nemo [Thu, 27 Sep 2012 13:37:10 -0400] rev 7717
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
unc0rr [Fri, 28 Sep 2012 00:51:04 +0400] rev 7716
Fix some hints
unc0rr [Fri, 28 Sep 2012 00:39:20 +0400] rev 7715
Shutup pas2c
unc0rr [Fri, 28 Sep 2012 00:18:07 +0400] rev 7714
vector2Angle function which converts vector to angle from -2048 to 2048
unc0rr [Thu, 27 Sep 2012 23:24:01 +0400] rev 7713
Always run simple game on medium maps
unc0rr [Thu, 27 Sep 2012 19:15:49 +0400] rev 7712
Oops
unc0rr [Wed, 26 Sep 2012 11:36:41 +0400] rev 7711
Fix framing
unc0rr [Tue, 25 Sep 2012 22:45:40 +0400] rev 7710
- Keep track of room name so correct name is displayed when you become room admin
- Don't rename rooms if client is > 0.9.17
koda [Tue, 25 Sep 2012 02:57:03 +0200] rev 7709
only accept RELASE and DEBUG build type configuration
koda [Tue, 25 Sep 2012 02:35:21 +0200] rev 7708
another little tweak
koda [Tue, 25 Sep 2012 02:25:22 +0200] rev 7707
sdl_extras updated/fixed (is this file still needed?)
koda [Tue, 25 Sep 2012 01:27:26 +0200] rev 7706
forgot a few checks from rev f40c65ae3eab
koda [Tue, 25 Sep 2012 01:02:21 +0200] rev 7705
force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
koda [Tue, 25 Sep 2012 00:35:49 +0200] rev 7704
slight tweak to lua linking (that will break everything, i'm sure)
unc0rr [Sat, 22 Sep 2012 19:14:58 +0400] rev 7703
Make sheepluva happy