Sat, 29 Sep 2018 21:59:36 +0200 |
Wuzzy |
ASA, ice02: Fix recorded time being 6 seconds more than reality
|
file |
diff |
annotate
|
Sat, 29 Sep 2018 01:17:15 +0200 |
Wuzzy |
Move campaign mission images to share/ instead of hardcoding them into frontend
|
file |
diff |
annotate
|
Thu, 27 Sep 2018 00:11:54 +0200 |
Wuzzy |
Update changelog
|
file |
diff |
annotate
|
Mon, 17 Sep 2018 22:37:47 +0200 |
Wuzzy |
Easier back jumps in Basic Movement Training (fixes bug 692)
|
file |
diff |
annotate
|
Sat, 15 Sep 2018 16:22:04 +0200 |
Wuzzy |
Fix some syntax errors in internal Lua syntax documentation
|
file |
diff |
annotate
|
Tue, 11 Sep 2018 18:34:27 +0200 |
Wuzzy |
Allow to change volume during pause
|
file |
diff |
annotate
|
Tue, 11 Sep 2018 17:22:54 +0200 |
Wuzzy |
ASA, final: Don't say "missed" or "yes sir" after blowing up barrels
|
file |
diff |
annotate
|
Tue, 04 Sep 2018 15:03:35 +0200 |
Wuzzy |
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
|
file |
diff |
annotate
|
Mon, 03 Sep 2018 20:01:50 +0200 |
Wuzzy |
Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
|
file |
diff |
annotate
|
Mon, 03 Sep 2018 12:46:57 +0200 |
Wuzzy |
Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
|
file |
diff |
annotate
|
Mon, 03 Sep 2018 01:09:14 +0200 |
Wuzzy |
Don't start retreat time if hog has lost control in the meantime
|
file |
diff |
annotate
|
Sun, 02 Sep 2018 22:02:15 +0200 |
Wuzzy |
Add deprecation warning for setting TurnTimeLeft/ReadyTimeLeft directly, fix SetTurnTimeLeft/SetReadyTimeLeft not setting vars reliably
|
file |
diff |
annotate
|
Sun, 02 Sep 2018 20:57:33 +0200 |
Wuzzy |
Lua API: Add SetTurnTimeLeft, SetReadyTimeLeft
|
file |
diff |
annotate
|
Sun, 02 Sep 2018 01:25:37 +0200 |
Wuzzy |
Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
|
file |
diff |
annotate
|
Sun, 02 Sep 2018 00:07:33 +0200 |
Wuzzy |
Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug 265
|
file |
diff |
annotate
|