Wed, 11 Oct 2017 17:05:35 -0400 wind blowing around mines off-turn was too annoying.
nemo [Wed, 11 Oct 2017 17:05:35 -0400] rev 12693
wind blowing around mines off-turn was too annoying.
Wed, 11 Oct 2017 23:01:07 +0200 Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 23:01:07 +0200] rev 12692
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected Assumption: You rope with secondary ammo selected. You miss a shot, destroying the rope gear. Previous behaviour: Rope gets deselected and the secondary ammo gets selected, you can no longer rope. Very annoying, reason of many Shoppa fails! New behaviour: Rope stays selected, but selection of secondary ammo is cleared (because rope gear got destroyed). Makes much more sense overall. Analog for jetpack and parachute.
Wed, 11 Oct 2017 20:16:00 +0200 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 20:16:00 +0200] rev 12691
Fix rope angle possible to go below 0° if having secondary weapon selected
Wed, 11 Oct 2017 18:52:50 +0200 Fix faulty stats screen translation in English locale
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 18:52:50 +0200] rev 12690
Fix faulty stats screen translation in English locale
Wed, 11 Oct 2017 18:39:19 +0200 Don't let player save ammo scheme with pre-installed name, even case-insensitively
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 18:39:19 +0200] rev 12689
Don't let player save ammo scheme with pre-installed name, even case-insensitively
Wed, 11 Oct 2017 01:23:38 +0200 Fix "at least 2 teams" warning not updated when net team is added/removed
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 01:23:38 +0200] rev 12688
Fix "at least 2 teams" warning not updated when net team is added/removed
Wed, 11 Oct 2017 01:03:30 +0200 Fix cursor still being visible after using piano strike
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 01:03:30 +0200] rev 12687
Fix cursor still being visible after using piano strike
Tue, 10 Oct 2017 23:42:56 +0200 Change DLC icon (thanks, nemo!)
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 23:42:56 +0200] rev 12686
Change DLC icon (thanks, nemo!)
Tue, 10 Oct 2017 22:45:48 +0200 Mark custom maps/forts/scripts with circle icon instead of icon
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 22:45:48 +0200] rev 12685
Mark custom maps/forts/scripts with circle icon instead of icon
Tue, 10 Oct 2017 21:00:11 +0200 Mark custom forts with asterisk in team editor
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 21:00:11 +0200] rev 12684
Mark custom forts with asterisk in team editor
Tue, 10 Oct 2017 17:39:11 +0200 Lua API: Remove BorderColor variable from onGameInit
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 17:39:11 +0200] rev 12683
Lua API: Remove BorderColor variable from onGameInit Seems to be broken, returns negative value, is not used in any script, obscure feature anyway.
Tue, 10 Oct 2017 16:13:44 +0200 Construction Mode: Fix Lua error spam when using time box with filters on map
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 16:13:44 +0200] rev 12682
Construction Mode: Fix Lua error spam when using time box with filters on map
Tue, 10 Oct 2017 03:08:00 +0200 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 03:08:00 +0200] rev 12681
Fix hog holding nothing in hand when choosing napalm or piano strike
Tue, 10 Oct 2017 02:00:04 +0200 Eliminate some possible spoilers in stats screen of ASA: fruit02
Wuzzy <almikes@aol.com> [Tue, 10 Oct 2017 02:00:04 +0200] rev 12680
Eliminate some possible spoilers in stats screen of ASA: fruit02
Mon, 09 Oct 2017 14:31:46 +0200 Fix player being able to switch to dying hog
Wuzzy <almikes@aol.com> [Mon, 09 Oct 2017 14:31:46 +0200] rev 12679
Fix player being able to switch to dying hog
Sun, 08 Oct 2017 23:34:14 +0200 Remove spaces from grave names
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 23:34:14 +0200] rev 12678
Remove spaces from grave names
Sun, 08 Oct 2017 22:52:44 +0200 Add 7 graves
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 22:52:44 +0200] rev 12677
Add 7 graves
Sun, 08 Oct 2017 20:24:58 +0200 No longer jiggle sticky mines if using portable portal device
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 20:24:58 +0200] rev 12676
No longer jiggle sticky mines if using portable portal device This fixes the sticky mine sound playing when using portal gun while any sticky mine is placed on ground. We decided that placed sticky mines can't be teleported.
Sun, 08 Oct 2017 19:07:56 +0200 Update German and English locale files
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 19:07:56 +0200] rev 12675
Update German and English locale files
Sun, 08 Oct 2017 19:04:20 +0200 Improve error messages when feedback or DLC fail to reach Internet
alfadur [Sun, 08 Oct 2017 19:04:20 +0200] rev 12674
Improve error messages when feedback or DLC fail to reach Internet Problems with a missing SSL library are hinted at.
Sun, 08 Oct 2017 16:50:47 +0200 Update Italian translation (it.lua)
Enrico <enricobe@hotmail.com> [Sun, 08 Oct 2017 16:50:47 +0200] rev 12673
Update Italian translation (it.lua)
Sun, 08 Oct 2017 16:30:42 +0200 Fix short sound breakdown shortly after using time box
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 16:30:42 +0200] rev 12672
Fix short sound breakdown shortly after using time box
Sun, 08 Oct 2017 04:57:28 +0200 Fix team getting inf. ammo when stockpiling >= 100 ammo
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 04:57:28 +0200] rev 12671
Fix team getting inf. ammo when stockpiling >= 100 ammo
Sun, 08 Oct 2017 04:14:49 +0200 Fix possibility to accidentally destroy team by entering an already existing team name
Wuzzy <almikes@aol.com> [Sun, 08 Oct 2017 04:14:49 +0200] rev 12670
Fix possibility to accidentally destroy team by entering an already existing team name
Sat, 07 Oct 2017 20:07:21 +0200 Fix old team name not being removed after renaming team in frontend
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 20:07:21 +0200] rev 12669
Fix old team name not being removed after renaming team in frontend
Sat, 07 Oct 2017 13:23:58 -0400 extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
nemo [Sat, 07 Oct 2017 13:23:58 -0400] rev 12668
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
Sat, 07 Oct 2017 19:11:25 +0200 Make sure new teams start with an unique name
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 19:11:25 +0200] rev 12667
Make sure new teams start with an unique name
Sat, 07 Oct 2017 18:43:31 +0200 Names of new or copied game schemes are now unique
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 18:43:31 +0200] rev 12666
Names of new or copied game schemes are now unique
Sat, 07 Oct 2017 03:43:06 +0200 Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 03:43:06 +0200] rev 12665
Rework weapon scheme handling in frontend and fix a couple of bugs There were many oddities in weapon scheme editing which are fixed now: * When you left the weapon scheme editor, everything flashed briefly * When you leaft the weapon scheme editr, the weapon scheme selection always reverted to Default. Very annoying * Clicking on New or Copy now instantly creates and save the new weapons set
Sat, 07 Oct 2017 01:05:55 +0200 Fix molotov cocktails bouncing off vertically off rubber
Wuzzy <almikes@aol.com> [Sat, 07 Oct 2017 01:05:55 +0200] rev 12664
Fix molotov cocktails bouncing off vertically off rubber
Fri, 06 Oct 2017 20:28:11 +0200 Fix argument bug in default name of copy of copy of ammo scheme
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 20:28:11 +0200] rev 12663
Fix argument bug in default name of copy of copy of ammo scheme
Fri, 06 Oct 2017 20:17:12 +0200 Strip invalid PNG profiles from PNGs
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 20:17:12 +0200] rev 12662
Strip invalid PNG profiles from PNGs Bad PNGs caused a few annoying warnings like “libpng warning: iCCP: known incorrect sRGB profile”. Command used: pngcrush -rem gAMA -rem cHRM -rem iCCP -rem sRGB Note that many images have “@2x” in their name, this probably explains why they have been overlooked before.
Fri, 06 Oct 2017 19:12:23 +0200 Fix splash screen on Windows
alfadur [Fri, 06 Oct 2017 19:12:23 +0200] rev 12661
Fix splash screen on Windows This fix needs testing
Fri, 06 Oct 2017 17:36:03 +0200 Less stupid resetPosition comment in uCursor.pas
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 17:36:03 +0200] rev 12660
Less stupid resetPosition comment in uCursor.pas
Fri, 06 Oct 2017 17:32:02 +0200 Fix camera going crazy when starting game with mouse centered
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 17:32:02 +0200] rev 12659
Fix camera going crazy when starting game with mouse centered
Fri, 06 Oct 2017 16:33:11 +0200 Use https links in README files
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 16:33:11 +0200] rev 12658
Use https links in README files Don't worry, I tested all links
Fri, 06 Oct 2017 14:45:22 +0200 (Hopefully) fix game camera being shifted on Windows 10
alfadur [Fri, 06 Oct 2017 14:45:22 +0200] rev 12657
(Hopefully) fix game camera being shifted on Windows 10 IMPORTANT: This fix needs testing before 0.9.23 release!
Fri, 06 Oct 2017 14:03:13 +0200 Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
Wuzzy <almikes@aol.com> [Fri, 06 Oct 2017 14:03:13 +0200] rev 12656
Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
Thu, 05 Oct 2017 18:26:08 +0200 ClimbHome: Fix final team scoring 0 if hog took damage
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 18:26:08 +0200] rev 12655
ClimbHome: Fix final team scoring 0 if hog took damage
Thu, 05 Oct 2017 18:22:32 +0200 ClimbHome: Make sure hog faces left on turn start
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 18:22:32 +0200] rev 12654
ClimbHome: Make sure hog faces left on turn start
Thu, 05 Oct 2017 17:39:04 +0200 Climb Home: Fix game getting stuck when player reaches home
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 17:39:04 +0200] rev 12653
Climb Home: Fix game getting stuck when player reaches home What now happens if a player reaches home: - sndWinning - Show caption with finishing time - Winning hog is teleported to roof and can be seen by everyone - 4 second delay - If there are still hogs left, the game continues normally - Each victory is mentioned in stats screen at the end
Thu, 05 Oct 2017 05:20:25 +0200 Add test case for testing that mines don't move for a very long time
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 05:20:25 +0200] rev 12652
Add test case for testing that mines don't move for a very long time
Thu, 05 Oct 2017 02:54:17 +0200 Destroy rope when attempting to shoot it through wrap / bouncy world edge
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 02:54:17 +0200] rev 12651
Destroy rope when attempting to shoot it through wrap / bouncy world edge This fixes a variety of graphical glitches
Thu, 05 Oct 2017 02:02:28 +0200 Fix cursor often jumping to center when putting target while moving cursor
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 02:02:28 +0200] rev 12650
Fix cursor often jumping to center when putting target while moving cursor It was about this time this HORRIBLY ANNOYING bug got fixed. Oh boy!
Thu, 05 Oct 2017 01:37:49 +0200 Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com> [Thu, 05 Oct 2017 01:37:49 +0200] rev 12649
Show selected weapon again when using it in inf attack mode This is useful if you have e.g. lots of (finite) bazookas; it's easy to lose track of the amount of remaining bazookas. Not displayed for weapons which always end your turn.
Wed, 04 Oct 2017 21:33:05 +0200 Remove ScriptParam from HedgeEditor
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 21:33:05 +0200] rev 12648
Remove ScriptParam from HedgeEditor
Wed, 04 Oct 2017 21:25:27 +0200 HedgeEditor: Also save hog effects (e.g. poison) and looking direction
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 21:25:27 +0200] rev 12647
HedgeEditor: Also save hog effects (e.g. poison) and looking direction
Wed, 04 Oct 2017 20:50:14 +0200 Clean up internal HedgeEditor TODO list
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 20:50:14 +0200] rev 12646
Clean up internal HedgeEditor TODO list
Wed, 04 Oct 2017 18:42:06 +0200 Add translator comment for "toggle team bars"
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 18:42:06 +0200] rev 12645
Add translator comment for "toggle team bars"
Wed, 04 Oct 2017 18:34:02 +0200 Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 18:34:02 +0200] rev 12644
Fix Birdy descending into water if hog took damage before it got picked up (bug #160)
Wed, 04 Oct 2017 16:09:28 +0200 Add README files to explain the tests directory
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 16:09:28 +0200] rev 12643
Add README files to explain the tests directory
Wed, 04 Oct 2017 15:39:39 +0200 Put Testing dir into .hgignore and .gitignore
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 15:39:39 +0200] rev 12642
Put Testing dir into .hgignore and .gitignore
Wed, 04 Oct 2017 15:37:42 +0200 Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 15:37:42 +0200] rev 12641
Fix cake taking >200s to explode when it's completely stuck and can't move (bug #194)
Wed, 04 Oct 2017 15:28:32 +0200 Add test case to test if cake explodes in time when stuck in tight space
Wuzzy <almikes@aol.com> [Wed, 04 Oct 2017 15:28:32 +0200] rev 12640
Add test case to test if cake explodes in time when stuck in tight space See also: bug #194
Tue, 03 Oct 2017 15:50:10 +0200 Remove broken “Play again” button in stats page after an online game
Wuzzy <almikes@aol.com> [Tue, 03 Oct 2017 15:50:10 +0200] rev 12639
Remove broken “Play again” button in stats page after an online game
Tue, 03 Oct 2017 02:05:09 +0200 Relicense my contributions from WTFPL to CC-0
Wuzzy <almikes@aol.com> [Tue, 03 Oct 2017 02:05:09 +0200] rev 12638
Relicense my contributions from WTFPL to CC-0 To reduce the total number of different licenses used in HW. Not that it makes any difference …
Tue, 03 Oct 2017 01:27:17 +0200 Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
Wuzzy <almikes@aol.com> [Tue, 03 Oct 2017 01:27:17 +0200] rev 12637
Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
Mon, 02 Oct 2017 23:08:12 +0200 Update German translation (especially de.txt)
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 23:08:12 +0200] rev 12636
Update German translation (especially de.txt)
Mon, 02 Oct 2017 16:45:19 -0400 fine. I will
nemo [Mon, 02 Oct 2017 16:45:19 -0400] rev 12635
fine. I will
Mon, 02 Oct 2017 21:39:19 +0200 Reduce number of initial teams: 4 human, 2 AI teams
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 21:39:19 +0200] rev 12634
Reduce number of initial teams: 4 human, 2 AI teams
Mon, 02 Oct 2017 20:59:40 +0200 Create 5 human teams + 5 AI teams on first start
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 20:59:40 +0200] rev 12633
Create 5 human teams + 5 AI teams on first start
Mon, 02 Oct 2017 18:12:23 +0200 Make multipy sign in QTfrondend translatable and update hedgewars_en.ts
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 18:12:23 +0200] rev 12632
Make multipy sign in QTfrondend translatable and update hedgewars_en.ts
Mon, 02 Oct 2017 17:54:07 +0200 Add a bunch of announcer messages in English
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 17:54:07 +0200] rev 12631
Add a bunch of announcer messages in English Thanks, KoBeWi!
Mon, 02 Oct 2017 15:43:45 +0200 Use generic team names for non-themed random teams; add a bunch of more random team names
Wuzzy <almikes@aol.com> [Mon, 02 Oct 2017 15:43:45 +0200] rev 12630
Use generic team names for non-themed random teams; add a bunch of more random team names First team name list in types.ini are considered to be generic. If the random team generator decides to use hats not taken from types.ini, it only uses a generic team name, not one of the other themed team names.
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