |
Add scheme and weaponset for Construction Mode.
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Wed, 29 Jan 2014 09:17:25 -0500 |
nemo |
aaaand remove switch
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Tue, 28 Jan 2014 09:09:31 -0500 |
nemo |
remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
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Mon, 27 Jan 2014 23:44:28 -0500 |
nemo |
Make highlander configurable using weapons, commit weaponset mimicking old values
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Thu, 12 Dec 2013 22:57:51 +0400 |
unc0rr |
More sane default weapons: remove rc, freezer, portals and landspray
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Thu, 12 Dec 2013 13:33:33 -0500 |
nemo |
reduce # of freezers to 1
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Mon, 09 Dec 2013 23:30:41 -0500 |
nemo |
match girder on this one.
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Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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Sat, 13 Apr 2013 19:31:31 +0200 |
mikade |
remove delays from "one of everything" weaponset
0.9.19
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Sat, 13 Apr 2013 19:11:52 +0200 |
sheepluva |
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
0.9.19
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Tue, 05 Mar 2013 16:04:22 -0500 |
nemo |
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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Thu, 28 Feb 2013 23:02:12 +0100 |
koda |
correct copyright header on files i added
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Thu, 28 Feb 2013 22:47:42 +0100 |
koda |
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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