Fri, 12 Feb 2010 18:40:14 +0000 Engine:
smxx [Fri, 12 Feb 2010 18:40:14 +0000] rev 2802
Engine: * Added alt weapon icon to parachute and flying saucer * Hide alt weapon icon once weapon was used
Fri, 12 Feb 2010 17:02:08 +0000 Engine:
smxx [Fri, 12 Feb 2010 17:02:08 +0000] rev 2801
Engine: * Show alternative weapon that might be used while on rope (if any is selected)
Fri, 12 Feb 2010 16:39:22 +0000 Engine:
smxx [Fri, 12 Feb 2010 16:39:22 +0000] rev 2800
Engine: * Added executable icon (Win32 only) * Added window icon * Tiy should redo both as I couldn't get them right (blurred/transparency)
Wed, 10 Feb 2010 22:00:49 +0000 add a new way to fetch version info from pascal to c
koda [Wed, 10 Feb 2010 22:00:49 +0000] rev 2799
add a new way to fetch version info from pascal to c complete the stubs for the new lua section fixed a glitch in the ifrontend
Wed, 10 Feb 2010 21:23:03 +0000 Engine:
smxx [Wed, 10 Feb 2010 21:23:03 +0000] rev 2798
Engine: * Excluded Lua scripting on iPhone Frontend: * Some stylesheet tweaks by Tiy and me
Wed, 10 Feb 2010 17:53:21 +0000 Engine:
smxx [Wed, 10 Feb 2010 17:53:21 +0000] rev 2797
Engine: * Redirect debug log to stderr in case no path was provided (e.g. run from command line)
Wed, 10 Feb 2010 17:31:12 +0000 Engine:
smxx [Wed, 10 Feb 2010 17:31:12 +0000] rev 2796
Engine: * Proper cleanup after creating landscape preview * Avoid trying to write to current working directory (no-go under Windows Vista/7 if installed to C:\Program Files)
Wed, 10 Feb 2010 17:15:10 +0000 Engine:
smxx [Wed, 10 Feb 2010 17:15:10 +0000] rev 2795
Engine: * Last pointer cast removed (I hope)
Wed, 10 Feb 2010 17:13:49 +0000 Engine:
smxx [Wed, 10 Feb 2010 17:13:49 +0000] rev 2794
Engine: * Forgot another gear pointer -> gear uid change
Wed, 10 Feb 2010 15:42:00 +0000 Engine:
smxx [Wed, 10 Feb 2010 15:42:00 +0000] rev 2793
Engine: * Prevent script calls with no script loaded (error spam)
Wed, 10 Feb 2010 13:53:31 +0000 Engine:
smxx [Wed, 10 Feb 2010 13:53:31 +0000] rev 2792
Engine: * Submit gear UID to script functions instead of gear pointer on gear add/delete
Wed, 10 Feb 2010 10:03:13 +0000 Engine:
smxx [Wed, 10 Feb 2010 10:03:13 +0000] rev 2791
Engine: * Fixed uScript to compile without DEBUGFILE set
Wed, 10 Feb 2010 09:52:00 +0000 Engine:
smxx [Wed, 10 Feb 2010 09:52:00 +0000] rev 2790
Engine: * Identify gears in Lua using their unique id instead of their pointer address - this should keep training from crashing on x64 platforms * Removed obsolete script call to "onTeamSetup" even before any script is loaded
Wed, 10 Feb 2010 02:03:41 +0000 Some slight changes to slovak locale
nemo [Wed, 10 Feb 2010 02:03:41 +0000] rev 2789
Some slight changes to slovak locale
Wed, 10 Feb 2010 01:02:20 +0000 * Forgot to update CMakeLists.txt for proper INSTALL
smxx [Wed, 10 Feb 2010 01:02:20 +0000] rev 2788
* Forgot to update CMakeLists.txt for proper INSTALL
Wed, 10 Feb 2010 00:57:39 +0000 * Casing ... *whistle*
smxx [Wed, 10 Feb 2010 00:57:39 +0000] rev 2787
* Casing ... *whistle*
Wed, 10 Feb 2010 00:55:40 +0000 Engine:
smxx [Wed, 10 Feb 2010 00:55:40 +0000] rev 2786
Engine: * Added LUA scripting support for trainings (and maybe soon) scenarios/missions * Converted Shotgun and Bazooka Training to LUA * New dependency: LUA 5.1 * New Mission Objectives window * Extended default keybinds for non-iPhone builds * NOTE: Script function names etc. might change soon so don't work too hard on your own missions (for now)! This is experimental! Frontend: * Added support for new training maps/LUA scripts
Tue, 09 Feb 2010 21:51:52 +0000 set min on king health proportion
nemo [Tue, 09 Feb 2010 21:51:52 +0000] rev 2785
set min on king health proportion
Tue, 09 Feb 2010 20:47:22 +0000 King health proportional to team size
nemo [Tue, 09 Feb 2010 20:47:22 +0000] rev 2784
King health proportional to team size
Tue, 09 Feb 2010 18:58:44 +0000 Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
nemo [Tue, 09 Feb 2010 18:58:44 +0000] rev 2783
Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
Tue, 09 Feb 2010 18:34:49 +0000 tweak of placement
nemo [Tue, 09 Feb 2010 18:34:49 +0000] rev 2782
tweak of placement
Tue, 09 Feb 2010 16:39:43 +0000 antialiasing, a minor obsession.
nemo [Tue, 09 Feb 2010 16:39:43 +0000] rev 2781
antialiasing, a minor obsession.
Tue, 09 Feb 2010 14:30:59 +0000 Engine:
smxx [Tue, 09 Feb 2010 14:30:59 +0000] rev 2780
Engine: * Added victory.ogg as sndVictory (only used in to-be-commited training right now)
Tue, 09 Feb 2010 14:24:25 +0000 Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
nemo [Tue, 09 Feb 2010 14:24:25 +0000] rev 2779
Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
Tue, 09 Feb 2010 14:21:25 +0000 New British voicepack
nemo [Tue, 09 Feb 2010 14:21:25 +0000] rev 2778
New British voicepack
Tue, 09 Feb 2010 13:04:11 +0000 tweak. no chirp on room creation.
nemo [Tue, 09 Feb 2010 13:04:11 +0000] rev 2777
tweak. no chirp on room creation.
Tue, 09 Feb 2010 03:21:09 +0000 Only enable chirp for room owner
nemo [Tue, 09 Feb 2010 03:21:09 +0000] rev 2776
Only enable chirp for room owner
Tue, 09 Feb 2010 02:03:31 +0000 Only beep in room, load sound in constructor
nemo [Tue, 09 Feb 2010 02:03:31 +0000] rev 2775
Only beep in room, load sound in constructor
Tue, 09 Feb 2010 01:50:36 +0000 Switch to PlayChannel so as not to interrupt background music.
nemo [Tue, 09 Feb 2010 01:50:36 +0000] rev 2774
Switch to PlayChannel so as not to interrupt background music.
Tue, 09 Feb 2010 01:47:50 +0000 Have game beep when someone joins lobby/room. Controlled by Sound option
nemo [Tue, 09 Feb 2010 01:47:50 +0000] rev 2773
Have game beep when someone joins lobby/room. Controlled by Sound option
Mon, 08 Feb 2010 21:49:52 +0000 some code cleanup for the ifrontend
koda [Mon, 08 Feb 2010 21:49:52 +0000] rev 2772
some code cleanup for the ifrontend
Mon, 08 Feb 2010 18:12:06 +0000 Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
nemo [Mon, 08 Feb 2010 18:12:06 +0000] rev 2771
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
Mon, 08 Feb 2010 16:03:58 +0000 Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
nemo [Mon, 08 Feb 2010 16:03:58 +0000] rev 2770
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
Mon, 08 Feb 2010 15:56:43 +0000 Some handling of interaction between king mode and place hogs mode.
nemo [Mon, 08 Feb 2010 15:56:43 +0000] rev 2769
Some handling of interaction between king mode and place hogs mode.
Mon, 08 Feb 2010 12:54:44 +0000 Request by soreau. Placement time proportional to map size.
nemo [Mon, 08 Feb 2010 12:54:44 +0000] rev 2768
Request by soreau. Placement time proportional to map size.
Mon, 08 Feb 2010 12:49:58 +0000 Yay for burning through revision numbers
nemo [Mon, 08 Feb 2010 12:49:58 +0000] rev 2767
Yay for burning through revision numbers
Mon, 08 Feb 2010 12:49:41 +0000 redundant
nemo [Mon, 08 Feb 2010 12:49:41 +0000] rev 2766
redundant
Mon, 08 Feb 2010 12:49:21 +0000 Attractiveness tweak
nemo [Mon, 08 Feb 2010 12:49:21 +0000] rev 2765
Attractiveness tweak
Mon, 08 Feb 2010 12:46:09 +0000 Allow for ammos w/o teleports
nemo [Mon, 08 Feb 2010 12:46:09 +0000] rev 2764
Allow for ammos w/o teleports
Mon, 08 Feb 2010 05:17:59 +0000 Do CI correctly. Still need to allow for mode in case of no teleports in ammo
nemo [Mon, 08 Feb 2010 05:17:59 +0000] rev 2763
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
Mon, 08 Feb 2010 03:03:18 +0000 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo [Mon, 08 Feb 2010 03:03:18 +0000] rev 2762
Mode to place hogs at start of game. Will probably need a bit more testing.
Fri, 05 Feb 2010 13:47:25 +0000 General:
smxx [Fri, 05 Feb 2010 13:47:25 +0000] rev 2761
General: * Updated svn ignore lists Engine: * Small update to en locale * Fixed line break conversion for gl.txt
Fri, 05 Feb 2010 13:32:57 +0000 ... or. just move the king check to after the gear nil
nemo [Fri, 05 Feb 2010 13:32:57 +0000] rev 2760
... or. just move the king check to after the gear nil
Fri, 05 Feb 2010 13:30:47 +0000 account for dying king
nemo [Fri, 05 Feb 2010 13:30:47 +0000] rev 2759
account for dying king
Fri, 05 Feb 2010 13:12:31 +0000 Add one king per team instead of clan, kill off clan if all kings are dead. untested.
nemo [Fri, 05 Feb 2010 13:12:31 +0000] rev 2758
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
Fri, 05 Feb 2010 11:47:57 +0000 add quebec for all the canadian frenchies.
nemo [Fri, 05 Feb 2010 11:47:57 +0000] rev 2757
add quebec for all the canadian frenchies.
Fri, 05 Feb 2010 11:44:28 +0000 Strip PNGs, tweak hedgewars flag.
nemo [Fri, 05 Feb 2010 11:44:28 +0000] rev 2756
Strip PNGs, tweak hedgewars flag.
Fri, 05 Feb 2010 00:47:28 +0000 Engine:
smxx [Fri, 05 Feb 2010 00:47:28 +0000] rev 2755
Engine: * Removed duplicated locale entries
Fri, 05 Feb 2010 00:43:56 +0000 touchinput works, invisible buttons added and initial support for chat
koda [Fri, 05 Feb 2010 00:43:56 +0000] rev 2754
touchinput works, invisible buttons added and initial support for chat
Thu, 04 Feb 2010 22:34:21 +0000 update iphone port to new code from Smaxx
koda [Thu, 04 Feb 2010 22:34:21 +0000] rev 2753
update iphone port to new code from Smaxx
Thu, 04 Feb 2010 22:30:42 +0000 Frontend:
smxx [Thu, 04 Feb 2010 22:30:42 +0000] rev 2752
Frontend: * Skip cpu flag to hide it from players
Thu, 04 Feb 2010 22:29:19 +0000 Engine:
smxx [Thu, 04 Feb 2010 22:29:19 +0000] rev 2751
Engine: * Force 'cpu' flag for AI players; keep players from using it * Updated english Locale/de.txt Graphics: * Added first pack of community submitted flags (cm_*.png) * Added some new hats
Thu, 04 Feb 2010 20:49:59 +0000 Frontend:
smxx [Thu, 04 Feb 2010 20:49:59 +0000] rev 2750
Frontend: * Updated main window's background color
Thu, 04 Feb 2010 20:49:23 +0000 Frontend:
smxx [Thu, 04 Feb 2010 20:49:23 +0000] rev 2749
Frontend: * Updated graphics by Tiyuri
Thu, 04 Feb 2010 20:47:39 +0000 Graphics:
smxx [Thu, 04 Feb 2010 20:47:39 +0000] rev 2748
Graphics: * Added even more flags
Thu, 04 Feb 2010 20:45:03 +0000 Server:
smxx [Thu, 04 Feb 2010 20:45:03 +0000] rev 2747
Server: * Added support for flags (this still needs further adjustments to restore compatibility with older versions (team datasets)!) Engine: * Added support for flags * Added weapon tooltips * Moved SplitBySpace to uMisc * Set file operations to readonly to avoid conflicts running multiple copies networked and synced on one (fast) machine * Flash active team while green arrow is shown (waiting for input or camera centered on active hog) * Updated English locale Frontend: * Added support for flags * Added flag selection to edit team page * Added checkbox for weapon tooltips in options * "Random team" button may now be translated * Disabled "official server" button till protocol is handled for all versions (see above; nemo's server is updated to new protocol) Graphics: * Added basic set of example flags
Thu, 04 Feb 2010 18:46:49 +0000 Correct napalm adjustment.
nemo [Thu, 04 Feb 2010 18:46:49 +0000] rev 2746
Correct napalm adjustment.
Thu, 04 Feb 2010 14:48:49 +0000 Engine:
smxx [Thu, 04 Feb 2010 14:48:49 +0000] rev 2745
Engine: + Split PlaySound into PlaySound and LoopSound + Added overloaded versions of PlaySound/LoopSound that won't require voicepack parameter + LoopSound now allows multiple copies of the same sound to play looped and returns the channel used for playback (to stop them later) + StopSound now allows either a specific sound (single playback) or channel (single playback as well as looped playback) to be stopped + SoundChannel attribute for Gears to be used when looping sounds
Thu, 04 Feb 2010 14:35:31 +0000 Engine:
smxx [Thu, 04 Feb 2010 14:35:31 +0000] rev 2744
Engine: * Avoid playing the same sound looped multiple times as its impossible to stop older copies then (at least for now)
Wed, 03 Feb 2010 23:36:42 +0000 implement transition in the way i had in mind
koda [Wed, 03 Feb 2010 23:36:42 +0000] rev 2743
implement transition in the way i had in mind
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