nemo [Fri, 12 Nov 2010 16:00:28 -0500] rev 4275
off by 1 error in resurrector index
unc0rr [Sat, 13 Nov 2010 16:52:53 +0300] rev 4274
Some fixes
nemo [Sat, 13 Nov 2010 08:55:58 -0500] rev 4273
merge (stupid reflexive pull -u)
nemo [Fri, 12 Nov 2010 15:57:30 -0500] rev 4272
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
unc0rr [Sat, 13 Nov 2010 16:47:40 +0300] rev 4271
Useless
szczur [Sat, 13 Nov 2010 08:54:39 -0500] rev 4270
last-minute pl updates
Henek [Fri, 12 Nov 2010 21:37:12 +0100] rev 4269
fixed breakage of game schemes
Palewolf [Sat, 13 Nov 2010 12:07:17 +0100] rev 4268
Updated spanish translation
unc0rr [Fri, 12 Nov 2010 21:55:55 +0300] rev 4267
merge
unC0Rr [Sat, 13 Nov 2010 11:33:50 +0300] rev 4266
Add 0.9.14 and 0.9.15-dev mapping
nemo [Fri, 12 Nov 2010 13:54:22 -0500] rev 4265
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
unc0rr [Fri, 12 Nov 2010 21:55:33 +0300] rev 4264
Apply typo fix also here
unC0Rr [Sat, 13 Nov 2010 10:52:27 +0300] rev 4263
Remove "-dev" suffix
nemo [Fri, 12 Nov 2010 12:35:30 -0500] rev 4262
ok... combine a tick check with texture percentage check. this should be a lot less frequent
unC0Rr [Sat, 13 Nov 2010 10:22:06 +0300] rev 4261
Fix typo in russian translation, update english translation with plural forms
nemo [Fri, 12 Nov 2010 12:30:22 -0500] rev 4260
Also switch saucer from updating every N ticks to updating as-needed.