smxx [Fri, 26 Mar 2010 12:16:12 +0000] rev 3074
Frontend:
* Added text notice to main screen if build is a dev build
koda [Fri, 26 Mar 2010 09:40:26 +0000] rev 3073
add another button to close the game and return to the iFrontend (untested)
nemo [Fri, 26 Mar 2010 03:04:19 +0000] rev 3072
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
nemo [Fri, 26 Mar 2010 00:53:31 +0000] rev 3071
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
nemo [Fri, 26 Mar 2010 00:49:02 +0000] rev 3070
Change settings for birdy in default weapon sets
smxx [Fri, 26 Mar 2010 00:39:49 +0000] rev 3069
CMake:
* Don't build Lua on systems other than Win32/Apple
nemo [Fri, 26 Mar 2010 00:39:00 +0000] rev 3068
remove utility flag
smxx [Fri, 26 Mar 2010 00:37:36 +0000] rev 3067
CMake:
* Finally auto detect Lua system libraries on ALL unix/linux systems (hope so)
* Fixed first time configure for hwengine (tried to set LUA_LIBRARY before triggering detection)
nemo [Fri, 26 Mar 2010 00:26:32 +0000] rev 3066
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
mbait [Thu, 25 Mar 2010 23:03:21 +0000] rev 3065
Birdy egg added
koda [Thu, 25 Mar 2010 23:02:55 +0000] rev 3064
testing ftw
koda [Thu, 25 Mar 2010 23:01:50 +0000] rev 3063
reworked interaction of engine/frontend when closing
added a corner button for general actions during game
nemo [Thu, 25 Mar 2010 02:02:53 +0000] rev 3062
tweak kick in case of wrapping
smxx [Wed, 24 Mar 2010 23:31:13 +0000] rev 3061
Frontend:
* Updated game scheme page
* Removed text labels from toggle buttons (looked ugly on smaller resolutions)
nemo [Wed, 24 Mar 2010 18:01:49 +0000] rev 3060
Android hat
nemo [Wed, 24 Mar 2010 15:36:46 +0000] rev 3059
Tiy redraws random order button
smxx [Wed, 24 Mar 2010 14:03:03 +0000] rev 3058
Engine:
* Free land objects right after map drawing
Frontend:
* No longer remove duplicates from friends/ignore lists (to keep Qt 4.4 compatibility)
Maps:
* No longer lock camera on balls on Knockball
nemo [Wed, 24 Mar 2010 11:01:21 +0000] rev 3057
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
palewolf [Tue, 23 Mar 2010 23:08:57 +0000] rev 3056
- Avoid gaps between land and grass in mushroom2
- Add bottom margin to moles to avoid flying heads on thin land
koda [Tue, 23 Mar 2010 21:58:23 +0000] rev 3055
fix a build error on 10.5, LandPixels properly initialized
palewolf [Tue, 23 Mar 2010 21:50:26 +0000] rev 3054
Make UFO rotate while flying
nemo [Tue, 23 Mar 2010 19:06:43 +0000] rev 3053
Free land object SDL surfaces.
unc0rr [Tue, 23 Mar 2010 16:53:45 +0000] rev 3052
wtf
unc0rr [Tue, 23 Mar 2010 16:50:13 +0000] rev 3051
Ok, this part is ok
smxx [Mon, 22 Mar 2010 20:57:49 +0000] rev 3050
Maps:
* Added Palewolf's Spanish translation for Basketball's script
* Added Knockball's directory to directories to be installed
nemo [Mon, 22 Mar 2010 20:19:06 +0000] rev 3049
I can't read.
nemo [Mon, 22 Mar 2010 18:04:18 +0000] rev 3048
oh. I missed the fact he moved it to uLandTexture
nemo [Mon, 22 Mar 2010 18:02:39 +0000] rev 3047
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
nemo [Mon, 22 Mar 2010 17:59:59 +0000] rev 3046
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
unc0rr [Mon, 22 Mar 2010 17:48:19 +0000] rev 3045
Clean Augean stables