Wuzzy <Wuzzy2@mail.ru> [Sun, 07 Jun 2020 00:44:13 +0200] rev 15604
Teach AI how to use MineStrike (0 secs only)
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 23:40:29 +0200] rev 15603
Teach AI to use drill strike
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 20:51:12 +0200] rev 15602
AI: Refactor bounce handling
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 20:22:57 +0200] rev 15601
Teach AI to set minimum mine bounce for improved aiming
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 20:21:08 +0200] rev 15600
Teach AI to drop mines from safe height
Placing mine on ground and then escaping is not possible yet
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 16:09:16 +0200] rev 15599
Teach AI to spam extra time if infinite
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 15:43:17 +0200] rev 15598
Merge b988d3be7100
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 15:40:51 +0200] rev 15597
Disable gfMoreWind for land objects on turn end only after a fixed-time delay
15s sounds much, but it's the average amount for gfMineStrike mines to settle
naturally. And it would be very confusing to see falling mines suddenly not
caring about gfMoreWind for no apparent reason.
Note this whole thing is a giant hack anyway, to prevent a turn being
blocked by infinitely bouncing mines.
The better solution would be to help gfMoreWind-affected land objects settle
naturally more reliably even under extreme wind.
But this commit is "good enough" for now.
If you don't like the delay, you can always tweak the constant.
Wuzzy <Wuzzy2@mail.ru> [Sat, 06 Jun 2020 15:10:41 +0200] rev 15596
Fix many gears not being affected by gfMoreWind on turn end
alfadur [Fri, 05 Jun 2020 21:21:48 +0300] rev 15595
remove blowtorching tautology
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Jun 2020 15:48:41 +0200] rev 15594
Cleaner digit parsing of ammo schemes
Because invalid ammo scheme files could break the game somewhat
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Jun 2020 01:30:03 +0200] rev 15593
Fix camera zooming out too far in pause mode (
bug #773)
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Jun 2020 00:57:05 +0200] rev 15592
Fix taunt commands triggering 'unknown chat command' warning if current hog is external or bot
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Jun 2020 00:37:33 +0200] rev 15591
Add missing /sad command help
Wuzzy <Wuzzy2@mail.ru> [Fri, 05 Jun 2020 00:31:14 +0200] rev 15590
Add taunt command: /happy
felixonmars <felixonmars@archlinux.org> [Thu, 04 Jun 2020 12:33:24 +0200] rev 15589
Fix build with Qt 5.15+
Wuzzy <Wuzzy2@mail.ru> [Wed, 27 May 2020 09:23:25 +0200] rev 15588
Add taunt chat command: /bubble (hog holds breath)
This is based on the "bubble" hat by chujoii
Wuzzy <Wuzzy2@mail.ru> [Wed, 27 May 2020 06:52:13 +0200] rev 15587
Add dynamite impact sound
Wuzzy <Wuzzy2@mail.ru> [Wed, 27 May 2020 01:58:27 +0200] rev 15586
Add fade-in effect when flake appears at top
Wuzzy <Wuzzy2@mail.ru> [Wed, 27 May 2020 01:24:50 +0200] rev 15585
Flakes: Only spawn them inside valid area
Also add cCloudOffset
Wuzzy <Wuzzy2@mail.ru> [Wed, 27 May 2020 00:02:20 +0200] rev 15584
Make Underwater SD flakes rise
Wuzzy <Wuzzy2@mail.ru> [Wed, 27 May 2020 00:00:13 +0200] rev 15583
Fade out rising flakes at the top
Wuzzy <Wuzzy2@mail.ru> [Tue, 26 May 2020 23:02:49 +0200] rev 15582
Fix wrong team health bar height after calling SetClanColor
If you called SetClanColor on a team with a name that had a letter with a descender in it, then called SetClanColor on it, the height of the team bar is 1 pixel less than it should be because it was copied from the name texture.
alfadur [Sun, 24 May 2020 06:10:25 +0300] rev 15581
convert replay to haskell
alfadur [Wed, 20 May 2020 23:41:25 +0300] rev 15580
fix config loading
alfadur [Wed, 20 May 2020 23:08:08 +0300] rev 15579
remove stuck test
alfadur [Wed, 20 May 2020 22:50:58 +0300] rev 15578
convert config from haskell lists
alfadur [Wed, 20 May 2020 19:38:44 +0300] rev 15577
parse booleans as well
alfadur [Tue, 19 May 2020 19:26:48 +0300] rev 15576
convert teams from haskell list
alfadur [Tue, 19 May 2020 02:25:24 +0300] rev 15575
improve escapes handling